Created
June 3, 2013 18:25
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This is how I unit test.
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#include "image.hpp" | |
#include "sprite_sheet.hpp" | |
#include "raster_font.hpp" | |
#include "surface_manager.hpp" | |
#include "button.hpp" | |
#include "SDL/SDL.h" | |
#include <iostream> | |
#include <chrono> | |
using namespace std; | |
int main(int, char**) { | |
SDL_Init(0); | |
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF); | |
SurfaceManager surfaceMgr; | |
surfaceMgr.Load("player","elliot2.bmp"); | |
surfaceMgr.Load("font","pokemon_dark_font.bmp"); | |
surfaceMgr.Load("button","button.bmp"); | |
Image image(surfaceMgr["font"]); | |
SpriteSheet ssheet(surfaceMgr["player"], 32, 48); | |
RasterFont font(surfaceMgr["font"]); | |
Button button(300, 300, surfaceMgr["button"], surfaceMgr["font"], "button"); | |
ssheet.SetInterval(0.1); | |
typedef std::chrono::high_resolution_clock Clock; | |
Clock::time_point point = Clock::now(); | |
bool running = true; | |
while(running) { | |
SDL_Event event; | |
while (SDL_PollEvent(&event)) { | |
switch(event.type) { | |
case SDL_QUIT: | |
running = false; | |
break; | |
case SDL_MOUSEMOTION: | |
button.MouseMotion(event.motion); | |
break; | |
case SDL_MOUSEBUTTONDOWN: | |
button.MouseButtonDown(event.button); | |
break; | |
case SDL_MOUSEBUTTONUP: | |
button.MouseButtonUp(event.button); | |
break; | |
case SDL_KEYDOWN: | |
// | |
break; | |
case SDL_KEYUP: | |
// | |
break; | |
} | |
} | |
//update | |
ssheet.Update(double((Clock::now()-point).count()) / Clock::period::den); | |
point = Clock::now(); | |
//draw | |
SDL_FillRect(screen, 0, 0); | |
// image.DrawTo(screen, 0, 0); | |
font.DrawStringTo("hello world", screen, 100, 100); | |
ssheet.DrawTo(screen, 200, 200); | |
button.DrawTo(screen); | |
SDL_Flip(screen); | |
} | |
surfaceMgr.FreeAll(); | |
SDL_Quit(); | |
return 0; | |
} |
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