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# grave | |
Graveyard Disposal - Recreational Swamp Decapitation | |
Compelling the Corpse - Chaotic Spheres of Dissonant Death | |
Cryptscream - Open the Tombs | |
Crematorium Winds - Dark, Dank, Death | |
Vile Delirium - Day of the Grave | |
Grim Fortress - Grim Fortress of the Fallen | |
Cryptfucker - Destroying the Fascist Worm | |
Gloomlair - Entomb the Living | |
Graveyard Rites - Night of the Skull |
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server { | |
listen 80; | |
return 301 https://$host$request_uri; | |
} | |
server { | |
include /etc/nginx/mime.types; | |
listen 443 ssl; | |
server_name tinybird.zone; |
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import { parse } from "https://deno.land/std/flags/mod.ts"; | |
import { expandGlob } from "https://deno.land/std/fs/expand_glob.ts"; | |
import { relative, join } from "https://deno.land/std/path/mod.ts"; | |
async function run() { | |
const args = parse(Deno.args, { default: { root: ".", sub: "", "dry-run": false }}); | |
const token = args.token || await Deno.readTextFile("key.txt"); | |
const glob = args._[0] as string; | |
const root = args.root.toString(); |
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Write your game's title here | |
# BITSY VERSION 6.4 | |
! ROOM_FORMAT 1 | |
PAL 0 | |
71,44,1 | |
216,169,73 | |
255,227,77 |
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1) i'm inconsistent about whether i choose to allow comments on my games or not. a lot of my games are trying to have a certain atmosphere of sombreness or gravity that seems is at odds with having a list of gushing comments directly in eyesight before you even play the game. on the other hand i like to receive nice comments, and i know people like to give them, and also see what others are saying. i wish i could have the comments be a seperate page you have to click through to | |
2) if people get stuck or aren't sure if they got to an ending, it's good that they can comment that so i can write a response for everyone who might have that same confusion (shoal had an exit that wasn't so easy to read as an exit). however, when i post my game, it's done: so i'm not looking suggestions on how to improve it. i think the bitsy community are better than the wider public at appreciating the game for what it is and what it is trying to be--i'm not interested in commenters were uncomfortable because they had their expect |
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{"uuid":"6d6bb263-f618-472a-a989-71fa3410657f","name":"flicksy demo","flicksyVersion":"alpha-1","drawings":[{"uuid":"7ad58372-7ca9-432d-858e-4ccae694fdd5","name":"candle","size":[48,64],"data":{"_type":"Uint8ClampedArray","data":"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP70R/8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/vRH//70R//+9Ef/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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# BITSY VERSION 4.8 | |
! ROOM_FORMAT 1 | |
PAL 0 | |
82,66,56 | |
183,157,129 | |
210,129,176 |
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import pygame | |
from time import sleep | |
import random | |
import urllib2 | |
# CONFIG # | |
SCREEN = (480, 272) | |
ALIGN = "LEFT" # "CENTER" "RIGHT" | |
ROTATE = 1 # 1 2 3 |
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start | |
= title:line "\n"+ sections:section* | |
{ | |
return { | |
title: title, | |
sections: sections.filter(s => s != undefined), | |
}; | |
} | |
line |
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game | attention | size | solidity | two words | |
---|---|---|---|---|---|
chaos wizard iii | right now | medium | thorough sketch | mana-trapper, roguelike | |
cyberdekay | background | medium | polished, room for expansion | corruption, map-manipulation | |
cyberdekay ii | soon | large | sketch | inevitable-death, map-manipulation | |
soundscape ii | soon | large | thorough sketch, partially implemented | navigation audiogame | |
pastel | soon | medium | mechanics implemented, more design required | seapunk dexterity-platformer | |
channel hopping | soon | small | implemented, room for expansion | audiovisual, glitch | |
innerspace | one day | large | sketch | reflective, exploration | |
climb | one day | medium? | sketch, proof of concept implementation | cylindrical platformer | |
ramjet | one day | medium | sketch | ikaruga-like, rails |
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