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@RazThePenguin
Created March 22, 2024 14:52
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Retroban (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
title Retroban
author Studio369
homepage https://studio369.itch.io/
level_select
level_select_lock
level_select_unlocked_ahead 1
level_select_solve_symbol >
continue_is_level_select
run_rules_on_level_start
========
OBJECTS
========
Background
LIGHTGREEN GREEN
11111
01111
11101
11111
10111
Target
DarkBlue
.....
.000.
.0.0.
.000.
.....
Wall
BROWN DARKBROWN
00010
11111
01000
11111
00010
Playerr
Black Orange White Blue
.000.
.111.
22222
.333.
.3.3.
Clayer
Black Orange White Blue
.000.
.111.
22222
.333.
.3.3.
Crate
orange brown
00000
0...0
0...0
0...0
00000
Cratehole
brown darkbrown darkblue
00000
01110
01110
01110
00000
Hole
black darkblue
11111
01111
11101
11111
10111
MarkU
White
.....
..0..
.000.
00000
.....
MarkL
White
...0.
..00.
.000.
..00.
...0.
MarkD
White
.....
00000
.000.
..0..
.....
MarkR
White
.0...
.00..
.000.
.00..
.0...
Trigger
transparent
=======
LEGEND
=======
. = Background
# = Wall
P = Playerr
O = Crate
@ = Crate and Target
* = Target
- = Hole
? = Cratehole
C = Clayer
Grabbable = Crate or Cratehole
Mark = MarkU or MarkL or MarkD or MarkR
Player = Playerr or Clayer
=======
SOUNDS
=======
Crate MOVE 36772507
endlevel 83744503
startgame 92244503
================
COLLISIONLAYERS
================
Background
Hole
Cratehole
Target
Player, Wall, Crate
Mark
Trigger
======
RULES
======
[ > Clayer | Wall ] -> cancel
[ action Clayer ] -> cancel
[ > Clayer | Crate ] -> [ > Clayer | > Crate ]
[ > Playerr no Hole | Hole ] -> [ Playerr | Hole ]
[ action Playerr ] -> [ Trigger Playerr ]
[ < Playerr no Trigger | Mark Crate ] -> [ < Playerr | < Mark < Crate ]
[ < Playerr no Trigger no Hole | Mark Cratehole no Crate ] -> [ < Playerr | < Mark < Crate Hole]
[ Mark ] -> []
[ moving Playerr Trigger ] -> [ moving Playerr ]
late up [ Playerr | Grabbable ] -> [ Playerr | MarkD Grabbable ]
late left [ Playerr | Grabbable ] -> [ Playerr | MarkR Grabbable ]
late down [ Playerr | Grabbable ] -> [ Playerr | MarkU Grabbable ]
late right [ Playerr | Grabbable ] -> [ Playerr | MarkL Grabbable ]
late [ Trigger ][ Mark ] -> [ Trigger ][ ]
late [ Mark | Playerr | Wall ] -> [ | Playerr | Wall ]
late [ Mark | Playerr | Crate ] -> [ | Playerr | Crate ]
==============
WINCONDITIONS
==============
All Target on Crate
=======
LEVELS
=======
section _______ Microban _______
message Classic Sokoban levels taken from the Microban set.
message
section a----------------------a
message ...
section ......Microban.101......
message Push crates onto all the goals.
#############
#...........#
#...........#
#.p...o...*.#
#...........#
#...........#
#############
message Oh yeah I forgot to mention.
message Time is reversed.
message Pushing is now "anti"-pushing.
message You get the idea...
section ......Microban..02......
######
#....#
#.#P.#
#.*@.#
#.O@.#
#....#
######
section ......Microban..03......
..####...
###..####
#.....*.#
#.#..#*.#
#.O.O#P.#
#########
section ......Microban..04......
########
#......#
#.O@@*P#
#......#
#####..#
....####
section ......Microban..05......
.#######
.#.....#
.#.O*O.#
##.*P*.#
#..O*O.#
#......#
########
message Oh and one more thing...
section b----------------------b
message ...
section .....Ambiguity..101.....
message You might have noticed that the crates cling onto you when you move away from them.
message Well, technically "anti"-into them since time flows the other way.
message This is because pushing a crate from point A to B
#####
#CO*#
#####
message accomplishes the same as walking into a crate already at point B,
#####
#C.@#
#####
message both arising from the same input,
message so there is an small ambiguity if "anti"-walking "anti"-into a crate is an "anti"-push
message or if you are just "anti"-walking "anti"-into a crate that was already there and therefore were not moving it at that moment.
message For convenience, this game automatically disambiguates by defaulting to an "anti"-push
message but sometimes you really do not want to do that,
message So...
section c----------------------c
message ...
section ......Microban..06......
message Use X to avoid anti-pushing.
######.#####
#....###...#
#.**.....#P#
#.*.#OOO...#
#...########
#####.......
section ......Microban..07......
#######
#.....#
#.O*O.#
#.*O*.#
#.O*O.#
#.*O*.#
#..P..#
#######
section ......Microban..08......
..######
..#.OOP#
..#.**.#
..##.###
...#.#..
...#.#..
####.#..
#....##.
#.#...#.
#...#.#.
###...#.
..#####.
section ......Microban..09......
#####.
#O..##
#P**.#
##...#
.##..#
..##O#
...###
section ......Microban..10......
......#####
......#O..#
......#O#.#
#######O#.#
#.P.*.*.*.#
#.#.#.#.###
#.......#..
#########..
section d----------------------d
message ...
section ......Microban..01......
message What?
message You want to see the funny level?
message ...
message Alright.
####..
#.O#..
#..###
#@P..#
#..*.#
#..###
####..
message Congratulations!
message You just beat the first ten levels of Microban in reverse.
message ...
message Of course I am not just going to keep giving you Microban levels.
message No.
message Let us introduce some more interesting mechanics.
section e----------------------e
message ...
section
message ...
section _______ Holeoban _______
message What is a sokoban variant without a pit mechanic?
section f----------------------f
message ...
section ......Holeoban..01......
#############
#.....-.....#
#.o...-...*.#
#.....?.....#
#.p...-...*.#
#.....-.....#
#############
section ......Holeoban..02......
#############
#.....-.....#
#.*...-..#o##
#.....?..#.##
#.p...-..#*##
#.....-.....#
#############
section ......Holeoban..03......
message ...
message The rest of the pit mechanic levels do not exist yet...
message Enjoy these placeholders!
P*o
section ......Holeoban..04......
P*o
section ......Holeoban..05......
P*o
section ......Holeoban..06......
P*o
section ......Holeoban..07......
P*o
section ......Holeoban..08......
P*o
section ......Holeoban..09......
P*o
section ......Holeoban..10......
P*o
section g----------------------g
message If you have reached this message that means you have finished all the levels so far!
message Or, the game is finished and Raz forgot to remove this.
message Oh well!
message :boom:
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