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December 2, 2016 14:57
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./API,SDK & Consoles | |
Architecture.pdf | |
Beginning_Cpp_Through_Game_Programming.pdf | |
Game Engine and Game Design | |
Game coding complete 4th edition.pdf | |
./Others | |
a-whirlwind-tour-of-python.pdf | |
./AI: | |
AI Application Programming - M. Tim Jones.chm | |
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm | |
AI Game Engine Programming - Brian Schwab.pdf | |
AI for Game Developers | |
Artificial Intelligence for Games.pdf | |
Artificial Intelligence, A Modern Approach - 2nd Edition.pdf | |
Hardcore AI for Computer Games and Animation.pdf | |
Programming Game AI by Example | |
./AI/AI for Game Developers: | |
AI for Game Developers - David M. Bourg, Glenn Seeman.chm | |
AI for Game Developers - David M. Bourg, Glenn Seeman.pdf | |
Examples.rar | |
./AI/Programming Game AI by Example: | |
Buckland_AIExecutables.zip | |
Buckland_AISource.zip | |
Programming Game AI by Example - Mat Buckland.chm | |
Programming Game AI by Example - Mat Buckland.pdf | |
boost_1_32_0.rar | |
./API,SDK & Consoles: | |
DirectX | |
Flash and Actionscript | |
Mod | |
OpenGL | |
PS2 | |
Xbox | |
./API,SDK & Consoles/DirectX: | |
Advanced 3D Game Programming with DirectX 9.0.pdf | |
Advanced Animation with DirectX.pdf | |
Beginning Direct3D Game Programming, Second Edition.pdf | |
Beginning DirectX 9.pdf | |
Cutting Edge Direct3D Programming.chm | |
DirectX 3D Graphics Programming Bible.pdf | |
DirectX 8.1 Programming for C PlusPlus.chm | |
DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf | |
Directx 9 User Interfaces - Design and Implementation.pdf | |
DotNET Game Programming with DirectX 9.0.pdf | |
Game Programming with DirectX 9.0.pdf | |
Graphics Programming with DirectX 9 Module I.pdf | |
Graphics Programming with DirectX 9 Module II.pdf | |
Inside Direct3D.chm | |
Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm | |
Introduction to 3D Game Programming with DirectX 9.0.pdf | |
Programming Role-playing Games With DirectX.pdf | |
Shader Programming | |
Strategy Game Programming With Directx 9.0.chm | |
./API,SDK & Consoles/DirectX/Shader Programming: | |
Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf | |
J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf | |
Real Time Shader Programming.chm | |
ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf | |
ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf | |
Shaders for Game Programming and Artists.pdf | |
Vector Game Math Processors.pdf | |
Vector_math_game_processors_vmp_x86.zip | |
W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf | |
./API,SDK & Consoles/Flash and Actionscript: | |
ActionScript 3.0 Cookbook.chm | |
Actionscript 3.0 Game Programming University.rar | |
Advanced ActionScript 3 With Design Patterns (2006).chm | |
Essential Actionscript 3.0 | |
Flex2 Developer's Guide.pdf | |
Professional Adobe Flex 2 | |
Programming Flex 2 | |
The Essential Guide to Flex 2 with ActionScript 3.0.pdf | |
Tonypa Source flas.rar | |
./API,SDK & Consoles/Flash and Actionscript/Essential Actionscript 3.0: | |
Examples.rar | |
OReilly Essential ActionScript 3.0.pdf | |
./API,SDK & Consoles/Flash and Actionscript/Professional Adobe Flex 2: | |
Wrox Professional Adobe Flex 2.chm | |
./API,SDK & Consoles/Flash and Actionscript/Programming Flex 2: | |
OReilly Programming Flex 2.pdf | |
flex_code_examples.rar | |
./API,SDK & Consoles/Mod: | |
Half Life 2 Mods For Dummies.pdf | |
./API,SDK & Consoles/OpenGL: | |
Beginning OpenGL Game Programming | |
Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf | |
OpenGL Programming Guide.pdf | |
OpenGL Red Book and Blue Book.rar | |
OpenGL Shading Language.chm | |
OpenGL Super Bible.pdf | |
./API,SDK & Consoles/OpenGL/Beginning OpenGL Game Programming: | |
Beginning OpenGL Game Programming Source Code.rar | |
Beginning OpenGL Game Programming.pdf | |
./API,SDK & Consoles/PS2: | |
ConsoleYourself.pdf | |
HardTuningPS2.pdf | |
HighLevelDevelopment.pdf | |
HowFarHaveWeGot.pdf | |
Index.txt | |
InsidePlayStation2.pdf | |
IntroductionToPS2.pdf | |
IntroductionToPSPDevelopment.pdf | |
Network.pdf | |
PS2Optimisations.pdf | |
PS2forPCprogrammers.pdf | |
PerformanceAnalyser.pdf | |
ThePowerOfPS2.pdf | |
Tutorials.rar | |
./API,SDK & Consoles/Xbox: | |
Sams Microsoft XNA Unleashed.pdf | |
Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm | |
./Game Engine and Game Design: | |
Game Engine Programming | |
Game Programming | |
Graphics Programming | |
Others | |
./Game Engine and Game Design/Game Engine Programming: | |
3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf | |
3D Game Engine Design - David H. Eberly.pdf | |
3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf | |
Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf | |
Beginning C# Game Programming.pdf | |
Beginning Game Audio Programming - Mason McCuskey.chm | |
Beginning Game Programming.pdf | |
Collision Detection in Interactive 3D Environments.pdf | |
Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf | |
Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf | |
Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm | |
Game Engine Source Codes | |
How GPUs Work - David Lubeke.pdf | |
Maths and Physics | |
Polygon collision.rar | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes: | |
Doom | |
Initial Thoughts on Quake 3 and Quake 4 SDK.pdf | |
Quake 1 | |
Quake 2 | |
Quake 3 | |
Quake4_1.3_SDK.exe | |
WildMagic4p6.zip | |
Wolfenstein 3D.rar | |
d3_1.3.1_sdk.exe | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes/Doom: | |
CODE LIST.txt | |
README.TXT | |
linuxdoom-1.10.src.tgz | |
sndserv.tgz | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes/Quake 1: | |
Quake1Source.zip | |
gnu.txt | |
readme.txt | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes/Quake 2: | |
Quake II .NET.msi | |
Quake II NET Demo Script.pdf | |
Quake II NET Port Whitepaper.pdf | |
q2source-3.21 | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes/Quake 2/q2source-3.21: | |
gnu.txt | |
q2source-3.21.zip | |
readme.txt | |
./Game Engine and Game Design/Game Engine Programming/Game Engine Source Codes/Quake 3: | |
Homing Missile.rar | |
quake 3 - 1.32b.zip | |
./Game Engine and Game Design/Game Engine Programming/Maths and Physics: | |
3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf | |
Beginning Math and Physics for Game Programmers | |
Essential Mathematics for Games & Interactive applications | |
Game Physics - David H. Eberly.pdf | |
Game Physics Engine Development - Ian Millington | |
Gameinstitute.com - Game Mathematics.rar | |
Gameinstitute.com - Physics for Game Developers.rar | |
Mathematical Physics - A Modern Introduction to its foundations.pdf | |
Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf | |
Mathematics for Game Developers - Christopher Tremblay.pdf | |
Physics for Game Developers - David M. Bourg.pdf | |
Probability Theory - The Logic of Science.pdf | |
Probability for Dummies.pdf | |
The Elements of Euclid by John Casey.pdf | |
Tricks of the Windows Game Programming Gurus - Andre Lamothe | |
./Game Engine and Game Design/Game Engine Programming/Maths and Physics/Beginning Math and Physics for Game Programmers: | |
Beginning Math and Physics for Game Programmers - Wendy Stahler.chm | |
Beginning Math and Physics for Game Programmers.rar | |
./Game Engine and Game Design/Game Engine Programming/Maths and Physics/Essential Mathematics for Games & Interactive applications: | |
Essential Mathematics for Games & Interactive applications.pdf | |
Essential Mathematics for Games & Interactive applications.rar | |
./Game Engine and Game Design/Game Engine Programming/Maths and Physics/Game Physics Engine Development - Ian Millington: | |
Game Physics Engine Development - Ian Millington.pdf | |
Millington_GamePhysics_cd.zip | |
./Game Engine and Game Design/Game Engine Programming/Maths and Physics/Tricks of the Windows Game Programming Gurus - Andre Lamothe: | |
A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And Rasterization.pdf | |
Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf | |
Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar | |
./Game Engine and Game Design/Game Programming: | |
3D Game Programming All in One - Kenneth C. Finney | |
Beginner's Guide to DarkBASIC Game Programming.chm | |
Beginning C++ Game Programming | |
Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm | |
Focus On Photon Mapping.chm | |
Focus on Curves and Surfaces.chm | |
Game Development with ActionScript.chm | |
Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf | |
Game Programming All in One, 2nd Edition.pdf | |
Game Programming Gems Series | |
Game Programming Golden Rules - Martin Brownlow.pdf | |
Game Programming for Teens, 2nd Edition.pdf | |
Game Programming with Python, Lua, and Ruby.chm | |
Linux Games Programming - John R. Hall.pdf | |
MUD Game Programming.chm | |
Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf | |
Programming Multiplayer Games.pdf | |
Programming Windows Games with Borland C++.pdf | |
Sams Teach Yourself Game Programming in 24 hours.rar | |
Strategy Game Programming with DirectX 9.0.chm | |
Virtual Machine Design and Implementation in C.C++.chm | |
Wireless Game Development in C&C++ with BREW.chm | |
Wireless Game Development in Java with MIDP 2.0.chm | |
./Game Engine and Game Design/Game Programming/3D Game Programming All in One - Kenneth C. Finney: | |
3D Game Programming All in One - Kenneth C. Finney.pdf | |
3D2E.rar | |
./Game Engine and Game Design/Game Programming/Beginning C++ Game Programming: | |
Begining C plus plus Game Programming - Michael Dawson.pdf | |
Beginning C++ Game Programming - Michael Dawson.chm | |
./Game Engine and Game Design/Game Programming/Game Programming Gems Series: | |
Game Programming Gems 1.pdf | |
Game Programming Gems 2.pdf | |
Game Programming Gems 3.pdf | |
Game Programming Gems 4.pdf | |
Game Programming Gems 6.pdf | |
GameProgrammingGems5-CDROM.rar | |
GameProgrammingGems6-CDROM.rar | |
./Game Engine and Game Design/Graphics Programming: | |
Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf | |
GPU Gems - nvidia | |
Graphics Gems Series | |
Graphics Programming Black Book - Michael Abrash.pdf | |
Physical Based Rendering From Theory to Implementation.pdf | |
Real Time Rendering.djvu | |
Zen of Graphics Programming - Michael Abrash.rar | |
./Game Engine and Game Design/Graphics Programming/GPU Gems - nvidia: | |
Cg | |
GPU Gems 1 | |
GPU Gems 2 | |
GPU Gems 3 | |
GPU Programming Guide.pdf | |
NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe | |
NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe | |
./Game Engine and Game Design/Graphics Programming/GPU Gems - nvidia/Cg: | |
Cg-2.0_May2008_LanguageSpecification.pdf | |
Cg-2.0_May2008_ReferenceManual.pdf | |
Cg-2.0_May2008_Setup.exe | |
CgUsersManual.pdf | |
./Game Engine and Game Design/Graphics Programming/GPU Gems - nvidia/GPU Gems 1: | |
GPU Gems - CD Contents.zip | |
GPU Gems 1.djvu | |
./Game Engine and Game Design/Graphics Programming/GPU Gems - nvidia/GPU Gems 2: | |
GPU Gems 2 - CD Contents.rar | |
GPU Gems 2.djvu | |
./Game Engine and Game Design/Graphics Programming/GPU Gems - nvidia/GPU Gems 3: | |
GPU Gems 3 - Visual TOC.pdf | |
GPU Gems 3.chm | |
./Game Engine and Game Design/Graphics Programming/Graphics Gems Series: | |
Graphics Gems 1 - Andrew S Glassner.pdf | |
Graphics Gems 2 - James Arvo.pdf | |
Graphics Gems 3 - David Kirk.pdf | |
Graphics Gems 4 - Paul S. Heckbert.pdf | |
Graphics Gems 5 - Alan W. Paeth.pdf | |
Graphics Gems Series.rar | |
./Game Engine and Game Design/Others: | |
CryENGINE 2 Features.pdf | |
Gameinstitute.com - CPP Modules | |
GeForce 8800 GPU Architecture Technical Brief - 1.pdf | |
Level of Detail for 3D Graphics.pdf | |
Lumenex Engine Technical Brief.pdf | |
Microsoft DirectX 10 Technical Brief.pdf | |
Source Engine Infosheet.pdf | |
./Game Engine and Game Design/Others/Gameinstitute.com - CPP Modules: | |
C++ Module I.pdf | |
C++ Module II.pdf | |
./Others: | |
Beyond Reality - A Guide to Alternate Reality Gaming.pdf | |
C Game Programming For Dummies 2.pdf | |
Programming Games for Series 60.pdf | |
Software Engineering and Computer Games.chm | |
Software Engineering for Game Developers.pdf | |
Symbian OS Internals.pdf |
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