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June 15, 2023 13:28
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using UnityEngine; | |
using System.IO; | |
using System; | |
public static class RenderTextureExtensions | |
{ | |
private static DefaultDictionary<RenderTexture, Texture2D> _cachedTextures = new DefaultDictionary<RenderTexture, Texture2D>(); | |
public static Texture2D GetTexture(this RenderTexture renderTexture) | |
{ | |
var tex = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false); | |
_cachedTextures[renderTexture] = tex; | |
var prevRenderTexture = RenderTexture.active; | |
RenderTexture.active = renderTexture; | |
tex.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); | |
tex.Apply(); | |
RenderTexture.active = prevRenderTexture; | |
return tex; | |
} | |
public static Texture2D GetTextureRGBA32(this RenderTexture renderTexture) | |
{ | |
var tex = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGBA32, false); | |
_cachedTextures[renderTexture] = tex; | |
var prevRenderTexture = RenderTexture.active; | |
RenderTexture.active = renderTexture; | |
tex.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); | |
tex.Apply(); | |
RenderTexture.active = prevRenderTexture; | |
return tex; | |
} | |
public static Texture2D GetTextureWithoutAlpha(this RenderTexture renderTexture) | |
{ | |
var tex = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGB24, false); | |
_cachedTextures[renderTexture] = tex; | |
RenderTexture.active = renderTexture; | |
tex.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); | |
tex.Apply(); | |
return tex; | |
} | |
public static void SaveAs(this RenderTexture renderTexture, string fileName) | |
{ | |
if (renderTexture.format != RenderTextureFormat.ARGB32) throw new ArgumentException("The format for the render texture must be ARGB32."); | |
// convert to a texture | |
Texture2D tex = _cachedTextures[renderTexture]; | |
if (tex == null) tex = renderTexture.GetTexture(); | |
else | |
{ | |
var prevRenderTexture = RenderTexture.active; | |
RenderTexture.active = renderTexture; | |
tex.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); | |
tex.Apply(); | |
RenderTexture.active = prevRenderTexture; | |
} | |
// save the texture | |
tex.SaveAs(fileName); | |
//GameObject.Destroy(tex); | |
} | |
public static byte[] EncodeAsImage(this Texture2D tex, string fileName) | |
{ | |
byte[] bytes = null; | |
if (fileName.ToLower().EndsWith("png")) bytes = tex.EncodeToPNG(); | |
else if (fileName.ToLower().EndsWith("jpg") || fileName.ToLower().EndsWith("jpeg")) bytes = tex.EncodeToJPG(90); | |
else throw new ArgumentException("File DisplayName with extension " + fileName + " not supported. Please use png or jpg."); | |
return bytes; | |
} | |
public static void SaveAs(this Texture2D tex, string fileName) | |
{ | |
var bytes = EncodeAsImage(tex, fileName); | |
string dir = Path.GetDirectoryName(fileName); | |
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir)) PathExt.EnsureDirectory(dir); | |
File.WriteAllBytes(fileName, bytes); | |
} | |
public static void SaveAsWithMaximumFileSize(this Texture2D tex, string fileName, int maxFileSizeInBytes, int startQuality = 95) | |
{ | |
byte[] bytes = null; | |
if (fileName.ToLower().EndsWith("png")) | |
{ | |
bytes = tex.EncodeToPNG(); | |
if (bytes.Length > maxFileSizeInBytes) throw new ArgumentException($"Cannot compress the texture into a PNG of size {maxFileSizeInBytes}, compressed size is {bytes.Length}."); | |
} | |
else if (fileName.ToLower().EndsWith("jpg") || fileName.ToLower().EndsWith("jpeg")) | |
{ | |
int quality = startQuality; | |
while (quality > 0) | |
{ | |
bytes = tex.EncodeToJPG(quality); | |
if (bytes.Length <= maxFileSizeInBytes) break; | |
else quality -= 5; | |
} | |
if (quality == 0) throw new ArgumentException($"Failed to compress image to JPEG: even the lowest quality setting compresses to {bytes.Length}, which is more than the required {maxFileSizeInBytes}."); | |
} | |
else throw new ArgumentException("File DisplayName with extension " + fileName + " not supported. Please use png or jpg."); | |
string dir = Path.GetDirectoryName(fileName); | |
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir)) PathExt.EnsureDirectory(dir); | |
File.WriteAllBytes(fileName, bytes); | |
} | |
} |
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