Created
October 7, 2021 14:07
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Python random sketcher
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z1 = 750 | |
z2 = 500 | |
ai = [z1,z2] | |
ai2 = [z1,z2] | |
a = [10,10,10] | |
a2 = [10,10,10] | |
def setup(): | |
size(1000,1000) | |
background(0) | |
stroke(a[0],a[1],a[2]) | |
def randomSketch1(): | |
global ai | |
global a | |
x = int(random(-2,2))*16 # randomly selects a new direction for the walker to move to | |
y = int(random(-2,2))*16 | |
x1 = ai[len(ai)-2]+x | |
y1 = ai[len(ai)-1]+y | |
if x1 < 0 or x1 > width or x1 < 0 or x1 > height: # checks if the walker hits an edge | |
a[int(random(-1,3))] += 30 # changes the color | |
ai = [z1,z1] | |
x1 = z1 | |
y1 = z1 | |
else: | |
if x1 < 0: | |
x1 = 0 | |
if x1 > width: | |
x1 = width | |
if y1 < 0: | |
y1 = 0 | |
if y1 > height: | |
y1 = height | |
stroke(a[0],a[1],a[2]) | |
line(ai[len(ai)-2],ai[len(ai)-1],x1,y1) # draws the line | |
ai.append(x1) | |
ai.append(y1) | |
def randomSketch2(): | |
global ai2 | |
global a2 | |
x = int(random(-2,2))*16 | |
y = int(random(-2,2))*16 | |
x1 = ai2[len(ai2)-2]+x | |
y1 = ai2[len(ai2)-1]+y | |
if x1 < 0 or x1 > width or x1 < 0 or x1 > height: | |
a2[int(random(-1,3))] += 30 | |
ai2 = [z2,z2] | |
x1 = z2 | |
y1 = z2 | |
else: | |
if x1 < 0: | |
x1 = 0 | |
if x1 > width: | |
x1 = width | |
if y1 < 0: | |
y1 = 0 | |
if y1 > height: | |
y1 = height | |
stroke(a2[0],a2[1],a2[2]) | |
line(ai2[len(ai2)-2],ai2[len(ai2)-1],x1,y1) | |
ai2.append(x1) | |
ai2.append(y1) | |
def draw(): | |
if a[0] >= 250 or a[1] > 250 or a[2] > 250: # resets the color to black if it hits white | |
a[0] = 0 | |
a[1] = 0 | |
a[2] = 0 | |
if a2[0] >= 250 or a2[1] > 250 or a2[2] > 250: | |
a2[0] = 0 | |
a2[1] = 0 | |
a2[2] = 0 | |
randomSketch1() | |
randomSketch2() | |
print(a[0],a[1],a[2]," ",a2[0],a2[1],a2[2]) | |
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