Created
March 11, 2023 18:50
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Arc (Puzzlescript Plus Script)
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Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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title Arc | |
author Rampoina | |
(#NOTE: Comment this line before trying to create or edit any levels. It'll make things much easier.) | |
(run_rules_on_level_start) | |
realtime_interval 0.1 | |
norepeat_action | |
======== | |
OBJECTS | |
======== | |
Background | |
Black | |
Wall | |
DarkGray | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
LaserU | |
LightBlue Red Gray White | |
2.1.2 | |
2.1.2 | |
22222 | |
22222 | |
.2.2. | |
LaserD | |
LightBlue Red Gray White | |
.2.2. | |
22222 | |
22222 | |
2.1.2 | |
2.1.2 | |
LaserL | |
LightBlue Red Gray White | |
2222. | |
..222 | |
1122. | |
..222 | |
2222. | |
LaserR | |
LightBlue Red Gray White | |
.2222 | |
222.. | |
.2211 | |
222.. | |
.2222 | |
BeamU | |
red | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
BeamD | |
red | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
BeamL | |
red | |
..... | |
..... | |
00000 | |
..... | |
..... | |
BeamR | |
red | |
..... | |
..... | |
00000 | |
..... | |
..... | |
StableBeamU | |
red | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
StableBeamD | |
red | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
StableBeamL | |
red | |
..... | |
..... | |
000.. | |
..... | |
..... | |
StableBeamR | |
red | |
..... | |
..... | |
..000 | |
..... | |
..... | |
RestBeamR | |
red | |
..... | |
..... | |
000.. | |
..... | |
..... | |
RestBeamL | |
red | |
..... | |
..... | |
..000 | |
..... | |
..... | |
RestBeamD | |
red | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
RestBeamU | |
red | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
MirrorR | |
DarkGray Lightblue | |
....1 | |
...1. | |
..1.. | |
.1... | |
1.... | |
MirrorL | |
DarkGray lightblue | |
1.... | |
.1... | |
..1.. | |
...1. | |
....1 | |
GoalOff | |
gray | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
GoalOn | |
yellow | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Player | |
Gray | |
0.... | |
.0... | |
..0.. | |
.0.0. | |
0...0 | |
Crate | |
Brown | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
======= | |
LEGEND | |
======= | |
(Map tiles) | |
. = Background | |
# = Wall | |
@ = Player | |
$ = Crate | |
u = LaserU | |
d = LaserD | |
l = LaserL | |
r = LaserR | |
\ = MirrorL | |
/ = MirrorR | |
o = GoalOff | |
Laser = LaserU or LaserD or LaserL or LaserR | |
Mirror = MirrorL or MirrorR | |
StableBeams = StableBeamU or StableBeamL or StableBeamD or StableBeamR | |
RestBeams = RestBeamU or RestBeamL or RestBeamD or RestBeamR | |
Beams = RestBeams or StableBeams or BeamU or BeamD or BeamL or BeamR | |
Goal = GoalOn or GoalOff | |
LightU = LaserU or BeamU or StableBeamU | |
LightD = LaserD or BeamD or StableBeamD | |
LightL = LaserL or BeamL or StableBeamL | |
LightR = LaserR or BeamR or StableBeamR | |
Opaque = Wall or Crate or Player or Mirror or Goal or Laser | |
======= | |
SOUNDS | |
======= | |
(Crate MOVE 36772507) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
BeamU | |
BeamD | |
BeamL | |
BeamR | |
RestBeamR | |
RestBeamL | |
RestBeamU | |
RestBeamD | |
StableBeamU | |
StableBeamD | |
StableBeamL | |
StableBeamR | |
Player, Wall, Crate, Mirror, Goal, Laser | |
====== | |
RULES | |
====== | |
[ > Player | Mirror ] -> [ > Player | > Mirror ] | |
[Beams] -> [] | |
startLoop | |
(Propagate beams) | |
late Up [LightU | no Opaque] -> [LightU | BeamU] | |
late Down [LightD | no Opaque] -> [LightD | BeamD] | |
late Left [LightL | no Opaque] -> [LightL | BeamL] | |
late Right [LightR | no Opaque] -> [LightR | BeamR] | |
late Up [LightU | GoalOff] -> [LightU | GoalOn] | |
late Down [LightD | GoalOff] -> [LightD | GoalOn] | |
late Left [LightL | GoalOff] -> [LightL | GoalOn] | |
late Right [LightR | GoalOff] -> [LightR | GoalOn] | |
late Right [LightR | MirrorR ] -> [ LightR | RestBeamR MirrorR StableBeamU ] | |
late Right [LightR | MirrorL ] -> [ LightR | RestBeamR MirrorL StableBeamD ] | |
late Left [LightL | MirrorR ] -> [ LightL | RestBeamL MirrorR StableBeamD ] | |
late Left [LightL | MirrorL ] -> [ LightL | RestBeamL MirrorL StableBeamU ] | |
late Up [LightU | MirrorR ] -> [ LightU | RestBeamU MirrorR StableBeamR ] | |
late Up [LightU | MirrorL ] -> [ LightU | RestBeamU MirrorL StableBeamL ] | |
late Down [LightD | MirrorR ] -> [ LightD | RestBeamD MirrorR StableBeamL ] | |
late Down [LightD | MirrorL ] -> [ LightD | RestBeamD MirrorL StableBeamR ] | |
endLoop | |
============== | |
WINCONDITIONS | |
============== | |
No GoalOff | |
======= | |
LEVELS | |
======= | |
message "Level 1" | |
############## | |
#............# | |
#...######o..# | |
#............# | |
#............# | |
#..r.../.....# | |
#..#...@.....# | |
############## | |
message "Level 2" | |
############## | |
#............# | |
#..r../......# | |
#......@.....# | |
#............# | |
#..o..\......# | |
#............# | |
############## | |
message "Level 3" | |
############### | |
#.#.......o...# | |
#.d..../.####.# | |
#..#/..#.\....# | |
#..#...##.....# | |
#..#\..@../...# | |
#...####.##./.# | |
#.......\.....# | |
############### | |
message "Level 4" | |
########################## | |
#........................# | |
#............/[email protected]./..# | |
#.....................\..# | |
#.....#..................# | |
#..\.####......##........# | |
#.###.##.##...#...#......# | |
#.........#...#..##.#....# | |
#..........##.......#....# | |
#............#....##o....# | |
##.......................# | |
########################## | |
message "Level 5" | |
############### | |
#............o# | |
#...../.......# | |
#[email protected]# | |
#.../...\.....# | |
#o............# | |
############### | |
message "Level 6" | |
############### | |
#.............# | |
#....\\\\\....# | |
#o#.........#o# | |
#[email protected]# | |
#r...........l# | |
#o#../////..#o# | |
#.............# | |
#.............# | |
############### |
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