-
-
Save R1DD1387/98057336a4227b97308cd79b2e463a6c to your computer and use it in GitHub Desktop.
the buttons don't work, make a new one PLS! you can press the buttons on other websites but not Prodigy.
function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function getallCurrencies() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallBuddies() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallItems() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallRelics() {
PIXI.game.prodigy.player.backpack.data.spellRelic=[]
x = PIXI.game.state.states.Boot._gameData.spellRelic
for (i in x) {
PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallHats() {
PIXI.game.prodigy.player.backpack.data.hat=[]
x = PIXI.game.state.states.Boot._gameData.hat
for (i in x) {
PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999}
}
}
function getallOutfits() {
PIXI.game.prodigy.player.backpack.data.outfit=[]
x = PIXI.game.state.states.Boot._gameData.outfit
for (i in x) {
PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallBoots() {
PIXI.game.prodigy.player.backpack.data.boots=[]
x = PIXI.game.state.states.Boot._gameData.boots
for (i in x) {
PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallWeapons() {
PIXI.game.prodigy.player.backpack.data.weapon=[]
x = PIXI.game.state.states.Boot._gameData.weapon
for (i in x) {
PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallGems() {
PIXI.game.prodigy.player.backpack.data.key=[]
x = PIXI.game.state.states.Boot._gameData.key
for (i in x) {
PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1}
}
}
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function levelup(){
PIXI.game.prodigy.player.data.level=100
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "black";
prodigydiv.style.color = "purple";
prodigydiv.innerHTML = 'Close Free Membership 1,000,000,000,0000 Coins Get All Pets <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins Unlock Zones at School Level Up Level Up Pets W12-4RD Nickname Get All Buddies Get All Items Get All Relics Get All Hats Get All Outfits Get All Boots Get All Weapons Get All Gems
Custom Prodigy Mod Menu made by R1DD13 #8209
';document.body.insertBefore(prodigydiv, document.body.firstChild);
@pikachu450
how is this
it dont work
this.game.prodigy gives me errors in developer tools for all versions of Prodigy.
What works for https://xpmuser.github.io/oldprodigy/1-10-0/ for developer tools?
Could someone make a new code.
It's impossible also 'this.game.prodigy' came from game.min.js for https://xpmuser.github.io/oldprodigy/1-10-0/!
VM822:4 Uncaught SyntaxError: How to get everything in earlier than version 1.11.0, version 1.24.0 and later than version 1.30.0?
function closeit(){ prodigydiv.remove() } setTimeout("closeit", 3000); function getallCurrencies() { PIXI.game.prodigy.player.backpack.data.currency=[] x = PIXI.game.state.states.Boot._gameData.currency for (i in x) { PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999} } } function getallBuddies() { PIXI.game.prodigy.player.backpack.data.follow=[] x = PIXI.game.state.states.Boot._gameData.follow for (i in x) { PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1} } } function getallItems() { PIXI.game.prodigy.player.backpack.data.item=[] x = PIXI.game.state.states.Boot._gameData.item for (i in x) { PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999} } } function getallRelics() { PIXI.game.prodigy.player.backpack.data.spellRelic=[] x = PIXI.game.state.states.Boot._gameData.spellRelic for (i in x) { PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallHats() { PIXI.game.prodigy.player.backpack.data.hat=[] x = PIXI.game.state.states.Boot._gameData.hat for (i in x) { PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999} } } function getallOutfits() { PIXI.game.prodigy.player.backpack.data.outfit=[] x = PIXI.game.state.states.Boot._gameData.outfit for (i in x) { PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallBoots() { PIXI.game.prodigy.player.backpack.data.boots=[] x = PIXI.game.state.states.Boot._gameData.boots for (i in x) { PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallWeapons() { PIXI.game.prodigy.player.backpack.data.weapon=[] x = PIXI.game.state.states.Boot._gameData.weapon for (i in x) { PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1} } } function getallGems() { PIXI.game.prodigy.player.backpack.data.key=[] x = PIXI.game.state.states.Boot._gameData.key for (i in x) { PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1} } } function FreeMembership(){ PIXI.game.prodigy.player.tt=true } function levelup(){ PIXI.game.prodigy.player.data.level=100 } function levelUpPets() { for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 }; } var prodigydiv = document.createElement("prodigydiv"); prodigydiv.style.width = "100px"; prodigydiv.style.height = "100px"; prodigydiv.style.background = "black"; prodigydiv.style.color = "purple"; prodigydiv.innerHTML = 'Close Free Membership 1,000,000,000,0000 Coins Get All Pets <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins Unlock Zones at School Level Up Level Up Pets W12-4RD Nickname Get All Buddies Get All Items Get All Relics Get All Hats Get All Outfits Get All Boots Get All Weapons Get All Gems
Custom Prodigy Mod Menu made by R1DD13 #8209
';
document.body.insertBefore(prodigydiv, document.body.firstChild); @pikachu450 how is this
There is a problem with this in https://xpmuser.github.io/oldprodigy/1-60-0/!
Ummmm, could you like make a new one where I can actually use_ it? Would appreciate it....