Created
March 7, 2023 19:13
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Text Based Train Simulator In R
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# define the initial state of the game | |
game_state <- list( | |
time = 0, | |
speed = 0, | |
position = 0, | |
distance = 1000, | |
max_speed = 100, | |
acceleration = 10, | |
braking = 20 | |
) | |
# define a function to print the game state | |
print_state <- function() { | |
cat("Time:", game_state$time, "\n") | |
cat("Speed:", game_state$speed, "\n") | |
cat("Position:", game_state$position, "\n") | |
cat("Distance:", game_state$distance, "\n") | |
} | |
# define a function to update the game state based on the player's action | |
update_state <- function(action) { | |
# calculate the time elapsed | |
time_elapsed <- 1 | |
# calculate the new speed and position based on the player's action | |
if (action == "accelerate") { | |
new_speed <- min(game_state$speed + game_state$acceleration * time_elapsed, game_state$max_speed) | |
} else if (action == "brake") { | |
new_speed <- max(game_state$speed - game_state$braking * time_elapsed, 0) | |
} else { | |
new_speed <- game_state$speed | |
} | |
new_position <- game_state$position + new_speed * time_elapsed | |
# update the game state | |
game_state$time <- game_state$time + time_elapsed | |
game_state$speed <- new_speed | |
game_state$position <- new_position | |
game_state$distance <- game_state$distance - new_position + game_state$position | |
} | |
# print the initial game state and simulate the game loop | |
print_state() | |
while (game_state$distance > 0) { | |
cat("\n") | |
cat("Enter 'a' to accelerate, 'b' to brake, or 'n' to do nothing.\n") | |
action <- readline() | |
update_state(action) | |
print_state() | |
} | |
# print the final game state | |
cat("Game over!\n") | |
print_state() |
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