Created
March 7, 2023 09:24
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Text Based Space Combat Simulator In R
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# Define initial player and enemy stats | |
player_hp <- 100 | |
player_attack <- 10 | |
enemy_hp <- 50 | |
enemy_attack <- 5 | |
# Loop until either player or enemy is defeated | |
while (player_hp > 0 && enemy_hp > 0) { | |
# Display current status | |
cat("Your ship: HP =", player_hp, "\n") | |
cat("Enemy ship: HP =", enemy_hp, "\n") | |
# Prompt player to choose an action | |
cat("Choose an action:\n") | |
cat("1. Attack\n") | |
cat("2. Defend\n") | |
choice <- readline(prompt = "") | |
# Resolve player action | |
if (choice == "1") { | |
# Player attacks enemy | |
damage <- player_attack | |
cat("You attack the enemy for", damage, "damage.\n") | |
enemy_hp <- enemy_hp - damage | |
} else { | |
# Player defends against enemy attack | |
cat("You brace for impact.\n") | |
} | |
# Resolve enemy action | |
if (enemy_hp > 0) { | |
# Enemy attacks player | |
damage <- enemy_attack | |
cat("The enemy attacks you for", damage, "damage.\n") | |
player_hp <- player_hp - damage | |
} else { | |
cat("You have defeated the enemy ship!\n") | |
} | |
} | |
# Check if player won or lost | |
if (player_hp > 0) { | |
cat("Congratulations! You have defeated the enemy ship!\n") | |
} else { | |
cat("Game over. Your ship was destroyed.\n") | |
} |
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