Created
May 11, 2012 17:41
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#include <clash/surface.hpp> | |
#include <clash/scene.hpp> | |
#include <clash/graphic.hpp> | |
using namespace clash; | |
int main () { | |
Surface game (640, 480, Surface::FullScreen); //создаем поверхность для вывода | |
Scene* scene = new Scene(); //создаем сцену | |
Model* form = new Model("some.model");//загружем модель | |
Material* material = new Material("some.material");//грузим материал | |
Transform* transform = new Transform();//создаем трансформацию | |
Graphic* graph = new Graphic(form, material, transform); //создаем граф представление | |
Physic* phys = new Physic(transform);//подключаем физику | |
scene->append(graph); //добавляем это граф представление на сцену | |
game.setScene(scene); //указываем сцену для рендеринга | |
do {} while (game.run()); | |
return 0; | |
} |
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