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October 8, 2015 10:45
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ship
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# coding: utf-8 | |
import sys | |
from PyQt5 import QtWidgets | |
from PyQt5 import QtCore | |
from PyQt5 import QtGui | |
import time | |
import random | |
import math | |
class SectionCon(): | |
missile_cnt = 0 | |
def __init__(self): | |
self.con = [] # 미사일의 객체보관 | |
def add(self, missile): | |
self.missile_cnt += 1 | |
self.con.append(missile) | |
def remove(self): | |
self.missile_cnt -= 1 | |
pass | |
class Missile(): | |
number_of_missile = 0 | |
def __init__(self, x, y, th, v): | |
self.x = x | |
self.y = y | |
self.r = 3 | |
self.theta = th | |
self.v = v # 속도 | |
self.t = time.time() | |
def draw(self, qp, sec_num): | |
color =[ | |
QtCore.Qt.red, | |
QtCore.Qt.blue, | |
QtCore.Qt.gray, | |
QtCore.Qt.green, | |
QtCore.Qt.yellow, | |
QtCore.Qt.black, | |
QtCore.Qt.cyan, | |
QtCore.Qt.darkMagenta, | |
QtCore.Qt.darkRed, | |
] | |
# 원을 그리는 함수 | |
# pen = QtGui.QPen(QtCore.Qt.red + sec_num, 1, QtCore.Qt.SolidLine) | |
pen = QtGui.QPen(color[sec_num], 1, QtCore.Qt.SolidLine) | |
qp.setPen(pen) | |
qp.drawEllipse(self.x, self.y, self.r, self.r) | |
class Ship(): | |
def __init__(self): | |
self.x = 100 | |
self.y = 100 | |
self.t_gun_x = 0 | |
self.t_gun_y = 0 | |
self.r = 30 | |
self.theta = 0 | |
self.v = 1 # 속도 | |
def move_left(self): | |
self.theta -= 0.1 | |
def move_right(self): | |
self.theta += 0.1 | |
def move_up(self): | |
self.v += 0.1 | |
def move_down(self): | |
self.v -= 0.1 | |
def draw(self, qp): | |
# 원을 그리는 함수 | |
pen = QtGui.QPen(QtCore.Qt.black, 1, QtCore.Qt.SolidLine) | |
qp.setPen(pen) | |
qp.drawEllipse(self.x, self.y, self.r, self.r) | |
# 총구를 그린다 | |
pen = QtGui.QPen(QtCore.Qt.black, 1, QtCore.Qt.SolidLine) | |
qp.setPen(pen) | |
self.t_gun_x = (self.x + 25 * math.cos(self.theta)) + (self.r / 2) | |
self.t_gun_y = self.y + 25 * math.sin(self.theta) + (self.r / 2) | |
qp.drawLine(self.x + (self.r/2), self.y + (self.r/2), self.t_gun_x, self.t_gun_y) | |
class Form(QtWidgets.QWidget): | |
def __init__(self, parent=None): | |
QtWidgets.QWidget.__init__(self, parent) | |
self.setGeometry(100, 100, 720, 480) | |
self.setMouseTracking(True) | |
self.installEventFilter(self) | |
self.missile = [] | |
self.init_objects() | |
self.rt = QtCore.QBasicTimer() | |
self.rt.start(11, self) | |
self.pressed_key = [] | |
def init_objects(self): | |
self.ww = self.width() | |
self.wh = self.height() | |
self.init_section() # section 객체설정 | |
self.ship = Ship() | |
self.missile = [] | |
def init_section(self): | |
self.sections = [] | |
for i in range(9): | |
self.sections.append(SectionCon()) | |
def eventFilter(self, QObject, QEvent): | |
self.pressed_key = list(set(self.pressed_key)) | |
if QEvent.type() == QEvent.KeyPress: | |
self.pressed_key.append(QEvent.key()) | |
if self.pressed_key.count(QtCore.Qt.Key_Left) and \ | |
self.pressed_key.count(QtCore.Qt.Key_Space): | |
self.fire() | |
elif self.pressed_key.count(QtCore.Qt.Key_Right) and \ | |
self.pressed_key.count(QtCore.Qt.Key_Space): | |
self.fire() | |
elif QEvent.type() == QEvent.KeyRelease: | |
self.pressed_key.remove(QEvent.key()) | |
return False | |
def keyPressEvent(self, QKeyEvent): | |
if QKeyEvent.key() == QtCore.Qt.Key_Escape: | |
self.init_objects() | |
if QKeyEvent.key() == QtCore.Qt.Key_Space: | |
self.fire() | |
if QKeyEvent.key() == QtCore.Qt.Key_Left: | |
self.ship.move_left() | |
elif QKeyEvent.key() == QtCore.Qt.Key_Right: | |
self.ship.move_right() | |
if QKeyEvent.key() == QtCore.Qt.Key_Up: | |
self.ship.move_up() | |
elif QKeyEvent.key() == QtCore.Qt.Key_Down: | |
self.ship.move_down() | |
def timerEvent(self, e): | |
self.moving_missile() | |
self.moving_ship() | |
self.repaint() | |
def moving_ship(self): | |
x = self.ship.x | |
y = self.ship.y | |
theta = self.ship.theta | |
v = self.ship.v | |
x += v * math.cos(theta) | |
y += v * math.sin(theta) | |
self.ship.x = x % self.width() | |
self.ship.y = y % self.height() | |
def fire(self): | |
x = self.ship.t_gun_x | |
y = self.ship.t_gun_y | |
th = self.ship.theta | |
v = self.ship.v + 2 | |
cur_section = self.find_section(x, y) | |
self.sections[cur_section].add(Missile(x, y, th, v)) | |
# self.missile.append(Missile(x, y, th, v)) | |
def find_section(self, x, y): | |
n = int((x // (self.ww / 3)) + ((y // (self.wh / 3)) * 3)) | |
return n | |
def moving_missile(self): | |
for i in range(len(self.sections)): | |
if not self.sections[i].con: | |
continue | |
else: | |
for j in range(len(self.sections[i].con)): | |
x = self.sections[i].con[j].x | |
y = self.sections[i].con[j].y | |
v = self.sections[i].con[j].v | |
x += v * math.cos(self.sections[i].con[j].theta) | |
y += v * math.sin(self.sections[i].con[j].theta) | |
sec_x = self.sections[i].con[j].x = x % self.width() | |
sec_y = self.sections[i].con[j].y = y % self.height() | |
sec_num = self.find_section(sec_x, sec_y) | |
self.moving_section(i, sec_num, j) | |
def moving_section(self, old, new, missile): | |
self.sections[new].con.append( | |
self.sections[old].con.pop(missile) | |
) | |
def draw_ship(self,e,qp): | |
self.ship.draw(qp) | |
def draw_missiles(self,e,qp): | |
i = 0 | |
for s in self.sections: | |
for m in s.con: | |
m.draw(qp, i) | |
i += 1 | |
# for m in self.missile: | |
# m.draw(qp) | |
def mouseMoveEvent(self, QMouseEvent): | |
self.mouse_x = QMouseEvent.x() | |
self.mouse_y = QMouseEvent.y() | |
def paintEvent(self, QPaintEvent): | |
qp = QtGui.QPainter() | |
qp.begin(self) | |
self.draw_ship(QPaintEvent, qp) | |
self.draw_missiles(QPaintEvent, qp) | |
qp.drawText(20, 20,"x: %f, y: %f, v: %f, th: %f" % \ | |
(self.ship.x, self.ship.y, self.ship.v, ((self.ship.theta * 180) / math.pi) % 360)) | |
qp.end() | |
if __name__ == '__main__': | |
app = QtWidgets.QApplication(sys.argv) | |
# app.processEvents(QtCore.QEventLoop.AllEvents) | |
w = Form() | |
w.show() | |
sys.exit(app.exec()) |
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