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/* | |
PROCESSINGJS.COM HEADER ANIMATION | |
MIT License - F1lT3R/Hyper-Metrix | |
Modifed by Casey Reas, 7 Nov 2013 | |
Native Processing Compatible | |
*/ | |
// Set number of circles | |
int count = 90; | |
// Set maximum and minimum circle size | |
int maxSize = 180; | |
int minSize = 80; | |
// Build float array to store circle properties | |
float[][] e = new float[count][5]; | |
// Set size of dot in circle center | |
float ds=2; | |
// Set drag switch to false | |
boolean dragging=false; | |
// integers showing which circle (the first index in e) that's locked, and its position in relation to the mouse | |
int lockedCircle; | |
int lockedOffsetX; | |
int lockedOffsetY; | |
// If user presses mouse... | |
void mousePressed () { | |
// Look for a circle the mouse is in, then lock that circle to the mouse | |
// Loop through all circles to find which one is locked | |
for (int j=0;j< count;j++) { | |
// If the circles are close... | |
if (sq(e[j][0] - mouseX) + sq(e[j][1] - mouseY) < sq(e[j][2]/2)) { | |
// Store data showing that this circle is locked, and where in relation to the cursor it was | |
lockedCircle = j; | |
lockedOffsetX = mouseX - (int)e[j][0]; | |
lockedOffsetY = mouseY - (int)e[j][1]; | |
// Break out of the loop because we found our circle | |
dragging = true; | |
break; | |
} | |
} | |
} | |
// If user releases mouse... | |
void mouseReleased() { | |
// ..user is no-longer dragging | |
dragging=false; | |
} | |
// Set up canvas | |
void setup() { | |
// Frame rate | |
frameRate(60); | |
// Size of canvas (width,height) | |
size(500, 500); | |
// Stroke/line/border thickness | |
strokeWeight(2); | |
// Initiate array with random values for circles | |
for (int j=0;j< count;j++) { | |
e[j][0]=random(width); // X | |
e[j][1]=random(height); // Y | |
e[j][2]=random(minSize, maxSize); // Radius | |
e[j][3]=random(-.5, .5); // X Speed | |
e[j][4]=random(-.5, .5); // Y Speed | |
} | |
} | |
// Begin main draw loop (called 25 times per second) | |
void draw() { | |
// Fill background black | |
background(0); | |
// Begin looping through circle array | |
for (int j=0;j< count;j++) { | |
// Disable shape stroke/border | |
noStroke(); | |
// Cache diameter and radius of current circle | |
float radi=e[j][2]; | |
float diam=radi/2; | |
if (sq(e[j][0] - mouseX) + sq(e[j][1] - mouseY) < sq(e[j][2]/2)) | |
fill(64, 187, 128, 100); // green if mouseover | |
else | |
fill(64, 128, 187, 100); // regular | |
if ((lockedCircle == j && dragging)) { | |
// Move the particle's coordinates to the mouse's position, minus its original offset | |
e[j][0]=mouseX-lockedOffsetX; | |
e[j][1]=mouseY-lockedOffsetY; | |
} | |
// Draw circle | |
//ellipse(e[j][0], e[j][1], radi, radi); | |
// Move circle | |
e[j][0]+=e[j][3]; | |
e[j][1]+=e[j][4]; | |
/* Wrap edges of canvas so circles leave the top | |
and re-enter the bottom, etc... */ | |
if ( e[j][0] < -diam ) { | |
e[j][0] = width+diam; | |
} | |
if ( e[j][0] > width+diam ) { | |
e[j][0] = -diam; | |
} | |
if ( e[j][1] < 0-diam ) { | |
e[j][1] = height+diam; | |
} | |
if ( e[j][1] > height+diam) { | |
e[j][1] = -diam; | |
} | |
// If current circle is selected... | |
if ((lockedCircle == j && dragging)) { | |
// Set fill color of center dot to white.. | |
fill(255, 255, 255, 255); | |
// ..and set stroke color of line to green. | |
stroke(128, 255, 0, 100); | |
} | |
else { | |
// otherwise set center dot color to black.. | |
fill(0, 0, 0, 255); | |
// and set line color to turquoise. | |
stroke(64, 128, 128, 255); | |
} | |
// Loop through all circles | |
for (int k=0;k< count;k++) { | |
// If the circles are close... | |
if ( sq(e[j][0] - e[k][0]) + sq(e[j][1] - e[k][1]) < sq(diam) ) { | |
// Stroke a line from current circle to adjacent circle | |
line(e[j][0], e[j][1], e[k][0], e[k][1]); | |
} | |
} | |
// Turn off stroke/border | |
noStroke(); | |
// Draw dot in center of circle | |
rect(e[j][0]-ds, e[j][1]-ds, ds*2, ds*2); | |
} | |
} |
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