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March 8, 2023 19:52
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Text Based Cowboy Game In Python
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import random | |
print("Welcome To Cowboy Game.\nYou are a cowboy.") | |
class Cowboy: | |
def __init__(self, name): | |
self.name = name | |
self.health = 100 | |
self.ammo = 6 | |
def shoot(self, enemy): | |
if self.ammo > 0: | |
accuracy = random.randint(1, 10) + 5 | |
if accuracy > 7: | |
damage = random.randint(10, 30) | |
enemy.health -= damage | |
print(f"{self.name} shoots {enemy.name} for {damage} damage.") | |
else: | |
print(f"{self.name}'s shot misses!") | |
self.ammo -= 1 | |
else: | |
print(f"{self.name} is out of ammo!") | |
self.reload() | |
def reload(self): | |
self.ammo = 6 | |
print(f"{self.name} reloads his gun.") | |
class Bandit: | |
def __init__(self): | |
self.name = "Bandit" | |
self.health = 50 | |
self.ammo = 6 | |
def shoot(self, cowboy): | |
if self.ammo > 0: | |
accuracy = random.randint(1, 10) + 3 | |
if accuracy > 5: | |
damage = random.randint(5, 15) | |
cowboy.health -= damage | |
print(f"{self.name} shoots {cowboy.name} for {damage} damage.") | |
else: | |
print(f"{self.name}'s shot misses!") | |
self.ammo -= 1 | |
else: | |
print(f"{self.name} is out of ammo!") | |
self.reload() | |
def reload(self): | |
self.ammo = 6 | |
print(f"{self.name} reloads his gun.") | |
# Create a cowboy and a bandit | |
player = Cowboy("Player") | |
bandit = Bandit() | |
# Game loop | |
print("You encounter a bandit!") | |
while player.health > 0 and bandit.health > 0: | |
action = input("What do you want to do? (shoot, reload): ") | |
if action == "shoot": | |
player.shoot(bandit) | |
elif action == "reload": | |
player.reload() | |
bandit.shoot(player) | |
print(f"{player.name}: {player.health} health, {player.ammo} ammo.") | |
print(f"{bandit.name}: {bandit.health} health, {bandit.ammo} ammo.") | |
# Game over | |
if player.health <= 0: | |
print("You died! Game over.") | |
elif bandit.health <= 0: | |
print("You defeated the bandit! You win!") |
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