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Ragzouken / readme.txt
Created February 20, 2014 15:55 — forked from anonymous/readme.txt
chaos wizard ii: spellcrafter source
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Ragzouken
Ragzouken / readme.txt
Last active March 17, 2018 06:57 — forked from anonymous/readme.txt
cute train source
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Ragzouken
Ragzouken / readme.txt
Last active August 29, 2015 13:56 — forked from anonymous/readme.txt
chaos wizard source
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Ragzouken
Ragzouken / script.txt
Created May 29, 2014 14:27
puzzelscript bug?
========
OBJECTS
========
MoveUp
white
Background
black
@Ragzouken
Ragzouken / readme.txt
Last active August 29, 2015 14:01 — forked from anonymous/readme.txt
http://www.puzzlescript.net/play.html?p=5f8b385fc4cd16c8139f
@Ragzouken
Ragzouken / gist:764e9a32436132497746
Created January 20, 2015 14:48
ScriptableObjectSingleton
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public abstract class ScriptableObjectSingleton<T> : ScriptableObject where T : ScriptableObject
{
private static T _instance;
public static T instance
{
@Ragzouken
Ragzouken / gist:1beeb2c4bc005a89042f
Last active August 29, 2015 14:14
RectTransform stuff
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public static class RectTransformBound
{
public static void Bound(this RectTransform bounder,
RectTransform bounded)
{
@Ragzouken
Ragzouken / Gist.cs
Last active December 8, 2021 21:32
simple gist thing for unity/c#
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Text;
namespace MakeGist
{
public class Gist
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:992:13
stackTrace@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:1009:22
abort@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:3340875:25
b132@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:3336951:60
__ZN16VirtFuncInvoker1IP2t4P3t10E6InvokeEP10MethodInfoPvS3_ [void undefined<undefined?n?>?o? VirtFuncInvoker1<t10?**, undefined?6?>?k()]@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:2459685:8
__Z4m310P3t87P10MethodInfo [m310(MethodInfo?**)]@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/kooltool.js:2461187:10
__Z18RuntimeInvoker_t40P10MethodInfoPvPS1_ [RuntimeInvoker_t40?1(void**, undefined?S?*)]@file:///C:/Users/ragzouken/Documents/BUILDS/kooltool/Release/k
@Ragzouken
Ragzouken / SynthTest.cs
Created May 12, 2015 20:17
sick tunes factory
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SynthTest : MonoBehaviour
{
[Range(-8, 8)]
public int c = 0;
public float beat = 0.2f;