Created
July 9, 2020 21:31
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Ball_trapeze_gif_loop.py
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w, h = 1000, 800 | |
class Ball(object): | |
def __init__(self,_id, _x, _y, _vx=0, _vy=0, _dir='UP'): | |
self.x, self.y = _x, _y | |
self.vx, self.vy = _vx, _vy | |
self.id = _id | |
self.dir = _dir #'UP', 'DOWN', "RIGHT", "LEFT" | |
self.av = 0 | |
self.color = random(255) | |
def move(self): | |
if self.dir=='UP': | |
if self.y > ymin: | |
self.y -= self.vy | |
else: | |
self.dir = 'ARC_12_to_3' | |
self.av = PI | |
elif self.dir=='DOWN': | |
if self.y < ymax: | |
self.y += self.vy | |
else: | |
self.dir = 'ARC_6_to_9' | |
self.av = 0 | |
elif self.dir=='RIGHT': | |
if self.x < xmax: | |
self.x += self.vx | |
else: | |
self.dir = 'ARC_3_to_6' | |
self.av = 3*PI/2 | |
elif self.dir=='LEFT': | |
if self.x > xmin: | |
self.x -= self.vx | |
else: | |
self.dir = 'ARC_9_to_12' | |
self.av = 0 | |
def display(self): | |
if self.dir == 'ARC_12_to_3': | |
self.av += theta | |
if self.av < 3*PI/2: | |
pushMatrix() | |
translate(xs, ye) | |
rotate(self.av) | |
fill(self.color) | |
ellipse(0, radius, 20, 20) | |
popMatrix() | |
else: | |
self.dir = 'LEFT' | |
self.x = xmax | |
self.y = ye | |
self.av = PI/2 | |
elif self.dir == 'ARC_9_to_12': | |
self.av += theta | |
if self.av < PI/2: | |
pushMatrix() | |
translate(xe, ye) | |
rotate(self.av) | |
fill(self.color) | |
ellipse(-1*radius, 0, 20, 20) | |
popMatrix() | |
else: | |
self.dir = 'DOWN' | |
self.x = xe | |
self.y = ymin | |
elif self.dir == 'ARC_6_to_9': | |
self.av += theta | |
if self.av < PI/2: | |
pushMatrix() | |
translate(xe, ys) | |
rotate(self.av) | |
fill(self.color) | |
ellipse(0, radius, 20, 20) | |
popMatrix() | |
else: | |
self.dir = 'RIGHT' | |
self.x = xmin | |
self.y = ys | |
elif self.dir == 'ARC_3_to_6': | |
self.av += theta | |
if self.av < TWO_PI: | |
pushMatrix() | |
translate(xs, ys) | |
rotate(self.av) | |
fill(self.color) | |
ellipse(0, radius, 20, 20) | |
popMatrix() | |
else: | |
self.dir = 'UP' | |
self.x = xs | |
self.y = ymax | |
else: # Linear motion | |
fill(self.color) | |
ellipse(self.x, self.y, 20,20) | |
sqside = 400 | |
num_balls = 4 | |
vx, vy = 1, 1 | |
xs = w/2-sqside/2 | |
ys = h/2-sqside/2 | |
ye = ys+sqside | |
xe = xs+sqside | |
ibd = sqside/(num_balls+1) | |
xmin = xs+ibd | |
ymin = ys+ibd | |
xmax = xs+ibd*num_balls | |
ymax = ys+ibd*num_balls | |
radius = sqside - ibd | |
theta = PI/2 * vx / ibd | |
balls = [] | |
for x in range(num_balls): | |
balls.append(Ball(x, xmin + x*ibd,ys, vx,vy, 'RIGHT')) | |
balls.append(Ball(x, xmin + x*ibd,ye, vx,vy, 'LEFT')) | |
balls.append(Ball(x, xs, ymin +x*ibd, vx,vy, 'UP')) | |
balls.append(Ball(x, xe, ymin +x*ibd, vx,vy, 'DOWN')) | |
def setup(): | |
size(w,h) | |
background(127) | |
smooth() | |
def draw(): | |
global balls, active_balls, a | |
background(127) | |
strokeWeight(2) | |
noFill() | |
stroke(255) | |
square(xs,ys,sqside) | |
#noStroke() | |
for b in balls: | |
b.move() | |
b.display() | |
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