Based off of: http://docs.sequelizejs.com/en/1.7.0/articles/express/
Create and initialize your a directory for your Express application.
$ mkdir sequelize-demo
Based off of: http://docs.sequelizejs.com/en/1.7.0/articles/express/
Create and initialize your a directory for your Express application.
$ mkdir sequelize-demo
name: Test | |
on: | |
push: | |
branches: | |
- main | |
- features/** | |
- dependabot/** | |
pull_request: | |
branches: |
# This file is: ~/.ssh/config | |
# You may have other (non-CodeCommit) SSH credentials stored in this | |
# config file β in addition to the CodeCommit settings shown below. | |
# NOTE: Make sure to run [ chmod 600 ~/.ssh/config ] after creating this file! | |
# Credentials for Account1 | |
Host awscc-account1 # 'awscc-account1' is a name you pick | |
Hostname git-codecommit.us-east-1.amazonaws.com # This points to CodeCommit in the 'US East' region |
// Filename: HttpServer.cs | |
// Author: Benjamin N. Summerton <define-private-public> | |
// License: Unlicense (http://unlicense.org/) | |
using System; | |
using System.IO; | |
using System.Text; | |
using System.Net; | |
using System.Threading.Tasks; |
string url = "https://myurl.com"; | |
string client_id = "client_id"; | |
string client_secret = "client_secret"; | |
//request token | |
var restclient = new RestClient(url); | |
RestRequest request = new RestRequest("request/oauth") {Method = Method.POST}; | |
request.AddHeader("Accept", "application/json"); | |
request.AddHeader("Content-Type", "application/x-www-form-urlencoded"); | |
request.AddParameter("client_id", client_id); | |
request.AddParameter("client_secret", client_secret); |
People
![]() :bowtie: |
π :smile: |
π :laughing: |
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π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
for (var i = 0; i < 50; i++) { | |
var forward = new game.THREE.Vector3(0,0, -game.cubeSize * i) | |
var block = position.clone().addSelf(forward) | |
game.createBlock(block, 1) | |
} |