Created
May 20, 2014 23:01
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Stochastic RGB textures
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import processing.pdf.*; | |
color[] rgb = { | |
#FF0000, #00FF00, #0000FF | |
}; | |
//SPACING BETWEEN LINES | |
float spMin = 2; | |
float spMax = 4; | |
float strokeWidth = 0.5; | |
void setup() { | |
size(792, 612); | |
} | |
void draw() { | |
beginRecord(PDF, "########.pdf"); | |
background(255); | |
strokeWeight(strokeWidth); | |
for (int i = 0; i < rgb.length; i++) { | |
pushMatrix(); | |
translate(width/2, height/2); | |
rotate(random(TWO_PI)); | |
float sp = random(spMin, spMax); | |
for (float x = -width; x <= width; x+=sp) { | |
sp = random(spMin, spMax); | |
stroke(rgb[i]); | |
line(x+sp, -1080, x+sp, 1080); | |
} | |
popMatrix(); | |
} | |
endRecord(); | |
if (frameCount > 12) { | |
exit(); | |
} | |
} |
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