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@Ratstail91
Created March 6, 2014 17:16
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#include <iostream>
#include <cstring>
using namespace std;
union Foo {
enum class Type {
INT,
FLOAT
}type;
struct {
Type type;
int i;
}i;
struct {
Type type;
float f;
}f;
};
void serialize(Foo* f, void* buffer) {
int len = 0;
memcpy((void*)((int)buffer + len), &f->type, sizeof(Foo::Type));
len += sizeof(Foo::Type);
switch(f->type) {
case Foo::Type::INT:
memcpy((void*)((int)buffer + len), &f->i.i, sizeof(int));
len += sizeof(int);
break;
case Foo::Type::FLOAT:
memcpy((void*)((int)buffer + len), &f->f.f, sizeof(float));
len += sizeof(float);
break;
}
}
void deserialize(Foo* f, void* buffer) {
int len = 0;
memcpy(&f->type, (void*)((int)buffer + len), sizeof(Foo::Type));
len += sizeof(Foo::Type);
switch(f->type) {
case Foo::Type::INT:
memcpy(&f->i.i, (void*)((int)buffer + len), sizeof(int));
len += sizeof(int);
break;
case Foo::Type::FLOAT:
memcpy(&f->f.f, (void*)((int)buffer + len), sizeof(float));
len += sizeof(float);
break;
}
}
int main() {
Foo f;
f.type = Foo::Type::FLOAT;
f.f.f = 3.14;
Foo i;
i.type = Foo::Type::INT;
i.i.i = 42;
char buffer[sizeof(Foo)];
serialize(&f, buffer);
deserialize(&i, buffer);
switch(i.type) {
case Foo::Type::INT:
cout << i.i.i << endl;
break;
case Foo::Type::FLOAT:
cout << i.f.f << endl;
break;
}
return 0;
}
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