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@RFV
Last active December 20, 2016 22:23
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State Check Smart Contract function modifiers
contract StateMachine {
enum Stages {
AcceptingBlindedBids,
RevealBids,
AnotherStage,
AreWeDoneYet,
Finished
}
// This is the current stage.
Stages public stage = Stages.AcceptingBlindedBids;
uint public creationTime = now;
modifier atStage(Stages _stage) {
if (stage != _stage) throw;
_
}
function nextStage() internal {
stage = Stages(uint(stage) + 1);
}
// Perform timed transitions. Be sure to mention
// this modifier first, otherwise the guards
// will not take the new stage into account.
modifier timedTransitions() {
if (stage == Stages.AcceptingBlindedBids &&
now >= creationTime + 10 days)
nextStage();
if (stage == Stages.RevealBids &&
now >= creationTime + 12 days)
nextStage();
// The other stages transition by transaction
}
// Order of the modifiers matters here!
function bid()
timedTransitions
atStage(Stages.AcceptingBlindedBids)
{
// We will not implement that here
}
function reveal()
timedTransitions
atStage(Stages.RevealBids)
{
}
// This modifier goes to the next stage
// after the function is done.
// If you use `return` in the function,
// `nextStage` will not be called
// automatically.
modifier transitionNext()
{
_
nextStage();
}
function g()
timedTransitions
atStage(Stages.AnotherStage)
transitionNext
{
// If you want to use `return` here,
// you have to call `nextStage()` manually.
}
function h()
timedTransitions
atStage(Stages.AreWeDoneYet)
transitionNext
{
}
function i()
timedTransitions
atStage(Stages.Finished)
{
}
}
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