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C# References to V-Rising DLLs for BepInEx Modding
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<!-- Add this first line to the <Property Group> and change the value of the path to where your installed game is --> | |
<UnhollowedDllPath>C:\Steam\steamapps\common\VRising\BepInEx\unhollowed</UnhollowedDllPath> | |
<ItemGroup> | |
<Reference Include="com.stunlock.console"> | |
<HintPath>$(UnhollowedDllPath)\com.stunlock.console.dll</HintPath> | |
</Reference> | |
<Reference Include="com.stunlock.metrics"> | |
<HintPath>$(UnhollowedDllPath)\com.stunlock.metrics.dll</HintPath> | |
</Reference> | |
<Reference Include="com.stunlock.network.lidgren"> | |
<HintPath>$(UnhollowedDllPath)\com.stunlock.network.lidgren.dll</HintPath> | |
</Reference> | |
<Reference Include="com.stunlock.network.steam"> | |
<HintPath>$(UnhollowedDllPath)\com.stunlock.network.steam.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppMono.Security"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppMono.Security.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Configuration"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Configuration.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Core"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Core.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Data"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Data.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Numerics"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Numerics.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Runtime.Serialization"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Runtime.Serialization.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Xml"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Xml.dll</HintPath> | |
</Reference> | |
<Reference Include="Il2CppSystem.Xml.Linq"> | |
<HintPath>$(UnhollowedDllPath)\Il2CppSystem.Xml.Linq.dll</HintPath> | |
</Reference> | |
<Reference Include="Lidgren.Network"> | |
<HintPath>$(UnhollowedDllPath)\Lidgren.Network.dll</HintPath> | |
</Reference> | |
<Reference Include="MagicaCloth"> | |
<HintPath>$(UnhollowedDllPath)\MagicaCloth.dll</HintPath> | |
</Reference> | |
<Reference Include="Malee.ReorderableList"> | |
<HintPath>$(UnhollowedDllPath)\Malee.ReorderableList.dll</HintPath> | |
</Reference> | |
<Reference Include="Newtonsoft.Json"> | |
<HintPath>$(UnhollowedDllPath)\Newtonsoft.Json.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Behaviours"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Behaviours.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Camera"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Camera.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.CastleBuilding.Systems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.CastleBuilding.Systems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Conversion"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Conversion.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Gameplay.Scripting"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Gameplay.Scripting.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Gameplay.Systems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Gameplay.Systems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.GeneratedNetCode"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.GeneratedNetCode.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Misc.Systems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Misc.Systems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Pathfinding"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Pathfinding.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Presentation.Systems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Presentation.Systems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Roofs"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Roofs.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.ScriptableSystems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.ScriptableSystems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Shared"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Shared.dll</HintPath> | |
</Reference> | |
<Reference Include="IL2Cppmscorlib"> | |
<HintPath>$(UnhollowedDllPath)\Il2Cppmscorlib.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.dll</HintPath> | |
</Reference> | |
<Reference Include="com.stunlock.network"> | |
<HintPath>$(UnhollowedDllPath)\com.stunlock.network.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Shared.Systems"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Shared.Systems.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.Terrain"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.Terrain.dll</HintPath> | |
</Reference> | |
<Reference Include="RootMotion"> | |
<HintPath>$(UnhollowedDllPath)\RootMotion.dll</HintPath> | |
</Reference> | |
<Reference Include="Sequencer"> | |
<HintPath>$(UnhollowedDllPath)\Sequencer.dll</HintPath> | |
</Reference> | |
<Reference Include="Stunlock.Fmod"> | |
<HintPath>$(UnhollowedDllPath)\Stunlock.Fmod.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Burst"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Burst.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Burst.Unsafe"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Burst.Unsafe.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Collections"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Collections.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Collections.LowLevel.ILSupport"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Collections.LowLevel.ILSupport.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Deformations"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Deformations.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Entities"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Entities.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.HUD"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.HUD.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Entities.Hybrid"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Entities.Hybrid.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Jobs"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Jobs.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Mathematics"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Mathematics.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Mathematics.Extensions"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Mathematics.Extensions.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Mathematics.Extensions.Hybrid"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Mathematics.Extensions.Hybrid.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Physics"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Physics.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Physics.Hybrid"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Physics.Hybrid.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Properties"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Properties.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Rendering.Hybrid"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Rendering.Hybrid.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.RenderPipelines.Core.Runtime"> | |
<HintPath>$(UnhollowedDllPath)\Unity.RenderPipelines.Core.Runtime.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.RenderPipelines.HighDefinition.Config.Runtime"> | |
<HintPath>$(UnhollowedDllPath)\Unity.RenderPipelines.HighDefinition.Config.Runtime.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> | |
<HintPath>$(UnhollowedDllPath)\Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Scenes"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Scenes.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Serialization"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Serialization.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Analytics"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Analytics.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Configuration"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Configuration.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Device"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Device.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Environments"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Environments.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Environments.Internal"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Environments.Internal.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Internal"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Internal.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Registration"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Registration.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Scheduler"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Scheduler.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Telemetry"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Telemetry.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Services.Core.Threading"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Services.Core.Threading.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.TextMeshPro"> | |
<HintPath>$(UnhollowedDllPath)\Unity.TextMeshPro.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Transforms"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Transforms.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.Transforms.Hybrid"> | |
<HintPath>$(UnhollowedDllPath)\Unity.Transforms.Hybrid.dll</HintPath> | |
</Reference> | |
<Reference Include="Unity.VisualEffectGraph.Runtime"> | |
<HintPath>$(UnhollowedDllPath)\Unity.VisualEffectGraph.Runtime.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AccessibilityModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AccessibilityModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AIModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AIModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AndroidJNIModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AndroidJNIModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AnimationModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AnimationModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ARModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ARModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AssetBundleModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AssetBundleModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.AudioModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.AudioModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ClothModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ClothModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ClusterInputModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ClusterInputModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ClusterRendererModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ClusterRendererModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.CoreModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.CoreModule.dll</HintPath> | |
</Reference> | |
<Reference Include="ProjectM.CodeGeneration"> | |
<HintPath>$(UnhollowedDllPath)\ProjectM.CodeGeneration.dll</HintPath> | |
</Reference> | |
<Reference Include="Stunlock.Core"> | |
<HintPath>$(UnhollowedDllPath)\Stunlock.Core.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.CrashReportingModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.CrashReportingModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.DirectorModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.DirectorModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.DSPGraphModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.DSPGraphModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.GameCenterModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.GameCenterModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.GIModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.GIModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.GridModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.GridModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.HotReloadModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.HotReloadModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ImageConversionModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ImageConversionModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.IMGUIModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.IMGUIModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.InputLegacyModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.InputLegacyModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.InputModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.InputModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.JSONSerializeModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.JSONSerializeModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.LocalizationModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.LocalizationModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ParticleSystemModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ParticleSystemModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.PerformanceReportingModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.PerformanceReportingModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.Physics2DModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.Physics2DModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.PhysicsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.PhysicsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ProfilerModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ProfilerModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.ScreenCaptureModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.ScreenCaptureModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.SharedInternalsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.SharedInternalsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.SpriteMaskModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.SpriteMaskModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.SpriteShapeModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.SpriteShapeModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.StreamingModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.StreamingModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.SubstanceModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.SubstanceModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.SubsystemsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.SubsystemsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TerrainModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TerrainModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TerrainPhysicsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TerrainPhysicsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TextCoreModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TextCoreModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TextRenderingModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TextRenderingModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TilemapModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TilemapModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.TLSModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.TLSModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UI"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UI.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UIElementsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UIElementsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UIElementsNativeModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UIElementsNativeModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UIModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UIModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UmbraModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UmbraModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UNETModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UNETModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityAnalyticsModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityAnalyticsModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityConnectModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityConnectModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityCurlModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityCurlModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityTestProtocolModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityTestProtocolModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityWebRequestModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityWebRequestModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.VehiclesModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.VehiclesModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.VFXModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.VFXModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.VideoModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.VideoModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.VirtualTexturingModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.VirtualTexturingModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.VRModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.VRModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.WindModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.WindModule.dll</HintPath> | |
</Reference> | |
<Reference Include="UnityEngine.XRModule"> | |
<HintPath>$(UnhollowedDllPath)\UnityEngine.XRModule.dll</HintPath> | |
</Reference> | |
<Reference Include="VivoxUnity"> | |
<HintPath>$(UnhollowedDllPath)\VivoxUnity.dll</HintPath> | |
</Reference> | |
</ItemGroup> |
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