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@ROMVoid95
Created April 12, 2020 08:10
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GalactiCraft Conquest 1.5.0 --> GalactiCraft Conquest 2.0.0
===========================================================
Added:
- FTB Backups
- GunpowderLib
- JourneyMap Defaults
- Pack Crash Info
- SteveKunG's Lib
Updated:
AE2 Wireless Terminal Library (AE2WTLib-1.12.2-1.0.30.jar --> AE2WTLib-1.12.2-1.0.34.jar):
AE2WTLib-1.12.2-1.0.34.jar:
Fixed textures
AE2WTLib-1.12.2-1.0.33.jar:
ditch shader code
AE2WTLib-1.12.2-1.0.32.jar:
Fixed ([#6](https://github.com/p455w0rd/AE2WirelessTerminalLibrary/issues/6)) - rendering crash when only one terminal is loaded
AE2WTLib-1.12.2-1.0.31.jar:
moved some redundant stuff over from terminal mods into ae2wtlib
fixed Gui TextField focus to match ae2's default
made universal terminals which are cheated via JEI/Creative Menu initialize with all possible terminals added
fixed bug with terminals not switching when universal terminal is in baubles slot
Actually Additions (AA-r149-old --> ActuallyAdditions-1.12.2-r151-2.jar):
Actually Additions 1.12.2-r150:
* Greenhouse glass does not stack.
* Black Quartz is now oredicted in recipes.
* Fixed a crash in the booklet.
Applied Energistics 2 (appliedenergistics2-rv6-stable-6.jar --> appliedenergistics2-rv6-stable-7.jar):
appliedenergistics2-rv6-stable-7.jar:
Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) - yueh
Fixes #3899: Put fluid interface into configured mode when needed. (#3903) - yueh
Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) - yueh
Fixes #3911: Incorrectly used string format. (#4007) - yueh
Fixes #3925: Incorrect API JavaDoc (#4008) `IGridBlock#getMachineRepresentation()` must be non null. - yueh
Fixes #4005: Persist cell after cleanup. (#4009) - yueh
Fixes #4062: Rounding error due to float precision. (#4064) - yueh
Fixes #4089: Render cable core on straight lines of different types. (#4103) - yueh
Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) - yueh
Better Questing (BetterQuesting-3.5.300.jar --> BetterQuesting-3.5.323.jar):
BetterQuesting-3.5.323.jar:
Fixed network packet exploit on Submission Stations
Fixed Submission Stations still being accessible from far away
Fixed UI item rendering with wildcard metadata
Fixed box select renderer being a little inefficient
Added simple polygon theme texture type
Added quick wildcard button in item selection
Added a new config for server operators
Changed how the tray overlap and locking works (may tweak again later)
NOTES:
* New compressed theme format coming soon. Will be optional. Resource pack based themes will still be supported.
* New "Doze" theme(s) in the works. See the Discord for more info.
BetterQuesting-3.5.320.jar:
Fixed another source of progression desync
Fixed invites expiring before they arrive (appeared as if they never sent)
Fixed text colour on the party list names not working properly
Added button to lock the chapter select tray open temporarily
Changed the panel backing texture for sliding trays
BetterQuesting-3.5.319.jar:
Improved the new quest line screen with new icons, tooltips and adjusted tray sizes
Added more preset icons
Fixed animated GUI trays jittering due to floating point errors in interpolation math
Fixed quest line screen not updating when icon states change
Fixed a broken edge case in item NBT comparison
Fixed build name in database files potentially saving the wrong mod info
Fixed more desync issues? (this is a blind fix. I couldn't actually recreate it in dev)
BetterQuesting-3.5.318.jar:
Fixed major bug resulting in task data loss and broken offline sync over LAN
Fixed text boxes crashing the game when window dimensions are too narrow
Fixed scrolling panels not reporting scroll wheel event usage properly
Added a brand new look to the quest line screen! Feedback welcome
NOTE:
* There may still be some left over issues from the progression system changes (for example offline sync was supposed to be working again). If you think something is not sharing progress but should then consult the issue tracker and leave me a message.
* The new GUIs are NOT designed for the old theme scale and will look odd, squished, sometimes just outright broken. The themes will be redesigned later to deal with these new dimensions.
BetterQuesting-3.5.317.jar:
Fixed OSS not accepting piped fluids from some mods
Fixed OSS throwing console errors when inserting items before setup
BetterQuesting-3.5.316.jar:
Fixed submission station crashing when completing item based quests finally
Fixed missing item tooltips in container GUIs such as the submission station
Fixed tooltips being rendered underneath items in container GUIs
Fixed centre text alignment not working with multi-line text boxes
Fixed string width math not accounting for new line characters
Fixed exploit allowing hijacking of owned submission stations with tampered packets
Changed editor close warning screen to a popup message (prevents possible data loss from switching screens)
Changed tooltip background texture to be theme based
BetterQuesting-3.5.315.jar:
Fixed new WIP code crashing servers on boot
Fixed client crash when attempting to switch themes
BetterQuesting-3.5.314.jar:
Fixed even more horrible LAN desync bugs I missed last update
NOTE:
There is some WIP code contained within this build however it hopefully shouldn't interfere with compatibility during normal gameplay
BetterQuesting-3.5.313.jar:
Fixed quest progress in LAN SMP not saving, de-syncing and breaking all manner of behaviours
Fixed party invite list not updating properly resulting in overlapped buttons and text
Fixed expired invites not being cleared from the client side
Fixed chapter sort order not syncing properly
BetterQuesting-3.5.312.jar:
Fixed items reverting to air in editors when set above 127 (probably important for modpacks with large item tasks and rewards)
Fixed NBT short values parsing incorrectly as floats in editors
BetterQuesting-3.5.311.jar:
Fixed some minor transparency issues with theme textures
Fixed edit mode not working for the host after Opening To LAN with cheats enabled
Changed New Test theme textures slightly
NOTES:
We're officially out of betas again. I'm considering these stable enough for mainstream use (API is a bit messy though). Now it's on to redesigning the terrible UI layout at long last.
Also 1.14.4 is still not coming any time soon.
BetterQuesting-3.5.310.jar:
Fixed minor translation error on quest logic tooltip
Fixed auto-backup pulling the wrong mod's version info
Fixed edit access not being updated after OP/DEOP command
Changed participant arguments in tasks to include the active party members (expect more changes here in future)
NOTE:
* This will require updating expansions to be compatible again. Previous versions will not work (please stop mixing and matching versions)
* Depending on how stable this version is, this will likely be the last beta build before resuming normal releases
* There are more major rewrites planned in future but those are likely a few months away yet
* This marks the end of the networking overhaul making questing servers a bit more friendly on players with weak connections
* ...and no I'm not updating to 1.14.4 any time soon. Still quite a lot of work to do here before then
BetterQuesting-3.5.309.jar:
Fixed item selection screen crashing when air is given an ore dictionary name
Fixed potential threading issue with unexpected shutdowns clearing databases before saving them
Changed file writing process slightly
Added texture_empty to possible theme texture options to hide GUI elements entirely
BetterQuesting-3.5.308.jar:
Fixed quest line reordering deleting everything instead
Fixed quest line deletions not working
Fixed quest tooltips not updating timers
Changed repeat timers to be based on real time (still measured in ticks)
Changed test theme scrollbars and inner panels
Added the ability to switch between repeating based on completion time or fixed intervals (e.g. resetting every hour on the hour)
BetterQuesting-3.5.307.jar:
Fixed party invites not sending due to missing expiry timestamp
Fixed invitations not syncing info about the inviting party
Fixed party database not resetting when changing servers/worlds
Fixed invitation database not resetting when changing servers/worlds
Fixed desynced parties holding clients hostage
Fixed GUIs not updating when names are updated
Fixed valid invites not appearing if the party hasn't synced yet
Fixed item selection editor forgetting the ore dictionary setting
Fixed quest line icons not supporting ore dictionary cycling
BetterQuesting-3.5.305.jar:
Rewrote a significant amount of network handling to be less intensive on weak connections
Fixed incorrect conversion of 1.7.10 item ID numbers
Fixed party invitees being able to seize control during host migrations
Fixed crash when sliced textures are sized incorrectly
Fixed some NBT data being missing from item stacks
Fixed fluids rendered in GUIs not using their assigned colours
Fixed repeatable quest resets being sorted backwards
Fixed default load not supporting legacy formats
IMPORTANT NOTES:
* Shared party progression is currently not active. Functionality will return in a later build in a new form. Existing progress will be honoured however it will revert back to individual input.
* This build is NOT final and may undergo further changes to refine the new networking and resolve bugs that may have resulted from such extensive rewrites.
Better Questing - Standard Expansion (StandardExpansion-3.4.159.jar --> StandardExpansion-3.4.173.jar):
StandardExpansion-3.4.173.jar:
Fixed crash when using interaction tasks without JEI installed
Changed "NULL" fallback loot chest to "No Loot Setup"
Added NBT flag to Loot Chests to force show rarity outside of edit mode
READ ME:
"NULL" or "No Loot Setup" is intended. THIS IS NOT A BUG!
The dungeon loot fallback has been removed and will not be coming back.
If you wish to use vanilla loot tables such as dungeon loot then use the intended chest type for it.
StandardExpansion-3.4.172.jar:
Fixed FTBQ importer not including chapter icons
Fixed FTBQ importing blank icons for some tasks
Fixed empty loot chests crashing the game
Fixed item task party detection issue
Fixed fluid task party detection issue
Reworked every theme
StandardExpansion-3.4.171.jar:
Quick Fix for 3.4.170. See other changelog for full list
Fixed item detection tasks calculating combined totals wrong leading to some players not receiving any progression
StandardExpansion-3.4.170.jar:
Fixed Fluid Tasks consuming more fluid than necessary in submission stations
Fixed Fluid Tasks ignoring minimum drain amounts from fluid handlers
Changed all tasks to allow offline party members to receive progress data (config will be added later)
NOTE: Offline changes are NOT retroactive!
StandardExpansion-3.4.169.jar:
Fixed scoreboard reference data being erased over LAN play
Fixed task editors not using new net code (caused some edits to not apply)
Added the ability for item and fluid tasks in detect mode to scan the combined inventories of the entire party (saves having to move items to one person just for the task to complete)
StandardExpansion-3.4.168.jar:
Fixed loot chest tooltips showing its loot table name outside of edit mode
Removed dungeon loot fallback (constantly broke. Defaults to empty now)
Added new loot chest type that contains a fixed set of items
StandardExpansion-3.4.167.jar:
Fixed block break tasks not saving progression data
Added option to switch command rewards back to non-script interpretation (old functionality)
StandardExpansion-3.4.166.jar:
Fixed retrieval task logic functioning back to front and detecting/eating everything except the items it was set for
Fixed crafting tasks not saving any progression rendering them unusable
Fixed fluid tasks not working at all when set to ignore NBT
StandardExpansion-3.4.165.jar:
Updated to support BQ 3.5.310
StandardExpansion-3.4.164.jar:
Fixed advancement tasks not using partial writes
Fixed interact tasks breaking when attempting to sync partial data
Added shared progress support back to crafting tasks
Notes:
I have been constantly re-thinking how to do progression sharing, dealing with offline players, ones that don't have the same unlocked quests, dupe exploitation, etc.
There are a few solutions I have come up with but some may have more damaging side effects than others or not be backwards compatible. I encourage anyone who wants to give their input on these issues to contact me on the Discord and hopefully I can think of a new solution.
PS: No I'm not going back to the old system where you could drag users to end game rewards. It was way too exploitable and has already been abused by players on servers.
StandardExpansion-3.4.163.jar:
Fixed loot chests throwing an error and disappearing
Fixed location task inversion not including dimension checks
StandardExpansion-3.4.161.jar:
Updated to support BQ 3.5.305
Fixed crash when JEI was not installed
IMPORTANT NOTES:
* Shared party progression is currently not active. Functionality will return in a later build in a new form. Existing progress will be honoured however it will revert back to individual input.
* This build is NOT final and may undergo further changes to refine the new networking and resolve bugs that may have resulted from such extensive rewrites.
Buildcraft (buildcraft-all-7.99.24.1.jar --> buildcraft-all-7.99.24.6.jar):
buildcraft-all-7.99.24.6.jar:
Additions:
* Re-added the pipe traversing item filter parameter.
* So now you can check if cobblestone is travelling through and item pipe specifically, rather than anything.
Localisation:
* Updated the Swedish localisation (Regnander)
Bug Fixes:
* [#4534] Fix an odd crash when trying to get collision boxes for a quarry.
* [#4543] Fix attempting to fill a nearly-full combustion engine with a water emmitting a lot of log messages.
* Fix dirty fuels outputting a quarter of the power that they should have been.
* Fix the quarry not working when it's battery went above 18,000 MJ.
buildcraft-all-7.99.24.5.jar:
Changes:
* Added a lot of config options for how the quarry operates:
* "quarryMaxTasksPerTick": The maximum number of tasks for the quarry to attempt per tick (where a task is either moving the frame, or mining a block).
* "quarryTaskPowerDivisor": 1 divided by this value is added to the power cost for each additional task done per tick.
* "quarryMaxFrameMoveSpeed": The maximum number of blocks that a quarry frame arm is allowed to move, per second. (0 is infinite)
* "quarryMaxBlockMineRate": The maximum number of blocks that the quarry is allowed to mine each second. (0 is infinite)
* Improved the performance of the pump a bit.
* Improved the performance of the quarry event listener a lot.
* Randomised the iteration order of quarries
* This allows multiple stacked quarries to mine out different blocks at once, which looks a lot better than before.
Bug Fixes:
* Add more information to the crash report to help issues like [#4513].
* Only register oil biomes if they are enabled in the config, rather than always.
* Fixed stirling engines "pausing time" when they reached overheat.
* So now if something started to burn it will always continue burning out.
* However the next item won't be started.
* [#4526] Fix MessageUtil sharing a delayed queue with the server + the client.
* [#4527] Fix the 2d filler patterns not rotating correctly.
* [#4529] Fix some BC blocks with an inventory dropping more items then they should.
* [#4530] Fix a crash when an item has an empty tooltip.
buildcraft-all-7.99.24.4.jar:
Changes:
* Limited the maximum number of items that the guide book indexes to 10000 by default (configurable down to 1.5k, and up to 5m). If there are more items registered than this limit then only the important items will be indexed (so ones from minecraft or buildcraft or any mod that adds guide book entries).
* [#4460] Increased the amount of time certain processed fuels last for:
* Distilled oil: 1500s -> 1875s (1.25x)
* Mixed Light Fuels: 400s -> 500s (1.25x)
* Mixed Heavy Fuels: 480s -> 960s (2x)
* Light Fuel: 500s -> 750s (1.5x)
* Dense Fuel: 1500s -> 4500s (3x)
* [#4505] Made the stirling engine gui always show the last dregs of fuel.
* [#4511] Added a new config option to disable/enable oil ocean and desert biomes separately from the rest of world generation.
Bug Fixes:
* Fixed log spam when right-clicking a nearly-full tank with a bucket of fluid.
* [#3914] Fixed the redstone engine not heating up properly.
* [#4469, #4492] Fixed a few typos.
buildcraft-all-7.99.24.3.jar:
Changes:
* Made a few advancements obtainable:
* Fluid Storage
* Flooding the World
* Draining the World
* Oil Platform
* Black Gold
* Pipe Dream
* Plugging the Gap
* Pipe Logic
* Extended Logic
* Logic Transportation
* Retired Hopper
* Marking your territory
* Defining the trail
Bug fixes:
* [#4468] Stopped buildcraft tiles from uselessly logging that the client lacked ownership information (despite ownership only being used on the server).
* [#4471] Fixed a crash when spawning block breaking particles in an invalid state.
* [#4472] Add frame and mining box validation checks when the quarry is read from NBT.
* [#4490] Fixed log spam when awarding the player an advancement for pumping out an oil well.
buildcraft-all-7.99.24.2.jar:
Addon Related Changes:
* Added PipeBehaviour.shouldForceConnection and PipeFlow.shouldForceConnection.
* Allowed PipeFlowItems and PipeFlowFluids to connect to to any PipeFlow that implements IFlowItems or IFlowFluids.
Improvements:
* The ownership ledger now shows the player's helmet ontop of the player's face.
* Brought back the power pipe flowing animation from 7.2.x.
Bug fixes:
* [#3762] Fixed pipe breaking particles using the missing texture and spawning in the wrong place.
* [#4407] Fix a crash when a gate tried to set a filler's pattern (128-bit-guy).
* [#4422] Fixed PipeFlowItems.insertItemsForce crashing if the "from" parameter was null.
* [#4432] Added a config option to enable/disble the usage of stencils for the architect table. Should help prevent the builders module never loading on some computers.
* [#4433] Crash when something sends an invalid tile update message that doesn't include the byte[] of message data.
* [#4443] Added a much better workaround for the facade crash with tofucraft.
* [#4450] Fixed a critical bug where pipe's caching logic could sometimes mean that minecraft blocks (like the furnace) had their inventories completely reset.
* Fixed the builders config not loading at all.
* Fixed the guide chapter list not always being visible (especially on resolutions other than 16:9)
Localisation:
* Updated Russian translation (kellixon)
Calemi's Utilities (Calemi's Utils v1.0.8 --> Calemi's Utils v1.0.11):
Calemi's Utils v1.0.11:
* Balanced Sledgehammers a bit more.
* Sledgehammers now have a "charge bar" to show the progress of charging.
* Sledgehammers now act accordingly to their respective harvest level.
* Scaffold now only gives you 16 from crafting.
-Fixed Link Book not rotating in a Book Stand.
Calemi's Utils v1.0.10.1:
-Fixed a crash when felling a Thaumcraft Dynamic Tree
-Balanced some Sledgehammer damage values.
Calemi's Utils v1.0.10:
-Added Sledgehammers!
-Made an active system for Wallets and Banks. A wallet/bank needs to be active in order to use it. The bank will deactivate if there exists another bank in the network.
-Fixed Trading Post bug
Calemi's Utils v1.0.9:
-Fixed Major bugs
-Added many more config options
-Link Book now has a 3D model
-Building Unit now saves its inventory
-Building Unit can now read blocks and converts them into Blueprint
-Scaffold now has more place options
-Trading Post now has a "buying" mode
-MarketItemsFile now has an "index" number that can be changed to reorder the items in the GUI
-Added many more custom options for the Interaction Terminal/Interface
Chisel (Chisel - MC1.12.2-0.2.1.35 --> Chisel - MC1.12.2-1.0.2.45):
Chisel - MC1.12.2-1.0.2.45:
Chisel MC1.12.2-1.0.2.45
Fixes
* [#806](https://github.com/Chisel-Team/Chisel/issues/806) Fix crash displaying autochisel particles for some custom chisel groups, also improve the look of the particles a bit
* [#818](https://github.com/Chisel-Team/Chisel/issues/818) Fix some incorrect textures for certus, ancient stone, and arcane stone
* [#819](https://github.com/Chisel-Team/Chisel/issues/819) Fix crash when loading a world that has invalid metadata values for chisel blocks
* [#808](https://github.com/Chisel-Team/Chisel/issues/808) Fix concrete speed boost being slightly higher than config value
* [#814](https://github.com/Chisel-Team/Chisel/issues/814) Fix error logging in JEI recipe plugin just printing the exception name and not a stacktrace
Chisel - MC1.12.2-1.0.1.44:
Chisel MC1.12.2-1.0.1.44
Fixes
* [#794](https://github.com/Chisel-Team/Chisel/issues/794) Make chisel ice compatible with blocks that disable ice melting
* [#796](https://github.com/Chisel-Team/Chisel/issues/796) Re-add accidentally removed configs for features
Chisel - MC1.12.2-1.0.0.42:
Chisel MC1.12.2-1.0.0.42
New
* Glass panes have returned! Enjoy pane versions of all the existing chisel glass and stained glass variants.
* Add Red Standstone Scribbles
* Add doubleslab variants for stone and sandstone, which look like the unattainable vanilla blocks
* When looking up recipes for chisel variants, JEI will now show vanilla recipes for all other variants in that group. This should reduce modpack confusion when chisel variants are included via oredict.
Changes
* Blockstate files have been separated into one file for each block. Crazy!
* Chisel now properly uses the CTM API via texture/model data, rather than its own internal format. Should improve resource pack and mod compatibility significantly.
* Temple blocks now use the 'eldritch' render type, which approximates their look in 1.7
* Disable gold block 'goldEye' variant
* [#784](https://github.com/Chisel-Team/Chisel/issues/784) Give primal voidstone some extra magic (animated texture will now 'glow' slightly)
* [#777](https://github.com/Chisel-Team/Chisel/issues/777) Completely hidden blocks will no longer be chiseled by contiguous mode
* Korean language update (kwon0408)
* Swedish language update (Regnander)
* French language update (Xandoria)
* Chinese language update (Snownee)
* Added Spanish (Spain) language (Yataro-Ibuza)
* Added Upside Down language (The-Fireplace)
Fixes
* Fixed compat blocks (Thaumcraft, AE2, Blood Magic)
* [#749](https://github.com/Chisel-Team/Chisel/issues/749) Black Antiblock is not actually black
* [#750](https://github.com/Chisel-Team/Chisel/issues/750) Fences and some other blocks connect to chisel carpets
* [#630](https://github.com/Chisel-Team/Chisel/issues/630) Some gold block variants have two groups, which breaks the iChisel
* Fix in-world chiseling for oredict groups
* [#756](https://github.com/Chisel-Team/Chisel/issues/756) Send per-chunk data to joining players, fixes offset blocks not appearing correctly until updated
* Fix models not updating properly when iChisel preview mode is changed
* [#760](https://github.com/Chisel-Team/Chisel/issues/760) Crash when mods ask for the burn time of an empty stack
* Make sure all chisel crafting (Chisel, iChisel, AutoChisel) use the API methods for better compat
* Fix potential deletion of stacks in iChisel GUI
* Fix carpet block names/tooltips
* Fix chiseled wool not breaking faster with shears
* Fix chiseled charcoal blocks not being registered to ore dictionary
* Fix cloud variant name (Cloud -> Raw)
* Fix moss stone name (Mossy Cobblestone -> Moss Stone)
* Fix emerald block tool level and resistance
* Fix end stone name (Endstone -> End Stone)
* Fix gold block tool level and resistance
* Make chiseled ice consistent with vanilla ice (doesn't drop, creates water)
* Fix chiseled iron bars tool level
* Fix chiseled lapis block tool level
* Fix Nether Brick name (Nether Bricks -> Nether Brick)
* Fix wood planks names (X Planks -> X Wood Planks)
* Fix AutoChisel sound type
* Fix offset wand not working on non-chisel blocks that have CTM models
* Fix carpet connected textures being obscured by carpets on top
* Fix line in plaingreek Ice Pillar texture
* [#780](https://github.com/Chisel-Team/Chisel/issues/780) Dupe
* Fix laggy animation for AOE chiseling selection
* Fix end stone, obsidian, and iron bars not being dragon proof (gudenau)
* Fix potential crash from particles (Sirse)
* [#791](https://github.com/Chisel-Team/Chisel/issues/791) Rusty Scaffold technical block is erroneously transparent
Chunk-Pregenerator (Chunk Pregenerator V1.12-2.1 --> Chunk Pregenerator V1.12-2.2):
Chunk Pregenerator V1.12-2.2:
Very Critical Fix attempt.
Changelog:
Version 1.12-2.2:
* Attempted to fix the Optifine Crash issue of the Preview. May not work or work. Please be understandful. I have been dealing with this bulls**t for over 10 months. I am tired of it.
CoFH Core (CoFHCore-1.12.2-4.6.3.27-universal.jar --> CoFHCore-1.12.2-4.6.6.1-universal.jar):
CoFHCore-1.12.2-4.6.6.1-universal.jar:
[https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt](https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt)
CoFH World (CoFHWorld-1.12.2-1.3.1.7-universal.jar --> CoFHWorld-1.12.2-1.4.0.1-universal.jar):
CoFHWorld-1.12.2-1.4.0.1-universal.jar:
No changelog available.
CodeChicken Lib 1.8.+ (CodeChicken Lib 1.12.2-3.2.2.353-universal --> CodeChicken Lib 1.12.2-3.2.3.358-universal):
CodeChicken Lib 1.12.2-3.2.3.358-universal:
No changelog available.
CodeChicken Lib 1.12.2-3.2.3.357-universal:
No changelog available.
ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.2.31):
CTM - MC1.12.2-1.0.2.31:
CTM MC1.12.2-1.0.2.31
Fixes
* [#115](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/115) Fix CTM models using the no-layer cache on the incorrect model, should fix the iChisel's preview mode
CTM - MC1.12.2-1.0.1.30:
CTM MC1.12.2-1.0.1.30
Changes
* If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
* Now requires forge 2807 at a minimum (for item lighting fixes)
Fixes
* Eliminated unnecessary memory overhead from model loading (asiekierka)
* Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
* Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
CTM - MC1.12.2-1.0.0.29:
Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
CTM - MC1.12.2-1.0.0.27:
CTM MC1.12.2-1.0.0.27
Hotfix: Fixed crash with current Chisel release
New
* Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
Changes
* Remove deprecated APIs
Fixes
* Fix models with CTM overrides not inheriting from texture data
* Fix disableCTM config not doing anything
* Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
* [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides
Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
CookingForBlockheads_1.12.2-6.5.0.jar:
Fixed ingredients showing up as missing when they weren't
Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
Fixed preservation upgrade not properly excluding recipe options in all cases
Fixed dyes being used up when dyeing in creative mode (by WesCook)
Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
Added Traditional Chinese translation (by chesterccj305)
Updated Russian translation (by Bytegm)
Corail Tombstone (Corail Tombstone 3.5.5 for 1.12.2 --> Corail Tombstone 3.7.3 for 1.12.2):
Corail Tombstone 3.7.3 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.7.3 - Recommended : 3.7.3
Changes 3.7.3 :
* - adapt tablet of cupidity to localize more precisely the interesting places
* command tbbind and tbteleportdeath with a cooldown (not enabled by default in config)
* compatibility with Forge Essentials, but awaiting changes on their side
Changes 3.7.2 :
* - command tbrequestteleport (with a config for the cooldown, disabled by default)
+ rename the existing command to tbacceptteleport
* config for the max duration of stolen effect with magic siphon
* config for the duration of applied effect by plague bringer
* improvements about the preserved effects on death
* config to enable to auto-equip on respawn after a death
* the config about lost tablet rarity is now on 1000
* fix a error log when the config backupOnDeath is enabled (#155, since 3.7.0)
Changes 3.7.1 :
* - client config to define the fog color (this doesn't influence what is seen by others players)
* client config to define when fog can appear (day, night, both, never)
* something
Changes 3.7.0 :
* limit plague bringer & magic siphon to be effective only on mainhand
* projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
* fix the translation of earn/lose knowledge (from the previous version changes)
* compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
* config to define the level required for familiar receptacle (10 by default)
* adjust contributor rewards to fit the latest contents
* config to define the duration of scrolls
* config to backup players just before their death (default is false)
* client config option to favor the tools on the hotbar when recovering a grave
* always provide a message in a gui for incompatible mods
Changes 3.6.9 :
* integration TheOneProbe
* tablet of cupidity (a craftable deceithful version of lost tablets)
* particles render in full brighness
* new enchantment Plague Bringer (can't combine with Magic Siphon)
* config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
* config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
* improve the message of knowledge of death to avoid confusion between points and level
* avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
Corail Tombstone 3.7.2 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.7.2 - Recommended : 3.7.2
Changes 3.7.2 :
* - command tbrequestteleport (with a config for the cooldown, disabled by default)
+ rename the existing command to tbacceptteleport
* config for the max duration of stolen effect with magic siphon
* config for the duration of applied effect by plague bringer
* improvements about the preserved effects on death
* config to enable to auto-equip on respawn after a death
* the config about lost tablet rarity is now on 1000
* fix a error log when the config backupOnDeath is enabled (#155, since 3.7.0)
Changes 3.7.1 :
* - client config to define the fog color (this doesn't influence what is seen by others players)
* client config to define when fog can appear (day, night, both, never)
* something
Changes 3.7.0 :
* limit plague bringer & magic siphon to be effective only on mainhand
* projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
* fix the translation of earn/lose knowledge (from the previous version changes)
* compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
* config to define the level required for familiar receptacle (10 by default)
* adjust contributor rewards to fit the latest contents
* config to define the duration of scrolls
* config to backup players just before their death (default is false)
* client config option to favor the tools on the hotbar when recovering a grave
* always provide a message in a gui for incompatible mods
Changes 3.6.9 :
* integration TheOneProbe
* tablet of cupidity (a craftable deceithful version of lost tablets)
* particles render in full brighness
* new enchantment Plague Bringer (can't combine with Magic Siphon)
* config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
* config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
* improve the message of knowledge of death to avoid confusion between points and level
* avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
Corail Tombstone 3.7.1 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.7.1 - Recommended : 3.7.1
Changes 3.7.1 :
* - client config to define the fog color (this doesn't influence what is seen by others players)
* client config to define when fog can appear (day, night, both, never)
* something
Changes 3.7.0 :
* limit plague bringer & magic siphon to be effective only on mainhand
* projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
* fix the translation of earn/lose knowledge (from the previous version changes)
* compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
* config to define the level required for familiar receptacle (10 by default)
* adjust contributor rewards to fit the latest contents
* config to define the duration of scrolls
* config to backup players just before their death (default is false)
* client config option to favor the tools on the hotbar when recovering a grave
* always provide a message in a gui for incompatible mods
Changes 3.6.9 :
* integration TheOneProbe
* tablet of cupidity (a craftable deceithful version of lost tablets)
* particles render in full brighness
* new enchantment Plague Bringer (can't combine with Magic Siphon)
* config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
* config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
* improve the message of knowledge of death to avoid confusion between points and level
* avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
Corail Tombstone 3.7.0 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.7.0 - Recommended : 3.7.0
Changes 3.7.0 :
* limit plague bringer & magic siphon to be effective only on mainhand
* projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
* fix the translation of earn/lose knowledge (from the previous version changes)
* compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
* config to define the level required for familiar receptacle (10 by default)
* adjust contributor rewards to fit the latest contents
* config to define the duration of scrolls
* config to backup players just before their death (default is false)
* client config option to favor the tools on the hotbar when recovering a grave
* always provide a message in a gui for incompatible mods
Changes 3.6.9 :
* integration TheOneProbe
* tablet of cupidity (a craftable deceithful version of lost tablets)
* particles render in full brighness
* new enchantment Plague Bringer (can't combine with Magic Siphon)
* config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
* config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
* improve the message of knowledge of death to avoid confusion between points and level
* avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
Corail Tombstone 3.6.9 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.9 - Recommended : 3.6.9
Changes 3.6.9 :
* integration TheOneProbe
* tablet of cupidity (a craftable deceithful version of lost tablets)
* particles render in full brighness
* new enchantment Plague Bringer (can't combine with Magic Siphon)
* config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
* config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
* improve the message of knowledge of death to avoid confusion between points and level
* avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
Changes 3.6.8 :
* fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
Changes 3.6.7 :
* improve spanish translation
* fix Hwyla compat (#124)
Changes 3.6.6 :
* spanish translation (courtesy of EdicionGamer)
* fix for the tablet of assistance (introduced in 3.6.5)
* set a new cooldown on magic items if the gametime is reset (#123)
Changes 3.6.5 :
* compat FuturePack, AdvancedFishing (#118), Quark (totem)
* improve grave items interaction with block when not enchanted
* update chinese lang
* fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
Changes 3.6.4 :
* - compat Hwyla (#107)
* compat TConstruct (#112)
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.8 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.8 - Recommended : 3.6.8
Changes 3.6.8 :
* fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
Changes 3.6.7 :
* improve spanish translation
* fix Hwyla compat (#124)
Changes 3.6.6 :
* spanish translation (courtesy of EdicionGamer)
* fix for the tablet of assistance (introduced in 3.6.5)
* set a new cooldown on magic items if the gametime is reset (#123)
Changes 3.6.5 :
* compat FuturePack, AdvancedFishing (#118), Quark (totem)
* improve grave items interaction with block when not enchanted
* update chinese lang
* fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
Changes 3.6.4 :
* - compat Hwyla (#107)
* compat TConstruct (#112)
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.6 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.6 - Recommended : 3.6.6
Changes 3.6.6 :
* spanish translation (courtesy of EdicionGamer)
* fix for the tablet of assistance (introduced in 3.6.5)
* set a new cooldown on magic items if the gametime is reset (#123)
Changes 3.6.5 :
* compat FuturePack, AdvancedFishing (#118), Quark (totem)
* improve grave items interaction with block when not enchanted
* update chinese lang
* fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
Changes 3.6.4 :
* - compat Hwyla (#107)
* compat TConstruct (#112)
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.5 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.5 - Recommended : 3.6.5
Changes 3.6.5 :
* compat FuturePack, AdvancedFishing (#118), Quark (totem)
* improve grave items interaction with block when not enchanted
* update chinese lang
* fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
Changes 3.6.4 :
* - compat Hwyla (#107)
* compat TConstruct (#112)
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.4 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.4 - Recommended : 3.6.3
Changes 3.6.4 :
* - compat Hwyla (#107)
* compat TConstruct (#112)
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.3 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.3 - Recommended : 3.6.3
Changes 3.6.3 :
* - fix lost tablets not awaking (#103)
* fix the plate texture on graves
* russian lang
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.2 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.2 - Recommended : 3.6.0
Changes 3.6.2 :
* - command tbteleporthome (bed location/respawn)
* tablet of home (+ ancient version only foundable by fishing)
* client config to show the magic circles
* new texture for the ghost & background of the guis
* fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Corail Tombstone 3.6.1 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
Latest : 3.6.1 - Recommended : 3.6.0
Changes 3.6.1 :
* - improvements about the knowledge guis & add an alignment bar
* Ancient Tablet of Recall foundable by fishing
* - new enchantment Magic Siphon
* improve magic items interaction (about entity/block interaction)
* sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
* prefix the advancement translations
* display a partial cooldown for the ankh when relogging
* reduce Ghostly Shape cost
* visible area effects when praying or using the ancient tablet
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Changes 3.5.9 :
* - prevents to create a grave if the only drop is the meat from Cannibalism
* the chance of enchanted grave's key can be disabled if the related config is set to -1
* chinese lang (by Aikinitt)
Changes 3.5.8 :
* - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
* - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
* - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
Corail Tombstone 3.6.0 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
Latest : 3.6.0 - Recommended : 3.6.0
Changes 3.6.0 :
* - relook the knowledge guiscreen
* fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
* Scroll of Reach
Changes 3.5.9 :
* - prevents to create a grave if the only drop is the meat from Cannibalism
* the chance of enchanted grave's key can be disabled if the related config is set to -1
* chinese lang (by Aikinitt)
Changes 3.5.8 :
* - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
* - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
* - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
Corail Tombstone 3.5.9 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
Latest : 3.5.9 - Recommended : 3.5.8
Changes 3.5.9 :
* - prevents to create a grave if the only drop is the meat from Cannibalism
* the chance of enchanted grave's key can be disabled if the related config is set to -1
* chinese lang (by Aikinitt)
Changes 3.5.8 :
* - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
* - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
* - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
Changes 3.5.7 :
* - config option to allow players to be hurt by the special damages done by some items (default is true)
* - item capability for soulConsumer items (for soft dependency)
* - true sight always reveals invisible creatures
* - always limit the Shadow Step enchantment to level 3 (as the formula is scaled on this limit)
* - new grave plate & display the plate when in inventory (similar to a previous change in 1.14.4)
* - fix the Scroll of Preservation not working for restored effects
Changes 3.5.6 :
* - compat with powersuits (never auto-equip these armor pieces)
* - improve the compat for baubles (only check the cap for item and not IBauble) - this will allow Wings to be autoequipped in bauble slots
* - consider wings (from the same mod name) as elytra when baubles is not present (for the client config related to preference between chest/elytra)
Corail Tombstone 3.5.8 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
Latest : 3.5.8 - Recommended : 3.5.8
Changes 3.5.8 :
* - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
* - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
* - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
Changes 3.5.7 :
* - config option to allow players to be hurt by the special damages done by some items (default is true)
* - item capability for soulConsumer items (for soft dependency)
* - true sight always reveals invisible creatures
* - always limit the Shadow Step enchantment to level 3 (as the formula is scaled on this limit)
* - new grave plate & display the plate when in inventory (similar to a previous change in 1.14.4)
* - fix the Scroll of Preservation not working for restored effects
Changes 3.5.6 :
* - compat with powersuits (never auto-equip these armor pieces)
* - improve the compat for baubles (only check the cap for item and not IBauble) - this will allow Wings to be autoequipped in bauble slots
* - consider wings (from the same mod name) as elytra when baubles is not present (for the client config related to preference between chest/elytra)
Corail Tombstone 3.5.7 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
Latest : 3.5.7 - Recommended : 3.5.7
Changes 3.5.7 :
* - config option to allow players to be hurt by the special damages done by some items (default is true)
* - item capability for soulConsumer items (for soft dependency)
* - true sight always reveals invisible creatures
* - always limit the Shadow Step enchantment to level 3 (as the formula is scaled on this limit)
* - new grave plate & display the plate when in inventory (similar to a previous change in 1.14.4)
* - fix the Scroll of Preservation not working for restored effects
Changes 3.5.6 :
* - compat with powersuits (never auto-equip these armor pieces)
* - improve the compat for baubles (only check the cap for item and not IBauble) - this will allow Wings to be autoequipped in bauble slots
* - consider wings (from the same mod name) as elytra when baubles is not present (for the client config related to preference between chest/elytra)
Corail Tombstone 3.5.6 for 1.12.2:
This mod supports mc version from 1.8.9 to 1.14.4
Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
Latest : 3.5.6 - Recommended : 3.5.6
Changes 3.5.6 :
* - compat with powersuits (never auto-equip these armor pieces)
* - improve the compat for baubles (only check the cap for item and not IBauble) - this will allow Wings to be autoequipped in bauble slots
* - consider wings (from the same mod name) as elytra when baubles is not present (for the client config related to preference between chest/elytra)
CoroUtil (coroutil-1.12.1-1.2.32.jar --> coroutil-1.12.1-1.2.37.jar):
coroutil-1.12.1-1.2.37.jar:
* Improve chunk data grid performance on large servers by supporting partial nbt write outs.
coroutil-1.12.1-1.2.36.jar:
* Actually fix [https://github.com/Corosauce/CoroUtil/issues/38](https://github.com/Corosauce/CoroUtil/issues/38)
coroutil-1.12.1-1.2.35.jar:
* HWInv related bugfixes
coroutil-1.12.1-1.2.34.jar:
* Spawning invasion entities with nbt example added
coroutil-1.12.1-1.2.33.jar:
* Added support for Game Stages mod to HW-Invasions
* Misc logging tweaks for less spam
CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20.562.jar):
CraftTweaker2-1.12-4.1.20.562.jar:
Current version: unspecified
* [Add a patreon thank you at the start of the log](https://github.com/CraftTweaker/CraftTweaker/commit/a2fa4486f93c4bbc03a238c01a4db38c11ef2311) - Jared - Sat Apr 11 06:35:47 2020
* [releases are beta by default](https://github.com/CraftTweaker/CraftTweaker/commit/bc8cf9f1f3ce482d83fa9599f3b656b2d84bddea) - Jared - Sat Apr 11 05:44:57 2020
* [Fix typo.](https://github.com/CraftTweaker/CraftTweaker/commit/07b604568b9bd83117b12c1e9b4b650d2f039d46) - Jon McManus - Sat Apr 11 05:35:02 2020
* [Address issues raised by Kindlich.](https://github.com/CraftTweaker/CraftTweaker/commit/e2d34b682c6454f21226990ace3b6b0676a1dfc3) - Jon McManus - Sat Apr 11 05:30:25 2020
* [fix jenkins file](https://github.com/CraftTweaker/CraftTweaker/commit/5d76d7c032a532c1c1698c82f841201a34ee0451) - Jared - Sat Apr 11 05:27:01 2020
* [updated jenkins file to gen changelog and push to curse](https://github.com/CraftTweaker/CraftTweaker/commit/c9905a10830e5ffa02811d54eeb9a0122cd4ce84) - Jared - Sat Apr 11 05:22:53 2020
* [Back-port curseforge_gradle support from 1.14.](https://github.com/CraftTweaker/CraftTweaker/commit/5ff47f69089d144a3a2878c57ac0dc7dc67aa5bd) - Jon McManus - Sun Mar 15 02:06:06 2020
* [Implement an "isItemBlock" functionality for IItemStacks.](https://github.com/CraftTweaker/CraftTweaker/commit/ecbfbd06fa8f9b63c915280e8a50a968a11dbd25) - Jon McManus - Sat Mar 14 23:53:34 2020
* [publish JEI support to maven](https://github.com/CraftTweaker/CraftTweaker/commit/9beca9982fcbf04bf71f2edd0a6147cda278ca20) - Jared - Wed Mar 11 06:25:33 2020
CraftTweaker2-1.12-4.1.20.561.jar:
Current version: unspecified
* [releases are beta by default](https://github.com/CraftTweaker/CraftTweaker/commit/bc8cf9f1f3ce482d83fa9599f3b656b2d84bddea) - Jared - Sat Apr 11 05:44:57 2020
* [Fix typo.](https://github.com/CraftTweaker/CraftTweaker/commit/07b604568b9bd83117b12c1e9b4b650d2f039d46) - Jon McManus - Sat Apr 11 05:35:02 2020
* [Address issues raised by Kindlich.](https://github.com/CraftTweaker/CraftTweaker/commit/e2d34b682c6454f21226990ace3b6b0676a1dfc3) - Jon McManus - Sat Apr 11 05:30:25 2020
* [fix jenkins file](https://github.com/CraftTweaker/CraftTweaker/commit/5d76d7c032a532c1c1698c82f841201a34ee0451) - Jared - Sat Apr 11 05:27:01 2020
* [updated jenkins file to gen changelog and push to curse](https://github.com/CraftTweaker/CraftTweaker/commit/c9905a10830e5ffa02811d54eeb9a0122cd4ce84) - Jared - Sat Apr 11 05:22:53 2020
* [Back-port curseforge_gradle support from 1.14.](https://github.com/CraftTweaker/CraftTweaker/commit/5ff47f69089d144a3a2878c57ac0dc7dc67aa5bd) - Jon McManus - Sun Mar 15 02:06:06 2020
* [Implement an "isItemBlock" functionality for IItemStacks.](https://github.com/CraftTweaker/CraftTweaker/commit/ecbfbd06fa8f9b63c915280e8a50a968a11dbd25) - Jon McManus - Sat Mar 14 23:53:34 2020
* [publish JEI support to maven](https://github.com/CraftTweaker/CraftTweaker/commit/9beca9982fcbf04bf71f2edd0a6147cda278ca20) - Jared - Wed Mar 11 06:25:33 2020
CraftTweaker2-1.12-4.1.20.560.jar:
Current version: unspecified
* [Fix typo.](https://github.com/CraftTweaker/CraftTweaker/commit/07b604568b9bd83117b12c1e9b4b650d2f039d46) - Jon McManus - Sat Apr 11 05:35:02 2020
* [Address issues raised by Kindlich.](https://github.com/CraftTweaker/CraftTweaker/commit/e2d34b682c6454f21226990ace3b6b0676a1dfc3) - Jon McManus - Sat Apr 11 05:30:25 2020
* [fix jenkins file](https://github.com/CraftTweaker/CraftTweaker/commit/5d76d7c032a532c1c1698c82f841201a34ee0451) - Jared - Sat Apr 11 05:27:01 2020
* [updated jenkins file to gen changelog and push to curse](https://github.com/CraftTweaker/CraftTweaker/commit/c9905a10830e5ffa02811d54eeb9a0122cd4ce84) - Jared - Sat Apr 11 05:22:53 2020
* [Back-port curseforge_gradle support from 1.14.](https://github.com/CraftTweaker/CraftTweaker/commit/5ff47f69089d144a3a2878c57ac0dc7dc67aa5bd) - Jon McManus - Sun Mar 15 02:06:06 2020
* [Implement an "isItemBlock" functionality for IItemStacks.](https://github.com/CraftTweaker/CraftTweaker/commit/ecbfbd06fa8f9b63c915280e8a50a968a11dbd25) - Jon McManus - Sat Mar 14 23:53:34 2020
* [publish JEI support to maven](https://github.com/CraftTweaker/CraftTweaker/commit/9beca9982fcbf04bf71f2edd0a6147cda278ca20) - Jared - Wed Mar 11 06:25:33 2020
CraftTweaker2-1.12-4.1.20.559.jar:
Current version: unspecified
* [fix jenkins file](https://github.com/CraftTweaker/CraftTweaker/commit/5d76d7c032a532c1c1698c82f841201a34ee0451) - Jared - Sat Apr 11 05:27:01 2020
* [updated jenkins file to gen changelog and push to curse](https://github.com/CraftTweaker/CraftTweaker/commit/c9905a10830e5ffa02811d54eeb9a0122cd4ce84) - Jared - Sat Apr 11 05:22:53 2020
* [Back-port curseforge_gradle support from 1.14.](https://github.com/CraftTweaker/CraftTweaker/commit/5ff47f69089d144a3a2878c57ac0dc7dc67aa5bd) - Jon McManus - Sun Mar 15 02:06:06 2020
* [publish JEI support to maven](https://github.com/CraftTweaker/CraftTweaker/commit/9beca9982fcbf04bf71f2edd0a6147cda278ca20) - Jared - Wed Mar 11 06:25:33 2020
CraftTweaker2-1.12-4.1.20:
FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
Update ZS
IEntity: Made Coordinate setters persistent and added setter for pos3f
Continue statement | Array<->List cast | ReturnsSelf
Removed unused code from the food command. Closes #834
Moved the tooltip event to Low instead of Lowest, should fix things
Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
CustomMainMenu-MC1.12.2-2.0.9.1.jar:
* Fixed (By mysticdrew): connectToServer causing issues with other mods
Custom NPCs (Archived file --> CustomNPCs_1.12.2-(01Oct19).jar):
CustomNPCs_1.12.2-(01Oct19).jar:
Re-upload to fix npcs halfway into the ground.
* IChunUtil fix
* Item quest completion fixes
* pixelmon 7 compability fix
* possible crash fix for @Xhatz
* some scripting things
* playerdata delete fix
* builder block instant build rotation fix
* pixelmon scripting fixes
* flying speed fix
* npcs with different models sitting when not supposed to
* fixed npc sounds being different on servers
* new command for scripters /noppes script run
* availability option quest before now works properly on repeatable quests
* lot of scripting things [https://github.com/Noppes/CustomNPCsAPI/commits/master](https://github.com/Noppes/CustomNPCsAPI/commits/master)
* new borderblock/waypoint/builderblock textures thanks to max100500profi
* script chest container fix
* availability quest before fix
* Availability quest Before fix
* Availability quest Can Start option added
* PlayerMail scripting functionality
* Walking path ai fix
* Small tweak to flying
* Shift click in Custom Chest Gui fix
* nearby npcs change to all npcs
* new texture selection
* puppet scripting fix
* skin fixes thanks to KuBi
* bodyOffsetX/Y/Z sync fix
* texture gui selector improvements
* no eye blinking when dead
* All scripting/Api changes can be found at [https://github.com/Noppes/CustomNPCsAPI/commits/master](https://github.com/Noppes/CustomNPCsAPI/commits/master)
And now going to start updating to 1.13 and 1.14, only bug fixe updates left for 1.12
Dungeon Tactics (DungeonTactics-1.12.2-0.16.5.jar --> DungeonTactics-1.12.2-0.16.6.jar):
DungeonTactics-1.12.2-0.16.6.jar:
*More work on 3D models*More work on 3D models
+Added aluminium and nickel ore clusters
*Fixed furnace recipe registration
*'Aquired' a dart board for a throwing knife target
*Major changes to slingshot projectiles:
-Projectiles unified to one entity
-Changed the way Infinity enchant is handled
*Went paintballing
+Added Slingshot Ammo:
-Other ammo types still work
-This item can be 'customised' by using it on flowers for various effects
+Added recipe for Climbing Rope
+Climbing Rope can now be right-clicked to instant climb, similarly to ladders
*Went go-karting
*Messed around with the config - you will probably need to delete your old file
+Added Mithril
+Config to disable double cooking iron to make steel
*Ate an ice-cream
*Fixed config to disable 3D item models
*Fixed duplicating knifes bug
*Couple of recipe tweaks
*Should fix CraftTweaker compatability
*DuctTape is now slightly more effective if you have at least 1 level, but does not require a level to be used
*Rescued a pigeon and taught it to fly... Named him Parrot
*Possibly fixed issue #100 - compatability issue
+Added config to disable certain enchants (Smelting, Lifesteal, Berserk & Runed)
*Changes to in-game Dungeonpedia volumes:
-Added missing recipes
-Possibly fixed issue #68 and #94
-Updated information
*The Mothership over-fed Danger Mouse and now he has a phat badonka-donk
*Sepparated config to enable/disable dispenser utility tools and weapons
Ender IO (Ender IO - 5.0.46 --> Ender IO - 5.1.55):
Ender IO - 5.1.55:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Added workaround for other people's suboptimal coremods
Ender IO - 5.1.54:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Fixed incompatibility with Chisel
Ender IO - 5.1.53:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Changed spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)
Fixed living entities being spawned without rotation
Added code to guess when armor has been destroyed by equipping it
Added non-solid form of painted reinforced obsidian
Fixed Speed Upgrade not checking for flying/jumping when using energy
Fixed logic error in Dark Steel Crook
Fixed API documentation
Fixed Creative Spawner Config being in the wrong section
Added logging of permission handler on startup
Fixed build descriptor
Changed flag storage to be better (those things you enable/disable with hotkeys)
Fixed preservation of produce drop locations
Fixed spawner crowding check checking wrong area
Fixed combustion generator having hardcoded IO limits
Reworked conduit right-click code
Fixed explosive keybind being bound to wrong flag
Reworked keybinding system
Provide core recipes as PDF instead of read-only files
Fixed seed fetching code ignoring simulation flag
Fixed machines forgetting having consumed partial stacks
Changed conduit connection selection GUI to allow navigating conduit networks
Changed Grain of Infinity in-world crafting to loot tables
Fixed GogglesOfRevealingUpgrade flag being off by default
Ender IO - 5.1.52:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
New:
Ported Niard
Added farmland watering to Farming Station
Added Painted Packed Ice
Added notifications to GUI
Added inverted self-resetting lever
Added Wireless Charging from multiple sources
Added hotkey for Explosive DSU
Changes/Fixes:
Reorganzied alloying recipes
Fixed mining levels for dark steel tools being out of sync with Tinkers
Made DSU items and storage upgrade inventory drop on item destruction
Lock DSU inventory slots in insert-only mode to prevent stuck upgrades
Added glint to our shield renderer
Workaround to make Speed Upgrade state work again
Prevent Shimmer from being applied as random table enchantment
Upgrade forge to fixed build
Added support for those new tipped arrows to Dark Steel Bow
Fixed Limited Item Filter seeing damaged items as different
Added new way of disabling recipe that is friendlier with xml validators
Increased Iron Alloy Ball chances slightly so it doesn't scale lineally
Made DSU GUI shift-click prefer active<->storage
Fixed self block check to use vanilla cached data
Added recipe folder cleanup and protection
Changed hurt color for epic squid (red on red just doesn't work)
Ender IO - 5.1.51:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Big changes:
Now needs latest Forge!
Completely changed the way Dark Steel Upgrades are applied and managed. They are now items and the Dark Steel item they can applied to have a GUI. Easiest way to access that GUI is using a Dark Steel Anvil.
Other changes:
Added Deep Mob Learning recipes
Fixed teleport inhibition (commit: 63248a8) (details)
Made fuels and coolants into recipes
Made Transceiver buffer ratio configurable
Updated Galacticraft integration
Fixed Big Reactor integration
Added loot condition to reduce fake player drops
Fixed some blocks blocking light when they shouldn't
Added firing the new FluidPlaceBlockEvent
Fixed Dark Steel Anvil being made from black paper
Made EpicSquid spawn in lava as intended
Converted swim speed upgrade to use new swim speed attribute
Now 192470% faster!
Fixed RS conduit item in-/export
Drop this on your friends' heads!
Added shields
Fixed Reinforced Obsidian Model
Fixed saved tasks forgetting about custom energy requirements
Fixed IO overlay mouse bound check overcompensating for shifted display
Ender IO - 5.0.50:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Added missing texture for Thaumcraft Goggles upgrade; fixed IO config overlay texture not being registered; fixed armor inventory item validity check being inverted
Ender IO - 5.0.49:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Gameplay:
Fixed power conduits not handling multiple connections to the same block
Fixed Infinity Block being Material.CANALWAYSBEBROKENWITHPICKS
Added path making to Spoon Upgrade
Added support for extracting from blocks with multiple tanks
Added support for trip wire to Dark Steel Shears
Added Glowstone Nano-Particles
Added "summon aid" to Love Children
Added 4th tier of Solar Upgrades
Removed Item Conduit right-click simulation as it is obsolete since the off-hand was added
Changed Dark Steel Upgrades to use an upgrade item
These gears are made for turning, and that's just what they'll do
Behind the scenes:
Added error messages for failed Tinkers recipe registrations
Added better document handling for xml parsing
Fixed conduit probe info for item conduit not translating direction
Fixed conduit function upgrades not having individual stack size limits
Added GUI feedback for function upgrades
Fixed de-duping of alloy recipes
Fixed conduit probe data not being translateable
Fixed Stem Farmer unconditionally removing seeds when planting
Fixed an issue with EIO Dense Conduits being better
Fixed Redstone Conduit GUI listing filter base as valid filter
Fixed redstone filters not having a creative tab
Fixed mob classifications
Fixed filter config button visibility setting code running outside of scope
Added Alloy Smelter operating profile configuration
Added shortcut to specify potion in xml recipes
Fixed Wired Charger not showing progress or rendering charging item
Fixed handling of SummonAidEvent for Killer Joe
Mentally prepared for hate from people who don't realize we have config settings for virtually everything
Ender IO Endergy (Ender IO endergy - 5.0.46 --> Ender IO endergy - 5.1.55):
Ender IO endergy - 5.1.55:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Added workaround for other people's suboptimal coremods
Ender IO endergy - 5.1.54:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Fixed incompatibility with Chisel
Ender IO endergy - 5.1.53:
You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
Ender IO endergy - 5.1.52:
You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
Ender IO endergy - 5.1.51:
You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
Ender IO endergy - 5.0.50:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Added missing texture for Thaumcraft Goggles upgrade; fixed IO config overlay texture not being registered; fixed armor inventory item validity check being inverted
Ender IO endergy - 5.0.49:
You need either the main file or a selection of the "split" jars, not both!
[Changelog (this build)]() / [Changelog (all builds)]()
Gameplay: Fixed power conduits not handling multiple connections to the same block Fixed Infinity Block being Material.CANALWAYSBEBROKENWITHPICKS Added path making to Spoon Upgrade Added support for extracting from blocks with multiple tanks Added support for trip wire to Dark Steel Shears Added Glowstone Nano-Particles Added "summon aid" to Love Children Added 4th tier of Solar Upgrades Removed Item Conduit right-click simulation as it is obsolete since the off-hand was added Changed Dark Steel Upgrades to use an upgrade item These gears are made for turning, and that's just what they'll do Behind the scenes: Added error messages for failed Tinkers recipe registrations Added better document handling for xml parsing Fixed conduit probe info for item conduit not translating direction Fixed conduit function upgrades not having individual stack size limits Added GUI feedback for function upgrades Fixed de-duping of alloy recipes Fixed conduit probe data not being translateable Fixed Stem Farmer unconditionally removing seeds when planting Fixed an issue with EIO Dense Conduits being better Fixed Redstone Conduit GUI listing filter base as valid filter Fixed redstone filters not having a creative tab Fixed mob classifications Fixed filter config button visibility setting code running outside of scope Added Alloy Smelter operating profile configuration Added shortcut to specify potion in xml recipes Fixed Wired Charger not showing progress or rendering charging item Fixed handling of SummonAidEvent for Killer Joe Mentally prepared for hate from people who don't realize we have config settings for virtually everything
EnderCore (EnderCore - 1.12.2-0.5.59 --> EnderCore - 1.12.2-0.5.73):
EnderCore - 1.12.2-0.5.73:
EnderCore 1.12.2-0.5.73
EnderCore - 1.12.2-0.5.72:
EnderCore 1.12.2-0.5.72
EnderCore - 1.12.2-0.5.69:
EnderCore 1.12.2-0.5.69
EnderCore - 1.12.2-0.5.68:
EnderCore 1.12.2-0.5.68
EnderCore - 1.12.2-0.5.65:
EnderCore 1.12.2-0.5.65
Engineer's Decor (engineersdecor-1.12.2-1.0.9.jar --> engineersdecor-1.12.2-1.0.19.jar):
engineersdecor-1.12.2-1.0.19.jar:
-------------------------------------------------------------------
* v1.0.19 [R] Release based on v1.0.19-b4. Release-to-release changes:
* Transfer fixes for Tree Cutter / Block Breaker, and Factory hopper.
* Cleanups, feature back ports
* Visual fixes and improvements
-------------------------------------------------------------------
[A] Back port of status display for Tree Cutter, Block Breaker and Solar Panel.
* v1.0.19-b4 [A] Creative tab opt-out visibility handling added (issue #90, thx pimalel233).
* v1.0.19-b3 [A] Factory Hopper: Added bottom item handler (CR#227).
* v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
[M] Removed obsolete recipe collision testing recipes.
* v1.0.19-b1 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
-------------------------------------------------------------------
* v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
* v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
* v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.19-b4.jar:
* v1.0.19-b4 [A] Creative tab opt-out visibility handling added (issue #90, thx pimalel233).
* v1.0.19-b3 [A] Factory Hopper: Added bottom item handler (CR#227).
* v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
[M] Removed obsolete recipe collision testing recipes.
* v1.0.19-b1 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
-------------------------------------------------------------------
* v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
* v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
* v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.19-b3.jar:
* v1.0.19-b3 [A] Factory Hopper: Added bottom item handler (CR#227).
* v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
[M] Removed obsolete recipe collision testing recipes.
* v1.0.19-b1 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
-------------------------------------------------------------------
* v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
* v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
* v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.19-b2.jar:
* v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
[M] Removed obsolete recipe collision testing recipes.
* v1.0.19-b1 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
-------------------------------------------------------------------
* v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
* v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
* v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.18.jar:
-------------------------------------------------------------------
* v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
* v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
* v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.17.jar:
-------------------------------------------------------------------
* v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
* v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
* v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
* v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.16.jar:
-------------------------------------------------------------------
* v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
* v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
* v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
* v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated.
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.15.jar:
-------------------------------------------------------------------
* v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
* Added Small Block Breaker
* Small Tree Cutter fixes and compatability improved.
* Crafting table compat fixes.
-------------------------------------------------------------------
[M] Small Tree Cutter log detection bug fixed (issue #59).
[M] Small Tree Cutter supports Menril chopping (issue #54).
* v1.0.15-b2 [A] Added Small Block Breaker
[M] Crafting Table: Allowing NBT "Damage" mismatch only
items that are declared damagable (issue #56).
[M] Tree Cutter: Loosened the strict mod namespace
requirement for Dynamic Trees log detection (issue #52)
to enable checking DT compat mod log blocks.
* v1.0.15-b1 [A] Added Floor Edge Light.
[A] Added Factory Block Placer and Planter.
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.14.jar:
-------------------------------------------------------------------
* v1.0.14 [R] Release based on v1.0.14-b1. Release-to-release changes:
* Factory Hopper added.
* Small Waste Incinerator improved.
* Lang updates.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.14-b1 [A] Factory Hopper added (configurable hopper and item collector).
[M] Small Waste Incinerator Fifo shifting improved.
[M] Lang file zh_cn updated (scikirbypoke, PR#53).
[F] Fixed conditional recipe constant for redstone pipe valve (thx @albert_ac).
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.13.jar:
-------------------------------------------------------------------
* v1.0.13 [R] Release based on v1.0.13-b2. Release-to-release changes:
* Small Tree Cutter device added.
* Small Solar Panel added.
* Steel Mesh Fence added.
* Broad Window Sill added.
-------------------------------------------------------------------
* v1.0.13-b2 [A] Added Steel Mesh Fence.
[A] Added Broad Window Sill.
[A] Small Tree Cutter can chop Dynamic Trees,
chops at tree trunk radius 7 or higher.
* v1.0.13-b1 [A] Added Small Solar Panel.
[A] Added Small Tree Cutter.
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.12.jar:
-------------------------------------------------------------------
* v1.0.12 [R] Release based on v1.0.12-b2. Release-to-release changes:
* Crafting table: Recipe collision resolver added. Items are
rendered on the table surface.
* Small Mineral Smelter released.
* Factory Dropper: Continuous dropping mode added.
* Block opacity fixes, window model fixes.
* Lang file updates.
-------------------------------------------------------------------
* v1.0.12-b2 [A] Crafting Table: Added recipe collision resolver,
also applies to crafting history refabrication.
[A] Crafting Table: Added rendering of placed items
on the top surface of the table.
[M] Lang files updated.
* v1.0.12-b1 [A] Mineal Smelter non-experimental now.
[M] Window submodels stripped (reopened issue #19, thx overchoice).
[M] Opaque full block light opacity fixed (issue #50, thx Illomiurge).
[M] Factory Dropper: Added pulse/continuous mode in GUI (issue #51,
thx Aristine for the CR).
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Grating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.11.jar:
-------------------------------------------------------------------
* v1.0.11 [R] Release based on v1.0.11-b3. Release-to-release changes:
* Steel floor grating improvments.
* Minor model box fixes.
* Standalone recipes added.
* Language updates.
-------------------------------------------------------------------
* v1.0.11-b3 [M] Added missing standalone recipes for pipe valves, passive
fluid accumulator, and waste incinerator.
* v1.0.11-b2 [F] Fixed Floor Grating issue, which could have caused a crash.
[M] Lang update ru-ru (Shellyoung, PR #47).
* v1.0.11-b1 [M] Lang update ru-ru (Shellyoung, PR #45).
[F] Fixed bounding box of the Steel Table.
[M] Steel Floor Frating: Items fall through.
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
engineersdecor-1.12.2-1.0.10.jar:
-------------------------------------------------------------------
* v1.0.10 [R] Release based on v1.0.10-b2. Release-to-release changes:
* Steel table added.
* Steel floor grating added.
* Treated wood side table added.
* Exit Sign added.
* Recipe fixes.
-------------------------------------------------------------------
* v1.0.10-b2 [A] Steel table added.
[A] Steel floor grating added.
* v1.0.10-b1 [A] Treated wood side table added.
[F] Fixed recipe collision of Metal Rung Ladder (issue #37,
thx ProsperCraft for reporting).
[A] Added Exit Sign (texture design by J. Carver).
-------------------------------------------------------------------
* v1.0.9 [R] Release based on v1.0.9-b3. Release-to-release changes:
* Slabs for clinker, concrete, slag bricks.
* Slab slices for sheet metals, treated wood, and concretes.
* Language updates.
* Block hardness adaptions.
* 1st/3rd person item model fixes.
* Furnace initialisation issue fixed.
-------------------------------------------------------------------
* v1.0.9-b3 [A] Added missing recipes for slabs.
[A] Added slab slices for IE sheet metals, treated wood,
and concretes (stackable "quater-slabs").
[M] Updated 1st/3rd person item model rotations/translations.
[M] Hardness of valves and furni slightly increased.
* v1.0.9-b2 [A] Added slabs for Clinker Brick, Slag Brick, Rebar Concrete,
and Stained Clinker. Texture variations like the base blocks.
Allow fast pick-up (see tooltip help or config).
[F] Fixed lab/electrical furnace initialisation issue (first item
inserted was smelted directly).
* v1.0.9-b1 [U] Lang file ru_ru updated (PR#31, yaroslav4167).
[M] Block hardness adaptions (issue #32).
-------------------------------------------------------------------
* v1.0.8 [R] Release based on v1.0.8-b2. Release-to-release changes:
* Added factory area sign.
* Added stained clinker.
* Config opt-out fixes, detailed feature selection possible now.
* Recipe adaptions and fixes.
* Lang files updated.
-------------------------------------------------------------------
[A] Added stained clinker brick block/stairs. Can be mixed with
"normal" clinkers.
[A] Added opt-out option for CTRL-SHIFT tooltips.
[M] Recipe condition requirements updated, recipes categorized.
* v1.0.8-b2 [F] Config opt-out fixed (thx IronPiston for the report #30).
[A] Added opt-out config for detailed including/excluding
of features (using registry name wildcard matching).
* v1.0.8-b1 [A] Added "Factory area" sign.
[M] Electrical furnace recipe changed (hoppers to conveyors).
[A] Opt-out config options added.
[F] Lang file fixes for en_us (Angela, PR#29).
-------------------------------------------------------------------
* v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
* Factory dropper added.
* Defense system warning sign added.
* Warning sign backgrounds adapted.
* Standalone recipes added.
* Lang files updated.
-------------------------------------------------------------------
[A] Added standalone recipes for signs, factory dropper, and
electrical furnace.
[M] Adapted "Caution" sign backgrounds to the yellow defense
system warning background.
* v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
[M] Factory dropper non-experimental now. GUI click area tuning.
"Fast drop" symbol replaced from arrow to dog icon (thx
overchoice for that icon).
[M] Lang files updated.
* v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
GUI vs external view x/y markers added, internal trigger logic
simplified. Thx @overchoice for beta testing!
-------------------------------------------------------------------
* v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
* Fixed FML remapping issue (COULD CAUSE CRASHES).
* Small waste incinerator added.
* Lang files updated/corrections.
* Metal ladder easier to break.
-------------------------------------------------------------------
[A] Added factory dropper (config:experimental).
[C] Thx to abdurraslan for the detailed issue #25.
* v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
[M] Fixed item/block name capitalization (by Voxelo).
[M] Metal ladders are easier to break/harvest.
[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
-------------------------------------------------------------------
* v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
* Small electrical passthrough-furnace added.
* Passive fluid accumulator added.
* Config options added.
* Sign plates added.
* Minor bug fixes.
-------------------------------------------------------------------
[A] Added sign "Electrical hazard"/"Caution hot wire".
[A] Added sign "Caution dangerous there" (skull/bones).
* v1.0.5-b1 [A] Added passive fluid accumulator.
[A] Added small electrical passthrough-furnace.
[F] Fixed version check URL.
[M] Opt-out config options for valves, passive fluid accumulator,
and furni.
-------------------------------------------------------------------
* v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
* Crafting table: Quick crafting history re-fab, JEI integration.
* Rendering improvements and issue fixes (stairs, ambient occlusion,
optifine, etc).
* Walls with texture variations.
* Thin/thick steel poles with support feet/heads.
* Horizontal steel double-T support beams added.
* Fluid pipe valves added: Check valve, redstone controlled valve,
analog redstone controlled valve. Support pressurized transfer.
* Tool tip documentation (CTRL-SHIFT) for stairs added.
* Internal code cleanups.
* Recipes tuned.
-------------------------------------------------------------------
[E] Added pass-through electrical furnace (experimental, see config).
* v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
[F] Valve redstone connector rendering does not check for
"can connect redstone" but only for "can provide power".
[M] Valves are adapted to be detected as pipe by IE.
* v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
[E] Added passive fluid accumulator (experimental feature, see config).
* v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
[M] Valves support IE pressurized fluid transfer.
* v1.0.4-b6 [A] Added redstone controlled fluid valve.
[A] Added redstone controlled analog fluid valve.
[M] Check valve recipe adapted (thanks majijn).
* v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
[A] Added fluid pipe check valve (straight, conducts only one way).
[M] Internal registration block/te handling changed.
* v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
texture leaks when connecting to concrete walls.
[F] Unused treated wood pole texture regions filled (optifine).
[F] Using mipped cutout format for window multi-layer model
(issue #19, thanks rixmswey for reporting and details).
[M] Recipe tuning, added standalone recipe for all mod blocks.
[M] In-game CTRL-SHIFT tooltip documentation updated.
[M] Panzer glass block: Ambient occlusion and light opacity tuned.
[M] Stairs: Light opacity tuned.
[A] Tooltip documentation added for mod stairs.
[E] Horizontal steel double-T support beam (config:experimental).
* v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
[A] Added support head/foot components for thin and thick steel poles.
* v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
slag brick wall and rebar concrete wall.
* v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
[A] Crafting table: History re-fab added, allowing to quickly select
and re-craft recent recipes. Selection with arrow buttons,
ingredient placement by clicking the result slot. Automatic
item distribution on shift-click. Quick-move buttons.
[F] Crafting table textures modified to prevent optifine glitches
on the edges of the legs.
-------------------------------------------------------------------
* v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
* Small laboratory furnace added.
* Extensive config options for mod packing and tuning added.
* Rendering issues fixes (window bleeding, optifine).
* Steel framed window added.
* Treated wood pole "end pieces" added (two support variants).
* Sitting on treated wood stool added including mobs (but not
villagers, as these are obviously very upright people).
* Lang ru_ru added (github contribution from Yaroslavik).
* Creative tab logo changed to mod logo.
* Table/crafting table bounding boxes refined.
* Standalone "escape" recipes added if IE is not installed.
-------------------------------------------------------------------
* v1.0.3-b5 [F] Fixed typo in en-en lang file.
[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
[F] Using forge multi-layer models for windows to circumvent glitches.
[M] Changed creative tab logo to the mod logo.
[A] Added alternative recipes for crafting table and furnace if main
IE ingredients are missing (for "stand-alone" mod usage).
* v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
is placed in one of the two auxiliary slots.
[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
[M] Updated ru_ru lang file (Yaroslavik).
* v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
[A] Added steel framed window.
[A] Added treated wood pole support head/foot and heavy duty support.
[A] Added language Russian language support, thanks to yaroslav4167.
[A] Added config for furnace smelting speed (percent of vanilla furnace).
[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
[F] Treated pole model changed to circumvent potential texture bleeding.
[M] Treated wood table bounding box aligned with the legs.
[M] Treated wood crafting table bounding box aligned with the legs.
[M] Treated wood window can be vertically placed for rooflights.
* v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
[A] Added config skip registration of opt-out features (hard opt-out).
[A] Added config to disable all internal recipes (for packs).
[A] Added JEI API adapter for soft opt-outs.
[A] Added lab furnace recipe override config to smelt ores to nuggets
that would normally be smelted into ingots. Can be changed on-the-fly.
* v1.0.3-b1 [A] Added small laboratory furnace.
[M] Panzer glass opacity/light level set explicitly 0.
-------------------------------------------------------------------
* v1.0.2 [R] Release based on v1.0.2-b3
* Fixes: Spawning.
* Crafting table: Shift-click.
* Ladders: Faster climbing/descending.
* Concrete: Rebar tiles, tile stairs.
* Treated wood: window, windowsill.
* Slag brick: wall.
* Panzer glass: added.
* Recipes: Adaptions, added decompositions.
-------------------------------------------------------------------
* v1.0.2-b3 [A] Added slag brick wall.
[A] Added wall decomposition recipes.
[A] Added treated wood window.
[M] Climbing/descending mod ladders is faster when
looking up or down and not sneaking.
[M] Panzer glass material definition changed.
[M] Explicitly preventing spawning in and on "non-full"
blocks of the mod.
* v1.0.2-b2 [A] Added rebar concrete tile stairs.
[A] Added treated wood window sill.
[A] Added decomposition recipes for stairs and tiles.
[M] Changed stair recipe yield quantity from 9 to 6.
* v1.0.2-b1 [A] Added rebar concrete tile.
[A] Added panzer glass (explosion-resistant reinforced glass).
[M] Treated wood crafting table supports shift-click to transfer
stacks between player inventory and crafting table storage
(thanks majijn for the hint).
-------------------------------------------------------------------
* v1.0.1 [R] Release based on v1.0.1-b4
* Treated wood crafting table
* Clinker brick wall
* Treated wood stool
* Inset spot light
* Recipe fixes
* Logo updated
-------------------------------------------------------------------
* v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
[M] Adapted inset light strength and harvest tool.
[M] Crafting table recipe adapted.
* v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
can be used as floor/ceiling/wall light).
[M] Crafting table model updated (issue #7, thanks majijn).
[M] Logo image updated.
* v1.0.1-b2 [A] Added treated wood crafting table.
[A] Added treated wood stool.
[F] Fixed ladder bounding boxes to allow climbing connected trap doors
(issue #6, thanks to Forgilageord).
[M] Improved wall-block connections (wall elements only connect to other
walls or gates, as well as to solid blocks if these blocks are in
a straight line with at least two wall elements).
[M] Decor walls are defined "solid" on top, so that e.g. torches and
redstone tracks can be placed on them.
* v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
[A] Added clinker brick wall.
-------------------------------------------------------------------
* v1.0.0 [R] Release based on v1.0.0-b4
-------------------------------------------------------------------
* v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
[A] Concrete wall, material: IE concrete.
* v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
[A] Added rebar concrete wall.
* v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
* v1.0.0-b1 [A] Initial structure.
[A] Added clinker bricks and clinker brick stairs.
[A] Added slag bricks and slag brick stairs.
[A] Added metal rung ladder.
[A] Added staggered metal steps ladder.
[A] Added treated wood ladder.
[A] Added treated wood pole.
[A] Added treated wood table.
Eyes in the Darkness (EyesInTheDarkness-0.0.5.jar --> EyesInTheDarkness-0.1.0.jar):
EyesInTheDarkness-0.1.0.jar:
Fix the whitelist config value not working.
Farseek (Farseek-1.12-2.3.2.jar --> Farseek-1.12-2.5.jar):
Farseek-1.12-2.5.jar:
* Fixed [Streams mod generating water rivers in the Nether](https://github.com/delvr/Streams/issues/97).
* Fixed [crash with recent versions of SpongeForge](https://github.com/delvr/Farseek/issues/55) (tested with release versions 7.1.9 and 7.1.10).
* Possibly fixed [Streams crash with certain mod combinations](https://github.com/delvr/Farseek/issues/56) (to be confirmed).
Built using [Forge]() 14.21.1.2443 and [MCP mappings]() stable_39.
Farseek-1.12-2.4.jar:
* Farseek structure generators now use world's own chunk generator for structure-placement chunk generation, instead of creating a copy. This should improve Streams performance and mod compatibility, but may break some edge cases (please report).
* As a result of the above, possibly fixed infinite Streams generation with certain combinations of mods (to be confirmed). Relevant issues include [Farseek #44](https://github.com/delvr/Farseek/issues/44), [Farseek #48](https://github.com/delvr/Farseek/issues/48), [Farseek #51](https://github.com/delvr/Farseek/issues/51), [Streams #74](https://github.com/delvr/Streams/issues/74), [Streams #78](https://github.com/delvr/Streams/issues/78), [Streams #83](https://github.com/delvr/Streams/issues/83), [Streams #86](https://github.com/delvr/Streams/issues/85), [Streams #86](https://github.com/delvr/Streams/issues/86), and [Streams #90](https://github.com/delvr/Streams/issues/90).
* As a consequence of the above, had to drop support for OpenTerrainGenerator versions earlier than v8 (game won't crash with older versions, but no Farseek features such as Streams will generate in those).
* Fixed [Streams crash with SpongeForge 7.1.7 and newer](https://github.com/delvr/Farseek/issues/49).
Built using [Forge]() 14.21.1.2443 and [MCP mappings]() stable_39.
FoamFix​ (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
FoamFix 0.10.10 (1.12.2):
* Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
* Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
FoamFix 0.10.9 (1.12.2):
* Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
* Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
* Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
* Removed unused debug message in ProxyCommon.preInit.
FoamFix 0.10.8 (1.12.2):
Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.
FoamFix 0.10.7 (1.12.2):
Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.
Forge MultiPart CBE (ForgeMultipart 1.12.2-2.6.1.81-universal --> ForgeMultipart 1.12.2-2.6.2.83-universal):
ForgeMultipart 1.12.2-2.6.2.83-universal:
No changelog available.
Futurepack Mod (Futurepack-1.12.2-26.4.82.jar --> Futurepack-1.12.2-26.4.89.jar):
Futurepack-1.12.2-26.4.89.jar:
26.4.89
mcenderdragon: bugfix: getActualHeightwas of below bedrock was wrong
mcenderdragon: bugfix: fp crahs on startup, closes #609
Futurepack-1.12.2-26.4.88.jar:
26.4.83
mcenderdragon: bugfix: T3 modul netty crash with sponge
mcenderdragon: bugfix: assets manager did not create all needed folders
mcenderdragon: bugfix: assets manager could crash with broken files file
26.4.84
mcenderdragon: bugfix: lime neon / plasma lamps used green glass
mcenderdragon: wiki exports update
26.4.85
mcenderdragon: heat is no longer edited by the client so the heat is no longer twitching in the modification gui
26.4.86
MCenderdragon: updated to Albedo API 1.3
26.4.87
MCenderdragon: fixed error catching for consumer
26.4.88
MCenderdragon: bugfix: minetweaker add research file does not work, closes #580
Galacticraft Add-on - More Planets (More-Planets-1.12.2-2.0.19-GC211 --> More-Planets-1.12.2-2.1.10-GC238):
More-Planets-1.12.2-2.1.10-GC238:
Change Log
* Fixed critical issue with Diona Dungeon Spawner
More-Planets-1.12.2-2.0.22-GC238:
Change Log
* Required GC Build 238
* Fixed SoundEvents not registered. Fixes #71
* Fixed rare race condition with sided config machines
More-Planets-1.12.2-2.1.9-GC238:
Change Log
+ Added DRY Biome type to Infected Badlands biome
* Dungeon Entrance improvements
* More random brightness to glowing texture
* Better Infected Purlonite overlay rendering on entity
* SoundEvents should be registered properly on server side
* Renamed all blocks/items/entities "Infected Crystallized" to "Infected Purlonite"
* Fixed random crash with NullPointerException
* Fixed Zelius Egg dropped by explosion
* Fixed Charged Zelius Creeper rendering
* Fixed rare race condition with sided config machine
More-Planets-1.12.2-2.0.21-GC224:
Change Log * Required GC Build 224 * Fixed block metadata issues. (This shouldn't crash anymore!)
More-Planets-1.12.2-2.1.8-GC219:
Change Log * Required GC Build 219 * Required SteveKunG's Lib 1.1.2 * Minor change to Cheese Spore Hut * Performance Improvement * Better Fog rendering with glowing layers on entities * Improved Cheese Floater slime particle when hurt * Improved Energy Transfer for Sealable Nuclear Waste Rod * Fixed Energy display for Space Warp Pad (Waila) * Fixed items in tile entities not saved * Fixed Energy Storage not stored their tier data * Fixed world being null in Custom Spawning Handler * Fixed rare crash with Custom Boss Bar * Fixed Weather on Nibiru not working with Vein Floater * Fixed Nibiru Sky rendering * Fixed crystals block lighting
More-Planets-1.12.2-2.0.20-GC215:
Change Log * Required GC Build 215 * Update New GC Inventory system
More-Planets-1.12.2-2.1.7-GC215:
Change Log * Required GC Build 215 * Required SteveKunG's Lib 1.1.1 * Update New GC Inventory system
More-Planets-1.12.2-2.1.6-GC211:
Change Log + Added Space Portal Camera Effect * Update Forge version * Update SteveKunG's Lib to 1.1.0 * Attempt to fix crash with Space Warper Core. Fixes #58 * Fixed Infected Crystallized first person overlay rendering * Fixed raining particle on Nibiru - Remove Left Click hack for Fire block
Guidebook (Guidebook-1.12.2-2.9.2.jar --> Guidebook-1.12.2-2.9.4.jar):
Guidebook-1.12.2-2.9.4.jar:
Fix shaped recipes that aren't 3 columns wide having displaying wrong.
Guidebook-1.12.2-2.9.3.jar:
Remove dependency on the commons lib. I was only using one single class from the lib, and the dependency extraction system has proven itself to be unreliable.
Immersive Engineering (Immersive Engineering 0.12 - 89 --> Immersive Engineering 0.12 - 92):
Immersive Engineering 0.12 - 92:
* Requires Forge version 14.23.5.2820 or higher (BluSunrize)
* Added Steel Armor, crafted from steel plates! (BluSunrize)
* Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
* Fixed client only translation reference crashing on servers (BluSunrize)
* Fixed client only references in Chutes (BluSunrize)
* Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
* Fixed transformers on posts not accepting wires properly (BluSunrize)
Immersive Engineering 0.12 - 91:
* Added the Gunsmith villager, who sells ammunition, blueprints and revolver pieces (BluSunrize)
* Fixed a crash with vertical conveyors on dedicated servers (Malte)
* Fixed two negative luck perks combining into a positive (BluSunrize)
Immersive Engineering 0.12 - 90:
* Added a config option to disable fancy Blueprint rendering (BluSunrize)
* Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)
* Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)
* Added an option to not have coordinates display on a CoreSample (BluSunrize)
* Added a "removeAll" function to IE's crafttweaker integration (BluSunrize)
* Added a config option for the transferrates of the Fluid Pipe (BluSunrize)
* Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)
* Added perks to the Revolver!
* You can find components (barrel, drum, hammer) with perks in crates or on villagers
* Crafting a revolver with these components gives the perks to the revolver
* This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder
* Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)
* Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)
* Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)
* Changed pick-block to cycle through all possible wires for a connector (MalkContent)
* Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)
* Items on conveyors now despawn after the usual time when stuck against a block (Malte)
* Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
* Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
* Fixed some ghostloading issues (Malte, with help from Barteks2x)
* Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
* Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)
* Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)
* Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)
* Fixed pipes disconnecting visually (MalkContent)
* Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)
* Fixed some visual glitches (BluSunrize)
* Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)
* Fixed the "Aquire"-button for shaders not working outside of creative mode (Malte)
* Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)
* Fixed coresamples not rendering when Optfine shaders are enabled (Malte)
* Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)
* Fixed a variety of issues with JEI integration (BluSunrize)
* Fixed a potential memory leak (BluSunrize)
* Fixed a TCon API error propagating (BluSunrize)
* Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)
Industrial Craft (industrialcraft-2-2.8.169-ex112.jar --> industrialcraft-2-2.8.197-ex112.jar):
industrialcraft-2-2.8.197-ex112.jar:
jenkins-IC2_112-197
* Fix some wonky and a missing ore dict entry Fixes #2659 and #2660 (Chocohead)
* Allow upgrading Trade-O-Mats to be remotely accessible Getting closer to the Trading Terminals being useful (Chocohead)
* Add a remote access upgrade Allows blocks to mark themselves as reachable beyond the player's normal reach (although not necessarily always so) (Chocohead)
* Cast slightly more safely (Chocohead)
* Fix server crash Fixes #2651, #2654, #2658, #2664, #2667, #2669 (Chocohead)
jenkins-IC2_112-196
* Add Trading Terminal outline Doesn't do anything yet other than act as a test for ScrollableList (Chocohead)
* Clean up ScrollableList Add a way of removing items from the list Remove some of the funky bit ops in favour of hex Fix scrolling with more than 17 items Fix scroll bar falling out when items are added or removed (Chocohead)
* Implement scroll bar ScrollableList (Chocohead)
* Add GUIElement for drawing player heads (Chocohead)
* Allow GUIElements to watch for the mouse being dragged (Chocohead)
* Fix GUIElement scrolling being wonky Only 3 years late (Chocohead)
* Fix item images not always drawing with the correct item shading (Chocohead)
jenkins-IC2_112-195
* Small cleanup (Chocohead)
* Fix beer/coffee effects not stacking visually Applied in the background but never told the client (Chocohead)
* Fix any possible hole in keyboard handling Quell any problems from #2646 (Chocohead)
* Try fix throwing handheld containers some more Should fix #2453, #2556 and #2648 (Chocohead)
jenkins-IC2_112-194
* Small change. (estebes)
jenkins-IC2_112-193
* Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.196-ex112.jar:
jenkins-IC2_112-196
* Add Trading Terminal outline Doesn't do anything yet other than act as a test for ScrollableList (Chocohead)
* Clean up ScrollableList Add a way of removing items from the list Remove some of the funky bit ops in favour of hex Fix scrolling with more than 17 items Fix scroll bar falling out when items are added or removed (Chocohead)
* Implement scroll bar ScrollableList (Chocohead)
* Add GUIElement for drawing player heads (Chocohead)
* Allow GUIElements to watch for the mouse being dragged (Chocohead)
* Fix GUIElement scrolling being wonky Only 3 years late (Chocohead)
* Fix item images not always drawing with the correct item shading (Chocohead)
jenkins-IC2_112-195
* Small cleanup (Chocohead)
* Fix beer/coffee effects not stacking visually Applied in the background but never told the client (Chocohead)
* Fix any possible hole in keyboard handling Quell any problems from #2646 (Chocohead)
* Try fix throwing handheld containers some more Should fix #2453, #2556 and #2648 (Chocohead)
jenkins-IC2_112-194
* Small change. (estebes)
jenkins-IC2_112-193
* Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.195-ex112.jar:
jenkins-IC2_112-195
* Small cleanup (Chocohead)
* Fix beer/coffee effects not stacking visually Applied in the background but never told the client (Chocohead)
* Fix any possible hole in keyboard handling Quell any problems from #2646 (Chocohead)
* Try fix throwing handheld containers some more Should fix #2453, #2556 and #2648 (Chocohead)
jenkins-IC2_112-194
* Small change. (estebes)
jenkins-IC2_112-193
* Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.194-ex112.jar:
jenkins-IC2_112-194
* Small change. (estebes)
jenkins-IC2_112-193
* Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.193-ex112.jar:
jenkins-IC2_112-193
* Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.192-ex112.jar:
jenkins-IC2_112-192
* Improvments to ToolClass and ItemToolIC2 (estebes)
* Minor fix. (estebes)
* Improve IInventorySlotHolder compatibility. (estebes)
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.191-ex112.jar:
jenkins-IC2_112-191
* Improve IInventorySlotHolder. (estebes)
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.190-ex112.jar:
jenkins-IC2_112-190
* Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.189-ex112.jar:
jenkins-IC2_112-189
* Add a new custom gauge. (estebes)
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.188-ex112.jar:
jenkins-IC2_112-188
* Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.187-ex112.jar:
jenkins-IC2_112-187
* New pipe textures. (estebes)
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.186-ex112.jar:
jenkins-IC2_112-186
* Fixing annoying drill sound when breaking hard blocks. (estebes)
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.185-ex112.jar:
jenkins-IC2_112-185
* Try to fix the build. (estebes)
jenkins-IC2_112-184
* Change how pipe connectivity works. (estebes)
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.183-ex112.jar:
jenkins-IC2_112-183
* Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
* Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
* Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
* Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.182-ex112.jar:
jenkins-IC2_112-182
* Fix Coke Kiln. (estebes)
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.181-ex112.jar:
jenkins-IC2_112-181
* Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
* Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
* Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
* Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.180-ex112.jar:
jenkins-IC2_112-180
* Avoid shading crop sticks Fixes #2543 (Chocohead)
* Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
* Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
* Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.179-ex112.jar:
jenkins-IC2_112-179
* Fix Crop providedQuality. (estebes)
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.178-ex112.jar:
jenkins-IC2_112-178
* Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.177-ex112.jar:
jenkins-IC2_112-177
* Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
* More work on specific heat capacity (Chocohead)
* Minor cleanup (Chocohead)
* Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
* Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.176-ex112.jar:
jenkins-IC2_112-176
* Fix Crop Harvester recipe. (estebes)
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.175-ex112.jar:
jenkins-IC2_112-175
* Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
* Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
* Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
* Fix new crops missing localisation (Chocohead)
* Allow CropCards to customise the name of the produced seeds (Chocohead)
* Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
* Avoid creating lists just to be streamed (Chocohead)
* Avoid ticking on the client without a reason (Chocohead)
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112-93
* Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
* Added Ukrainian translation, thanks olexn (Chocohead)
* Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
* Explicitly log non-overriden conflicting recipes (Chocohead)
* Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
* Fix recipe files running into each other without final line breaks (Chocohead)
* Fix profile loading crash if additional mods aren't present (Chocohead)
* Add #equals to ProfileTarget (Chocohead)
* Add support for multiple profile texture overrides (Chocohead)
* Add support for classic compact solars (Chocohead)
* Improve loading of profiles from zips (Chocohead)
* Add folder support for profile recipes (Chocohead)
* Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
* Move smelting recipes to ini file (Chocohead)
* Implement recipe extension, add central profile collection (Chocohead)
* Removed trailing empty column in hoe recipe (Chocohead)
* Allow profiles to change smelting recipes (Chocohead)
* Add defensive xp check to furnace recipe manager (Chocohead)
* Fix some items being hidden that shouldn't have been (Chocohead)
* Improve ease of parsing profiles (Chocohead)
* Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
* Fix logged errors when reloading resource packs (Chocohead)
* Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
* Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
* Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
* More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
* Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
* Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
* Fix spelling mistake in the config (Chocohead)
* Rename Classic to Version (Chocohead)
* Push out version handling to ProfileManager (Chocohead)
* Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
jenkins-IC2_112-92
* Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
* Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
* Fix fluid handler resolving crashes during preinit (Chocohead)
jenkins-IC2_112-91
* Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
* Ensure containers aren't accidentally duplicated (Chocohead)
jenkins-IC2_112-90
* Updated JEIHandler. (Aroma1997)
jenkins-IC2_112-89
* Fix recipe loading crash (Chocohead)
jenkins-IC2_112-88
* Fix the air compressing recipe taking precedence over others (Chocohead)
* Add IRecipeInput for exact NBT tag matching (Chocohead)
* Removed unnecessary @Deprecated annotations (Chocohead)
jenkins-IC2_112-87
* Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
jenkins-IC2_112-86
* Add a noise to gas vapourisation (Chocohead)
* Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
* Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
* Ensure foam and colour changes always save Fixes #2268 (Chocohead)
* Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
jenkins-IC2_112-85
* Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
* Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
* Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
* Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
* Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
* Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
jenkins-IC2_112-84
* Fix EventReceivers not working. (Aroma1997)
jenkins-IC2_112-83
* Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
* Stop using a private field as a local variable (Chocohead)
jenkins-IC2_112-82
* Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
* Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
* Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
* Fix hand held container item switching (Chocohead)
jenkins-IC2_112-81
* Add Item#isEnchantable override to electric armour (Chocohead)
* Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
* Fixed generic warning (Chocohead)
jenkins-IC2_112-80
* Updated some translations. (Aroma1997)
jenkins-IC2_112-79
* Fix charging cropnalyzers with non-single use items (Chocohead)
jenkins-IC2_112-78
* Add/Correct solid UU recipes (Chocohead)
* Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
* Avoid wrapping conflicting recipe exceptions (Chocohead)
jenkins-IC2_112-77
* Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
jenkins-IC2_112-76
* Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
* Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
* Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
jenkins-IC2_112-75
* Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
jenkins-IC2_112-74
* Default out ITeBlock place handlers (Chocohead)
* Block#getSubBlocks isn't client side only anymore (Chocohead)
jenkins-IC2_112-73
* Hopefully fix loading errors once and for all (Chocohead)
jenkins-IC2_112-72
* Fix SMP (Chocohead)
jenkins-IC2_112-71
* Hopefully fix edge URISyntaxException cases (Chocohead)
* Fix torch placement on fences (Chocohead)
jenkins-IC2_112-70
* Fix splitter cable inconsistency (Chocohead)
* Improve finding the recipe owner of invalid recipes (Chocohead)
* Fix torches being placeable on cables (Chocohead)
jenkins-IC2_112-69
* This'll help (Chocohead)
jenkins-IC2_112-68
* Move recycler blacklist patch somewhere more sensible (Chocohead)
* Better handling of the Industrial Credit config (Chocohead)
* Allow the fun to never stop (Chocohead)
* Final fork for now (Chocohead)
* Hide some more extra items (Chocohead)
* Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
* Fork that canning machine Not those two, the third one (Chocohead)
* Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
* Provide an alternative CF sprayer (Chocohead)
* Add back 2 old reactor components (Chocohead)
* Annotate remaining tile entities (Chocohead)
* Fork cables (Chocohead)
* Allow electrolyzer picking (Chocohead)
* Fork MFE and MFSUs (Chocohead)
* Play about with texture substitution (Chocohead)
* Initial concept for TeBlock filtering (Chocohead)
* Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
* Add back the old weed-ex can (Chocohead)
* Add back extra ingots to acheive ingot parity (Chocohead)
* Make old cells work similar to buckets (Chocohead)
* Begin joint existance process (Chocohead)
* Add compressed plants and fuel cans back (Chocohead)
* Add near-depleted and re-enriched uranium back (Chocohead)
* Annotate other multi-items (Chocohead)
* Add back old cells (Chocohead)
jenkins-IC2_112-67
* Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
* Item#addInformation is client side only (Chocohead)
* Switch reactor GUI to use proper output method (Chocohead)
jenkins-IC2_112-66
* Rework redstone and comparator handling. (Aroma1997)
jenkins-IC2_112-65
* Fix personal chests not opening when looking inside (Chocohead)
* Allow the nano saber to cut cobwebs (Chocohead)
jenkins-IC2_112-64
* Reverse test stuff (Aroma1997)
* Test changelog autogeneration (Aroma1997)
industrialcraft-2-2.8.174-ex112.jar:
jenkins-IC2_112-174
* Small fix. (estebes)
jenkins-IC2_112-173
* Small buff to crop availability to crossbreed (~20%). (estebes)
jenkins-IC2_112-172
* Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
jenkins-IC2_112-171
* New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
jenkins-IC2_112-170
* Create new release (estebes)
jenkins-IC2_112-169
* Fix a few things regarding the Classic profile. (estebes)
jenkins-IC2_112-168
* Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
jenkins-IC2_112-167
* Fix some entries (estebes)
jenkins-IC2_112-166
* Fix missing ; (estebes)
jenkins-IC2_112-165
* Added a lot more oredictionary entries (estebes)
jenkins-IC2_112-164
* Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
* Fix removals failing to notify neighbours (Chocohead)
jenkins-IC2_112-163
* Implement surface removal Appears to all work at least (Chocohead)
jenkins-IC2_112-162
* Fix hot cube item model (Chocohead)
* Implement multi-surface merging Also makes some more optimisations (Chocohead)
* Fix broken lang file (Chocohead)
jenkins-IC2_112-161
* Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
* Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
* Rough colour changes for temperature Good enough for the time being (Chocohead)
jenkins-IC2_112-160
* Avoid memory churning collections so much (Chocohead)
* Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
* Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
* Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
* Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
* Update Russian translation, thanks QuantumStatement (Chocohead)
* Update German translation, thanks rumspringa (Chocohead)
* Tape the Coke Kiln back up (Chocohead)
jenkins-IC2_112-159
* Fix API (estebes)
jenkins-IC2_112-158
* Fix generator facings (estebes)
jenkins-IC2_112-157
* Fix locale (estebes)
jenkins-IC2_112-156
* Actually fix build (estebes)
jenkins-IC2_112-155
* Fix build (estebes)
jenkins-IC2_112-154
* Refactor (estebes)
* Temporarily disable the coke kiln (estebes)
* Cleanup some code (estebes)
* Added the bronze rotor (estebes)
* Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
* Improve the dynamic recipe manager (estebes)
jenkins-IC2_112-153
* Fix 2541 (estebes)
jenkins-IC2_112-152
* Turn off debugging to prevent log spam (estebes)
jenkins-IC2_112-151
* Fluid pipes internal logic improved. New Storage Box textures. (estebes)
* Improves pipes (estebes)
jenkins-IC2_112-150
* Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
jenkins-IC2_112-149
* Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
jenkins-IC2_112-148
* Fix crash testing the internal side of pipes (Chocohead)
jenkins-IC2_112-147
* Small changes (estebes)
jenkins-IC2_112-146
* Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
* Explicitly mention how to connect pipes (Chocohead)
jenkins-IC2_112-145
* better pipe textures (estebes)
jenkins-IC2_112-144
* Fluid pipes are live (estebes)
jenkins-IC2_112-143
* Show the side about to be rotated to when wrenching (Chocohead)
* Add a utility to get the rotation based on ray trace (Chocohead)
* Move the GL repositioning into EnhancedOverlay (Chocohead)
jenkins-IC2_112-142
* Fix overlay's alpha (estebes)
jenkins-IC2_112-141
* Fix overlay interaction with pipes (estebes)
jenkins-IC2_112-140
* Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
* Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
* Add more context to IEnhancedOverlayProvider (Chocohead)
* Avoid churning WrenchOverlays (Chocohead)
jenkins-IC2_112-139
* Plaster docs everywhere Just because I can (Chocohead)
* Highlight the segment being hovered (Chocohead)
* Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
* Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
* Break overlay rendering out into a dedicated handler (Chocohead)
* Allow drawing overlays with colour directly (Chocohead)
* Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
jenkins-IC2_112-138
* Fix connectivity (estebes)
jenkins-IC2_112-137
* More work on pipes (estebes)
jenkins-IC2_112-136
* More work on pipes (estebes)
jenkins-IC2_112-135
* Improve the enhanced overlay (estebes)
jenkins-IC2_112-134
* Crowbar recipe and locale (estebes)
* Fix wrench durability (estebes)
* Improve the crowbar (estebes)
* Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
* Update the simplified chinese translation (estebes)
jenkins-IC2_112-133
* New tanks and tank funcionality (estebes)
* Add the Iridium Storage Box (estebes)
jenkins-IC2_112-132
* Fix not adjusting the multipliers for the new wind equation... (Player)
jenkins-IC2_112-131
* Add translation for Creosote (estebes)
* Add recipes for the storage boxes (estebes)
* Fix refractory_bricks texture (estebes)
* Added the storage box. Fix a few thigns here an there. (estebes)
* Fix the Coke Kiln Hatch gui (estebes)
jenkins-IC2_112-130
* Fix #2531 (estebes)
jenkins-IC2_112-129
* Fix the Coke Kiln harvest tool (estebes)
* Improve the DynamicRecipeManager (estebes)
jenkins-IC2_112-128
* Make wind simulation more resistant against dodgy world height or sea level values. (Player)
jenkins-IC2_112-127
* Improve the DynamicRecipeManager (estebes)
* Small Coke Kiln fixes (estebes)
jenkins-IC2_112-126
* New multiblock - Coke Kiln (estebes)
jenkins-IC2_112-125
* Tint pipe item models rather than manually creating them (Chocohead)
* Enhance pipe models Fixes particle textures being wrong (Chocohead)
* Allow ISpecialParticleModels to completely customise particles (Chocohead)
jenkins-IC2_112-124
* Custom IFluidHandler (estebes)
jenkins-IC2_112-123
* Fix logic (estebes)
jenkins-IC2_112-122
* Small wrench fix (estebes)
jenkins-IC2_112-121
* Small wrench improvements. (estebes)
jenkins-IC2_112-120
* Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
jenkins-IC2_112-119
* Allow the new wrench to be used in recipes that use the old wrench. (estebes)
* Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
jenkins-IC2_112-118
* Allow disabling items from having jetpacks attached in the config (Chocohead)
* Close enough (Chocohead)
jenkins-IC2_112-117
* Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
* Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
* Add support for custom mining drills (Chocohead)
* Fix some items showing in classic that don't need to (Chocohead)
* Fix filling classic empty cells not consuming them in the process (Chocohead)
* Hide the lappack when using experimental (Chocohead)
* Add support for custom hazmat armour (Chocohead)
* Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
jenkins-IC2_112-116
* Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
jenkins-IC2_112-115
* Fix imports (estebes)
jenkins-IC2_112-114
* Fix imports (estebes)
jenkins-IC2_112-113
* New wrench and wrench functionality (estebes)
jenkins-IC2_112-112
* Fix reactor GUI texture Fixes #2489 (Chocohead)
* Fix Block Cutting Machine GUI texture (Chocohead)
* Fix using the wrong foam sprayer in both style profiles (Chocohead)
* Allow classic MFE to charge and drain tier 3 items (Chocohead)
* Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
* Fix weighted item distributors failing to try lower priorities (Chocohead)
* Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
jenkins-IC2_112-111
* Allow classic MFSU to charge and drain tier 4 items (Chocohead)
jenkins-IC2_112-110
* Add comparator support to the tank Fixes #2471 (Chocohead)
* Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
* Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
* Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
* Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
* Fix machine recipe removal for multi-item outputs (Chocohead)
* Fix the armour dyeing recipe matching too readily (Chocohead)
jenkins-IC2_112-109
* Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
* Move all profile related things into a package (Chocohead)
* Add events for profile loading and switching (Chocohead)
* Make profile names non-case sensitive (Chocohead)
* Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
jenkins-IC2_112-108
* Ensure the condenser always updates its tier too (Chocohead)
* Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
jenkins-IC2_112-107
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
jenkins-IC2_112-106
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
jenkins-IC2_112-105
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
jenkins-IC2_112-104
* Fix sending enum collections over the network Fixes #2448 (Chocohead)
* Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
* Fix leg and chestplate armour values being reversed (Chocohead)
jenkins-IC2_112-103
* Remove recipe cache until it can work properly. (Player)
jenkins-IC2_112-102
* Optimize machine recipe lookup performance. (Player)
jenkins-IC2_112-101
* Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
* Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
* Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
* Fix crash with classic empty cells (Chocohead)
jenkins-IC2_112-100
* Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
jenkins-IC2_112-99
* Fix Iron Furnace sounds (Chocohead)
* Fix adding gauges server side Fixes #2419 (Chocohead)
jenkins-IC2_112-98
* Add variety to explosion sounds depending on type (Chocohead)
* Improve networking over enums (Chocohead)
* Fix pump not switching on whilst working (Chocohead)
* Add missing audio unload in the classic Canner (Chocohead)
* Add sound to the Iron Furnace (Chocohead)
* Fix the classic Canner and Cropmatron's GUIs (Chocohead)
* Prepare canning machine for sounds (Chocohead)
* Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
* Allow more flexibility with AudioManager (Chocohead)
* Switch AudioManager#playOnce to be a more logical default (Chocohead)
jenkins-IC2_112-97
* Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
* Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
jenkins-IC2_112-96
* Protect against 0-sized inventories just in case. (Player)
jenkins-IC2_112-95
* Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
jenkins-IC2_112-94
* Add slag to OreDict. (Aroma1997)
* Made Uranium processing a bit more Factorio-like. (Aroma1997)
jenkins-IC2_112
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