Distant Horizons v2.0.0
(and up) shader compatibility information.
So /tick
is now available in vanilla. Well, most of it is. Obviously only one could exist at a time, meaning /tick
from carpet is gone, so here is the gist... mhm... of what happened, what is covered, what is lost and what might not be lost forever. This is not a writeup from a Mojang developer, it's a writeup from a mod developer whose part of the mod just got obsolete by a gaming studio.
/tick
on its own, as a query command, is moved to vanilla /tick query
providing much more information about the health of the game tick. Tick performance and tick targets are also now way better handled in F3
and especially F3+2
screens, but if you are not in singleplayer or run the server with your game, a better information directly from the server through /tick query
may come in handy.
/tick rate
now exists as a vanilla command. It is limited on the lower end to 1 tps (not 0.1 tps like in carpet) to get a more responsive chat (the only reason so far tbh), but due to improvements to h
// ==UserScript== | |
// @name Bypass Detect-Devtool | |
// @namespace http://tampermonkey.net/ | |
// @version 0.1 | |
// @description bypass https://github.com/theajack/disable-devtool | |
// @author Wagyourtail | |
// @match {site} | |
// @icon https://www.google.com/s2/favicons?sz=64&domain=github.io | |
// @grant none | |
// ==/UserScript== |
The pre-release 2 is all about emptiness and blankness...
FAPI v0.81.2 was released. No breaking change.
Ingredients may be an air to indicate empty slot. If your code uses Ingredient#fromJson
, then it will automatically allow air ingredients. To keep old behavior of disallowing air ingredients (which you probably want), use fromJson
overload with the boolean param set to false
.
23w16a is here with tons of breaking changes. Yikes.
Fabric API received many breaking changes, specifically: Content Registries, Data Generation, Item Groups API, Object Builder, Rendering API, and Screen API. (Can you believe Screen API's patch version was 1.0.44 before the bump?)
VillagerPlantableRegistry
was replaced with ItemTags.VILLAGER_PLANTABLE_SEEDS
(data pack). For other changes, see below.
Brain is a new system that has been implemented in the Village & Pillage update to expand the AI for certain mobs such as the Villager. nowadays, the entities using Brain are: Villager, Piglin, Axolotl, Goat, Tadpole, Frog, Warden and Camel.
it's an interesting system because unlike the goal system, it works using activities, sensors and memories! While goals run using tasks and priorities, Brain runs different behaviors for each activity.
Each Activity has defined behaviors that will run while the activity is active, these can be defined with memories so the entity knows the conditions to run certain tasks.
# MIT License | |
# | |
# Copyright (c) 2022 Wagyourtail | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: |
This gist intends on clearing up some of the misinformation surrounding signed chat/the reporting feature Mojang has added to Minecraft 1.19.1. Here you can find both technical information as well as a general explanation of how these work.
After joining a server, clients now send a profile key used for verifying a message's authenticity. This key and thus the whole signing process is optional, but by default, servers enforce secure profiles for clients to send chat messages. Whenever the player sends a chat message and has a key associated, the message will be signed using their own private key, which the server then verifies using the public key sent after join. Assuming signature, timestamp, and message contents line up, the message goes through.
On the other end, clients can also require all broadcasted player messages to be signed, disregarding the ones without sender verified signatures.
It's nice to see a Verified message next to each commit for peace of mind.
Using GPG or S/MIME, you can sign tags and commits locally. These tags or commits are marked as verified on GitHub so other people can be confident that the changes come from a trusted source.
-
Install latest
gpg
If using a mac use homebrew