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火焰!
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| // 請下載空白作業 4 檔開始。 | |
| PImage[] flames = new PImage[5]; | |
| int[] flameFrameCount = new int[5]; // 這個火焰經過幾次系統影格了 -> 被 draw 了幾次 -> 便可透過 frameRate 來轉換成畫了幾秒。 | |
| int[] flameX = new int[5] ; | |
| int[] flameY = new int[5] ; | |
| int boomIndex = 0 ; // 現在要用哪一來儲存爆炸狀態 -> 同時也代表,我要去用 array 的第幾格存。 | |
| int yourFrameRate ; | |
| void setup() { | |
| size(300, 300); | |
| frameRate(yourFrameRate); // 每秒會 draw 幾次 | |
| for (int i = 0; i < 5; i++) { | |
| flames[i] = loadImage("img/flame" + (i+1) +".png"); | |
| } | |
| for (int i = 0 ; i < flameFrameCount.length ; i++){ | |
| flameFrameCount[i] = 9999 ; | |
| } | |
| } | |
| void draw () { | |
| background(0); // 把畫面清空 | |
| for (int i = 0; i < 5 ; i++) { // 畫火焰 | |
| flameFrameCount[i] ++ ; | |
| int flameFrame = floor ( flameFrameCount[i] / (yourFrameRate/5) ) ; // 這個火焰的 影格 要播哪一張火焰圖 | |
| if ( flameFrame < 5) { | |
| image(flames[flameFrame ], flameX[i], flameY[i]); | |
| } | |
| } | |
| } | |
| void mouseClicked () { | |
| //flameFrame = 0 ; | |
| flameFrameCount[ boomIndex ] = 0; | |
| flameX [ boomIndex ] = mouseX ; | |
| flameY [ boomIndex ] = mouseY ; | |
| boomIndex ++ ; | |
| boomIndex %= 5 ; | |
| } |
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幾個滿重要的點:等問卷發完會公開。
flameFrameCount / int(frameRate) 代表火焰已經經過幾秒了