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I2A0QUY8VU-eyJsaWNlbnNlSWQiOiJJMkEwUVVZOFZVIiwibGljZW5zZWVOYW1lIjoiVU5JVkVSU0lEQURFIEVTVEFEVUFMIERFIENBTVBJTkFTIiwiYXNzaWduZWVOYW1lIjoiVGFvYmFv77yaSkVU5YWo5a625qG25r+AIOa0u+W3peS9nOWupCAgcmVuIHpodW4gZGlhbiBtaW5n77yBIiwiYXNzaWduZWVFbWFpbCI6IlJvYmJ5X1dlbmlnZXJAb3V0bG9vay5jb20iLCJsaWNlbnNlUmVzdHJpY3Rpb24iOiJGb3IgZWR1Y2F0aW9uYWwgdXNlIG9ubHkiLCJjaGVja0NvbmN1cnJlbnRVc2UiOmZhbHNlLCJwcm9kdWN0cyI6W3siY29kZSI6IkRQTiIsInBhaWRVcFRvIjoiMjAyNC0xMC0xNCIsImV4dGVuZGVkIjpmYWxzZX0seyJjb2RlIjoiREIiLCJwYWlkVXBUbyI6IjIwMjQtMTAtMTQiLCJleHRlbmRlZCI6ZmFsc2V9LHsiY29kZSI6IlBTIiwicGFpZFVwVG8iOiIyMDI0LTEwLTE0IiwiZXh0ZW5kZWQiOmZhbHNlfSx7ImNvZGUiOiJJSSIsInBhaWRVcFRvIjoiMjAyNC0xMC0xNCIsImV4dGVuZGVkIjpmYWxzZX0seyJjb2RlIjoiUlNDIiwicGFpZFVwVG8iOiIyMDI0LTEwLTE0IiwiZXh0ZW5kZWQiOnRydWV9LHsiY29kZSI6IkdPIiwicGFpZFVwVG8iOiIyMDI0LTEwLTE0IiwiZXh0ZW5kZWQiOmZhbHNlfSx7ImNvZGUiOiJETSIsInBhaWRVcFRvIjoiMjAyNC0xMC0xNCIsImV4dGVuZGVkIjpmYWxzZX0seyJjb2RlIjoiUlNGIiwicGFpZFVwVG8iOiIyMDI0LTEwLTE0IiwiZXh0ZW5kZWQiOnRydWV9LHsiY29kZSI6IkRTIiwicGFpZFVwVG8iOiIyMDI0LTEwL |
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{"lastUpload":"2018-03-10T17:47:19.132Z","extensionVersion":"v2.9.0"} |
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Program received signal SIGSEGV, Segmentation fault. | |
[Switching to Thread 0x7fff627ff700 (LWP 17012)] | |
0x000000000189611f in WorldObject::IsInMap (this=0x7ffe3aafb710, obj=0x9529004015dae2bc) at /home/sources/Trinity/src/server/game/Entities/Object/Object.cpp:1190 | |
1190 return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()); | |
BACKTRACE FULL | |
#0 0x000000000189611f in WorldObject::IsInMap (this=0x7ffe3aafb710, obj=0x9529004015dae2bc) at /home/sources/Trinity/src/server/game/Entities/Object/Object.cpp:1190 | |
No locals. | |
#1 0x00000000014ed005 in HostileReference::updateOnlineStatus (this=0x7ffe64cb65c0) at /home/sources/Trinity/src/server/game/Combat/ThreatManager.cpp:185 |
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From cc83d838710d088251de379bdc24a2d6b138e63c Mon Sep 17 00:00:00 2001 | |
From: Raydor <[email protected]> | |
Date: Fri, 17 Mar 2017 13:25:58 +0100 | |
Subject: [PATCH] [FIX] Fixeado un exploit de login | |
Commits de Mangos: https://github.com/cmangos/mangos-classic/commit/74d51cf70d67f6d4a47321a4226e7473cb8e2601 + https://github.com/cmangos/mangos-classic/commit/0d2b7e38c886ddd6828cfa75e2daba5121467383 | |
Commits de TrinityCore: https://github.com/TrinityCore/TrinityCore/commit/ed2cd6b34f849f9cc9adb86318457155e47f7314 + https://github.com/TrinityCore/TrinityCore/commit/14abd1f5875d8c8e98ac9c76789d8b439008eba2 | |
--- | |
src/server/authserver/Server/AuthSession.cpp | 101 +++++++++++++++++---------- |
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The included crashreport.gdb allows for semiautomated hunting of | |
crashes. The crashlog-file will be named backtrace.log and contains all | |
the commands required to partially automate a crashlog-creation with the | |
proper information. | |
Usage: gdb -x crashreport.gdb <executable file> | |
Example: gdb -x crashreport.gdb worldserver | |
For creating an efficient backtrace, use -DCMAKE_BUILD_TYPE=Debug as a |
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#include "ScriptPCH.h" | |
class maestro_profesiones : public CreatureScript | |
{ | |
public: | |
maestro_profesiones() : CreatureScript("maestro_profesiones") {} | |
struct maestro_profesionesAI : public ScriptedAI |
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#include "ScriptPCH.h" | |
class maestro_profesiones : public CreatureScript | |
{ | |
public: | |
maestro_profesiones() : CreatureScript("maestro_profesiones") {} | |
struct maestro_profesionesAI : public ScriptedAI |
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diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h | |
--- a/src/server/game/World/World.h | |
+++ b/src/server/game/World/World.h | |
@@ -317,6 +317,9 @@ enum WorldIntConfigs | |
CONFIG_WARDEN_CLIENT_BAN_DURATION, | |
CONFIG_WARDEN_NUM_MEM_CHECKS, | |
CONFIG_WARDEN_NUM_OTHER_CHECKS, | |
+ CONFIG_CHECKEO_MAXIMO_DMG, | |
+ CONFIG_MINIMO_NIVEL_DE_MJ_PARA_INMUNIDAD_A_CHECKEO, | |
+ CONFIG_CHECKEO_DMG_VALOR_DE_BANEO, |
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diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp | |
--- a/src/server/game/Entities/Player/Player.cpp | |
+++ b/src/server/game/Entities/Player/Player.cpp | |
@@ -34,6 +34,7 @@ | |
#include "Chat.h" | |
#include <cmath> | |
#include "Common.h" | |
+#include "Config.h" | |
#include "ConditionMgr.h" | |
#include "CreatureAI.h" |
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--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp Thu Oct 11 00:29:46 2012 +0300 | |
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp Sat Oct 20 14:05:03 2012 +0200 | |
@@ -1809,7 +1809,8 @@ | |
} | |
// Leave Arena Teams | |
- Player::LeaveAllArenaTeams(guid); | |
+ //Player::LeaveAllArenaTeams(guid); //Custom no borra los equipos de arena al cambiar de facción | |
+ | |
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