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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
/// <summary> | |
/// Dialogue that allows to rename objects in the Hierarchy of an <see cref="Animator"/> without breaking the AnimationClip bindings | |
/// </summary> |