Based off of: http://docs.sequelizejs.com/en/1.7.0/articles/express/
Create and initialize your a directory for your Express application.
$ mkdir sequelize-demoBased off of: http://docs.sequelizejs.com/en/1.7.0/articles/express/
Create and initialize your a directory for your Express application.
$ mkdir sequelize-demo| name: Test | |
| on: | |
| push: | |
| branches: | |
| - main | |
| - features/** | |
| - dependabot/** | |
| pull_request: | |
| branches: |
| # This file is: ~/.ssh/config | |
| # You may have other (non-CodeCommit) SSH credentials stored in this | |
| # config file β in addition to the CodeCommit settings shown below. | |
| # NOTE: Make sure to run [ chmod 600 ~/.ssh/config ] after creating this file! | |
| # Credentials for Account1 | |
| Host awscc-account1 # 'awscc-account1' is a name you pick | |
| Hostname git-codecommit.us-east-1.amazonaws.com # This points to CodeCommit in the 'US East' region |
| // Filename: HttpServer.cs | |
| // Author: Benjamin N. Summerton <define-private-public> | |
| // License: Unlicense (http://unlicense.org/) | |
| using System; | |
| using System.IO; | |
| using System.Text; | |
| using System.Net; | |
| using System.Threading.Tasks; |
| string url = "https://myurl.com"; | |
| string client_id = "client_id"; | |
| string client_secret = "client_secret"; | |
| //request token | |
| var restclient = new RestClient(url); | |
| RestRequest request = new RestRequest("request/oauth") {Method = Method.POST}; | |
| request.AddHeader("Accept", "application/json"); | |
| request.AddHeader("Content-Type", "application/x-www-form-urlencoded"); | |
| request.AddParameter("client_id", client_id); | |
| request.AddParameter("client_secret", client_secret); |
People
:bowtie: |
π :smile: |
π :laughing: |
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π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
| for (var i = 0; i < 50; i++) { | |
| var forward = new game.THREE.Vector3(0,0, -game.cubeSize * i) | |
| var block = position.clone().addSelf(forward) | |
| game.createBlock(block, 1) | |
| } |