Starter:
- Battlefield/Miiverse
- Final Destination
- Town and City
- Lylat Cruise
- Smashville
- Duck Hunt Stage
- Pilotwings
Counterpick:
- Halberd (Brawl)
- Kongo Jungle
- Delfino Plaza
- Omega Mode
- Skyloft
- Castle Siege
Banned:
| Stage | Reasoning |
|---|---|
| Big Battlefield | Too big. Can be campy. |
| Mario Galaxy | Center of gravity is towards the middle. Messed up physics. |
| Mushroom Kingdom U | Stage transformations give stage hazards that freeze and interrupt gameplay |
| Mario Circuit (Brawl) | Walk offs and stage hazards that disrupt gameplay |
| Luigi's Mansion | Strange walls, circle camping possibility. |
| Woolly World | Stage transformations make it hard to employ movement. |
| Yoshi's Island (Melee) | Terrible stage design all around. |
| Jungle Hijinxs | Stage interrupts gameplay by requiring to switch planes. |
| 75m | Massive stage. |
| Gamer | The mother attacks with high damage and knockback. |
| Temple | Massive stage. |
| Bridge of Eldin | Walk offs. Stage destruction is disruptive. |
| Pyrosphere | Ridley is too disruptive. |
| Norfair | Lava disrupts gameplay too much. |
| The Great Cave Offensive | Massive stage. Instant KOs. |
| Kalos Pokemon League | Too many stage hazards that disrupt gameplay. |
| Onett | No bottom platform. Walk offs. Stage hazards. Cave of Life. |
| Colosseum | Too wide. Walk offs. Promotes campy play. |
| Flat Zone 2 | Too small. |
| Palutena's Temple | Massive stage. |
| Skyworld | Wonky platforms make it hard to recover. |
| Garden of Hope | Too wide. Stage hazards disrupt gameplay. |
| Boxing Ring | Walk offs. Too wide. Possible to camp near top. Can also damage you. |
| Gaur Plain | Massive stage and wonky platform set up. |
| Pokemon Stadium 2 | Wind transformation is annoying. Conveyor belts as well. |
| Wrecking Crew | Massive stage. |
| Wuhu Island | Stage transformations involve walk offs and walls. |
| Windy Hill Zone | Bumpers can spike you down and are too close to the edge. |
| Wily Castle | Yellow Devil disrupts gameplay. |
| Pac-Land | Side scrolling stage. |
| Wii Fit Studio | No bottom blast zone. Walk offs. |
| Port Town Aero Drive | Stage hazards in one of the transformations has KO potential. |
| Flat Zone X | Stage hazards, strange layout, possibly smaller blast zones. |
| Orbital Gate Assault | Some of the stage transformations are too big and disruptive. |
| Mario Circuit Wii U | Ceilings, stage hazards, glitchy. |