Created
April 19, 2014 15:58
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| TODOS @ Sunday 20 April 2014 01:41 | | |
| 124 files scanned | | |
+ ---------------------------------------------------------------------------- + | |
## NOTE (4) | |
1. region_pager.hpp:53 don't change the sizes mid-program, it will cause issues | |
2. raster_font.cpp:43 This class can only take a raster font with 16*16 characters, and the | |
3. server_application.cpp:109 I might need to rearrange the init process so that lua & SQL can interact | |
4. server_application.cpp:300 assigning each field one-by-one so adding or moving a field doesn't break this code | |
## TODO (39) | |
1. base_scene.cpp:129 joystick/gamepad support | |
2. base_scene.hpp:62 joystick/gamepad support | |
3. in_world.cpp:122 sort the players and entities by Y position | |
4. in_world.cpp:487 make the region units official | |
5. bbox.hpp:29 This is supposed to interact with the vector | |
6. region_pager.cpp:55 revert this try/catch point | |
7. region_pager.hpp:50 delete? | |
8. network_packet.hpp:34 rename to serial packet | |
9. network_packet.hpp:81 version info | |
10. network_packet.hpp:83 player count | |
11. network_packet.hpp:84 map format | |
12. network_packet.hpp:88 login credentials | |
13. network_packet.hpp:99 should probably move these into the client info | |
14. network_packet.hpp:100 these might actually do better during the login system | |
15. base_scene.cpp:129 joystick/gamepad support | |
16. base_scene.hpp:62 joystick/gamepad support | |
17. editor_scene.cpp:99 skip the out-of-bounds regions | |
18. editor_scene.cpp:192 NEW | |
19. editor_scene.cpp:195 OPEN | |
20. editor_scene.cpp:198 SAVE | |
21. editor_scene.cpp:201 CLOSE | |
22. editor_scene.cpp:208 SET TILE | |
23. editor_scene.cpp:211 SET BRUSH | |
24. editor_scene.cpp:214 SCRIPT | |
25. server_application.cpp:41 flesh out this error if needed | |
26. server_application.cpp:106 config parameter | |
27. server_application.cpp:108 pass args to the generator & format as needed | |
28. server_application.cpp:135 remove this? | |
29. server_application.cpp:201 version info | |
30. server_application.cpp:203 player count | |
31. server_application.cpp:230 authenticate who is disconnecting/kicking | |
32. server_application.cpp:242 can this use DeletePlayer() instead? | |
33. server_application.cpp:264 compensate for large distances | |
34. server_application.cpp:270 map? | |
35. server_application.cpp:275 update this for the expanded PlayerEntry structure | |
36. server_application.cpp:333 remove this? | |
37. server_application.cpp:363 the server needs it's own movement system too | |
38. server_application.hpp:77 a function that sends to players in a certain proximity | |
39. server_application.hpp:90 I need to handle multiple map objects |
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