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@RGBKnights
Created November 27, 2019 01:13
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7.23 Patch Highlights

Never mind all the item craziness jumping straight into list of heroes!

VOID SPIRIT : DISABLED, sad face...

SNAP FIRE : ENABLED!
Which should means her abilities are too. I have yet to see her in a match but the game data never lies (*)
Be on the look out for:
SCATTERBLAST
FIRESNAP COOKIE
LIL' SHREDDER
MORTIMER KISSES

Now on to the ability changes!

ANCIENT APPARITION : Scepter Change

Chilling Touch has no cooldown.

With the scepter moved to chilling touch at max level that is an additional 170 magical damage every attack at the cost of 90 mana / attack. This could be broken with some scepter builds...

BANE : Ability Change

Now a passive. Your abilities now place an enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds.

Testing...

BATRIDER : Ability Change

Sticky Napalm no longer has a cast point

Sticky Napalm no longer requires turning to cast

Testing...

CHAOS KNIGHT : Scepter Change

When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions). Your hero gets an additional illusion as well. Does not interrupt allies.

Testing...

CLINKZ : Ability Change

Replaced Strafe with Death Pact. Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral. Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff. If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed.

Who needs supper push now that we have supper jungle! Pick up a combo of summons and head into those trees...

CLOCKWERK : Scepter Change

Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds. After the duration expires, you become stunned for 4 seconds.

There is rampage potential here...

DARK SEER : Scepter Change

Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.

Both abilities have ScepterUpgrade flag set to true so both should work for scepter builds. The cooldown reduction of Vacuum should go nicely with some of the big ultimates.

DAZZLE : Scepter Change

Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.

This seems like a great pickup for a support build.

DOOM : Scepter Change

Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.

This is straight up OP, break is so underrated.

DROW RANGER : Ability Change

Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over 3 waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Manacost: 50/60/70/80

This seems like a dead ability with its almost reliance on Frost Arrows.

ELDER TITAN : Scepter Change

Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.

THIS DOSE NOTHING. Astral Spirit is not available in the pool.

ENCHANTRESS : Scepter Change

Grants Sproink, moving you backwards 400 units and disjointing projectiles. Cooldown: 3 Manacost: 50

Dose not really seem worth it, most of the time.

FACELESS VOID : Scepter Change + Ability Change

Scepter has been reworked. Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.

Reworked how Time Dilation works mechanically. Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown). Slows down cooldowns by 75%. Duration is 8/10/12/14. Movement slow per ability in cooldown is 10%.

Forget the scepter, the change to Time Dilation now makes this skill less useless.

HUSKAR : Scepter Change

Life Break now taunts the enemy for 2.5 seconds.

For those of you that are not paying attention a Taunt is a disable that forces one or more units to attack another unit. This can have a number of combos including but not limited to Counter Helix, Corrosive Skin, Reactive Armor, etc...

IO : Ability Change

Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. Still provides attack speed.

Testing...

KUNKKA : Scepter Change

Provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in a 1100 area around you (in alternating quadrants). Cooldown: 70. Manacost: 250.

Testing...

LICH : Scepter Change

Sinister Gaze is now a 400 AoE target ability.

Testing...

LIFESTEALER : Ability Change + Scepter Change

Reworked Scepter. Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)

Infest is currently disabled so this scepter change dose nothing, but the other changes to Feast and Rage do! With the big mover going to the attack speed that swapped from Rage to Feast.

LUNA : Ability Change

Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.

Testing...

LYCAN : Ability Change + Scepter Change

Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. Howl is now cast around your wolves as well

Reworked Scepter. Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other.

This seems game breaking just reading it.

MAGNUS : Scepter Change

Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.

Testing...

MARS : Ability Change

Bulwark can now be toggled on, putting your weapon away and causing the direction you're facing to be locked. Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.

Testing...

NECROPHOS : Scepter Change

Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active

So boring...

NIGHT STALKER : Scepter Change

Void Scepter no longer reduces cooldown

Void Scepter stun duration from 0.6 to 0.5

Testing...

ORACLE : Scepter Change

Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.

Testing...

OUTWORLD DEVOURER : Ability Change

Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds.

Testing...

PHANTOM LANCER : Scepter Change

Phantom Rush agility bonus duration reduced from 2 to 1.5.
Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited)

Testing...

PUCK : Scepter Change

Dream Coil Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Testing...

PUDGE : Scepter Change

Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.

I WANT YOU IN MY BELLY!

RAZOR : Ability Change

Replaced Unstable Current with Storm Surge. Passive Aura. Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.

Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.

Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).

Testing...

RIKI : Ability Change + Scepter Change

Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.

Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450.

Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.

Given this is one of the most 1st picked abilities Cloak and Dagger is not the ULTIMATE don't go picking Tricks of the Trade and whining about how you missed permanent invisibility.

SHADOW FIEND : Ability Change

Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.

Testing...

SILENCER : Ability Change + Scepter Change

Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds

Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs.

Reworked Scepter. Last Word becomes a 600 AoE spell.

OMG! This change to Glaives of Wisdom may finally fix silencers win rate.

SLARK : Scepter Change

Pounce now has two charges and travels double the distance/speed.

Testing...

SNIPER : Scepter Change

Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.

Testing...

SVEN : Ability Change + Scepter Change

Reworked Warcry. Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. Lasts 8 seconds. Cooldown: 36/32/28/24. Manacost: 60

Reworked Scepter. Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.

Testing...

TECHIES : Scepter Change

Scepter now also causes your mines cast range to be increased by 400

Testing...

TREANT PROTECTOR : Ability Change

Living Armor has been reworked. It is now a 700 cast range spell. Always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.

Leech Seed has been reworked. It is now a self cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. Lasts 5 seconds.

Nature's Guise has been replaced with Nature's Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds.

Apparently Tree needed to shed his leaves and grow a new...

UNDYING : Ability Change

Flesh Golem has been reworked. Now increases your strength by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff.

Testing...

VENGEFUL SPIRIT : Ability Change + Scepter Change

Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units

Scepter Reworked. Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.

Testing...

VIPER : Ability Change

Poison Attack has been reworked. Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs).

Testing...

WEAVER : Ability Change

Shukuchi no longer grants haste

Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed

Testing...

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