Created
October 13, 2013 04:06
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The slither algorithm, as outlined in this video: http://youtu.be/Gx5D09s5X6U
This is not a valid language, it's just a simple pseudocode outline.
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enum Turn: | |
left, right, straight | |
end | |
enum Direction: | |
north, south, east, west | |
end | |
class Segment: | |
Segment* next = null, | |
Turn turn, | |
Direction dir = north | |
int x = 0 | |
int y = 0 | |
end | |
--given the parent's direction and this one's turn, determine a new direction | |
Direction calcDirection(Direction d, Turn t): | |
switch(d): | |
north: | |
switch(t): | |
left: return west | |
right: return east | |
straight: return north | |
end | |
south: | |
switch(t): | |
left: return east | |
right: return west | |
straight: return south | |
end | |
east: | |
switch(t): | |
left: return south | |
right: return north | |
straight: return east | |
end | |
west: | |
switch(t): | |
left: return north | |
right: return south | |
straight: return west | |
end | |
end | |
end | |
--given the parent's position, direction & this one's turn, determine new position | |
int, int calcPosition(int x, int y, Direction pDir, Turn t) | |
switch(pDir): | |
north: | |
switch(t): | |
left: return x-1, y | |
right: return x+1, y | |
straight: return x, y-1 | |
end | |
south: | |
switch(t): | |
left: return x+1, y | |
right: return x-1, y | |
straight: return x, y+1 | |
end | |
east: | |
switch(t): | |
left: return x, y-1 | |
right: return x, y+1 | |
straight: return x+1, y | |
end | |
west: | |
switch(t): | |
left: return x, y+1 | |
right: return x, y-1 | |
straight: return x-1, y | |
end | |
end | |
end | |
--add a new segment to the end of the snake (takes the snake's head as the parameter) | |
int addNewSegment(Segment* node, Turn t): | |
if (node->next != null): | |
return 1 + addNewSegment(node->next, t) | |
end | |
--create the new segment | |
node->next = new Segment | |
node->next->turn = t | |
node->next->dir = calcDirection(node->dir, node->next->t) | |
node->next->x, node->next->y = calcPosition(node->x, node->y, node->dir, node->next->turn) | |
return 1 | |
end | |
--check to see if the existing snake is valid (doesn't cross itself) | |
bool checkValid(Segment* node): | |
static bool grid[int][int] = {false} --a static, infinite, 2D grid of booleans, who's members default to false | |
if (grid[node->x][node->y]): | |
return false --the snake crosses itself | |
else: | |
grid[node->x][node->y] = true | |
if (node->next == null): | |
return true --reached the end of the snake without crossing itself | |
end | |
return checkValid(node->next) | |
end | |
end |
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