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-- Eatsbeats Song File: "Eats SNES"
-- Generated by Eatsbeats DAW
return eatsbeats.song {
version = "1.0",
meta = {
title = "Eats SNES",
author = "Eatsbits",
songKey = "C Major",
bpm = 125.00,
-- Eatsbeats Song File: "Classical - Moonlight Sonata"
-- Generated by Eatsbeats DAW
return eatsbeats.song {
version = "1.0",
meta = {
title = "Classical - Moonlight Sonata",
author = "Eatsbits",
songKey = "C Major",
bpm = 49.49,
-- Eatsbeats Song File: "Eats Dubs"
-- Generated by Eatsbeats DAW
return eatsbeats.song {
version = "1.0",
meta = {
title = "Eats Dubs",
author = "Eatsbits",
songKey = "C Major",
bpm = 125.00,
-- Eatsbeats Song File: "Eats Lofi"
-- Generated by Eatsbeats DAW
return eatsbeats.song {
version = "1.0",
meta = {
title = "Eats Lofi",
author = "Eatsbits",
songKey = "C Major",
bpm = 125.00,
@R3V1Z3
R3V1Z3 / storie-eph2.md
Created April 19, 2026 01:46
worlds-eph2
title Ephesians 2:8
theme saintbilly
shaders vintage
font Rye
worlds.enable();
worlds.controls.setEnabled(false);
@R3V1Z3
R3V1Z3 / intro.md
Last active January 13, 2026 00:39
title t|Storie ꭲꭼꭱꮇꮖꮑꭺꮮ ꭼꮑᏽꮖꮑꭼ
author Maddest Labs
minWidth 30
minHeight 12
theme neotopia
targetFPS 60
title Edge of the City
author Maddest Labs
minWidth 80
minHeight 24
targetFPS 60
var crewMorale = 50

I've had this long-standing idea of creating a platform where users describe their worldview in the form of propositions and the platform checks their propositions against each other to help rule out contradictions.

The larger goal would be to flesh out the biblical worldview. There is just one, biblical worldview. But people can hold contradictions to that worldview's propositions and thereby have worldviews varying to some degree in error. A system designed to rule out contradictions within a worldview should help to approach the biblical worldview.

Digital Clock Example

A real-time digital clock with large figlet-style digits that updates every frame.

# Initialize figlet font
var fontLoaded = figletLoadFont("jazmine")
var debugMsg = "Font loaded: " & $fontLoaded

# Initialize rain particles using parallel arrays
// Apocalypse CRT Shader for TStorie
// Upload this to a GitHub Gist and use: ?shader=YOUR_GIST_ID
// Based on MaddestLabs CRT shader
function getShaderConfig() {
return {
vertexShader: `
attribute vec2 position;
varying vec2 vUv;