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AnimationRenderTarget完成した!
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#coding: UTF-8 | |
require 'dxruby' | |
module DXRuby | |
def self.image?(v) | |
Image === v || RenderTarget === v | |
end | |
module Animation | |
attr_reader :bgimages, :index | |
@@array_of_animation_render_target = [] | |
def self.update | |
Sprite.update(@@array_of_animation_render_target) | |
end | |
Window.after_call[:update_array_of_animation_render_target] = self.method(:update) | |
def initialize(width, height, bgimages, bgcolor=[0,0,0,0], interval: 1, index: 0, step: 1) | |
super(width, height, bgcolor) | |
@bgimages = bgimages.dup.keep_if{|x| DXRuby.image?(x)} | |
@count = @interval = interval | |
@index = index | |
indexCheck | |
@step = step | |
@@array_of_animation_render_target << self | |
end | |
def update | |
@count -= 1 | |
if @count < 0 | |
@index += @step | |
indexCheck | |
@count = @interval | |
end | |
unless @bgimages.empty? | |
self.draw(0,0,@bgimages[@index],-10000) | |
end | |
super | |
end | |
def vanish | |
super | |
@@array_of_animation_render_target.delete(self) | |
end | |
def index=(v) | |
@index = v | |
indexCheck | |
@index | |
end | |
def bgimages=(v) | |
@bgimages = v.dup.keep_if{|x| DXRuby.image?(x)} | |
end | |
private | |
def indexCheck | |
@index = @index.to_i #整数にする | |
while @index < 0 #小さすぎる間は | |
if @bgimages.empty? | |
@index = 0 | |
else | |
@index += @bgimages.size | |
end | |
end | |
while @index >= @bgimages.size #大きすぎる間は | |
if @bgimages.empty? | |
@index = 0 | |
else | |
@index -= @bgimages.size | |
end | |
end | |
end | |
end | |
class AnimationRenderTarget < RenderTarget | |
include Animation | |
end | |
ART = AnimationRenderTarget | |
end | |
font = Font.new(32) | |
arr = Array.new(10){|i| Image.new(32, 32).drawFont(8,0,i.to_s,font)} | |
art = ART.new(32,32,arr,interval:15) | |
Window.loop do | |
art.draw(0,0,Image.new(1,1,C_WHITE)) | |
Window.draw(0,0,art) | |
end |
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