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Razzile / Word Scramble Tweak.mm
Last active January 1, 2016 04:49
Tweak for Word Scramble that allows you to make any combination of letters and get rewarded heavily for it. Brought to you by Razzile
/**************************************************************
**************************************************************
* Word Scramble Mod
* Allows you to make words from any combination of letters
* You will also earn many more points for scoring a word
* *********************Created by razzile*********************
**************************************************************/
@Razzile
Razzile / Temple Run Tweak.cpp
Last active March 2, 2024 13:37
Tweak to mod Temple Run. Works for all versions. Created by razzile
/**************************************************************
**************************************************************
* Temple Run Mod
* Includes: Score Multiplier, can't die, loads of coins
* Always angel wings, game never speeds up
* Just comment out any hacks you don't want to compile
* *********************Created by razzile*********************
**************************************************************/
#include <substrate.h> // this just loads mobile substrate.
@Razzile
Razzile / Bloons TD5.cpp
Last active January 1, 2016 05:49
Mods for Bloons TD 5. By Razzile :)
/**************************************************************
**************************************************************
* Bloons TD 5 Mods
* Includes: No money loss, debug active (possibly)
* Place towers anywhere, money hack, round skip hack (why?)
* *********************Created by razzile*********************
**************************************************************/
#include <substrate.h>
int (*old_RecieveMonkeyMoney)(int x, int money); //holds legit function
@Razzile
Razzile / Real Racing.cpp
Last active April 8, 2023 15:10
Real Racing Cheats. see code for description. By Razzile
/**************************************************************
**************************************************************
* Real Racing Mods
* Includes: Lots of money, lots of coins, high rank
* All tracks unlocked, All tiers unlocked
* Just comment out any hacks you don't want to compile
* *********************Created by razzile*********************
**************************************************************/
#include <substrate.h>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>entry</key>
<dict>
<key>cell</key>
<string>PSLinkCell</string>
<key>icon</key>
@interface TestBundleListController : PSListController {
}
@end
@implementation TestBundleListController
- (id)specifiers {
if(_specifiers == nil) {
_specifiers = [[self loadSpecifiersFromPlistName:@"MinecraftPrefs" target:self] retain];
}
return _specifiers;
i> 9808 Successfully created OpenGL context:
i> 9808 GL_VENDOR: NVIDIA Corporation
i> 9808 GL_VERSION: 4.5.0 NVIDIA 353.30
i> 9808 GL_RENDERER: GeForce GTX 770/PCIe/SSE2
i> 9808 GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
i> 53D4 XThread0004 (1) Stack: 40010000-40030000
i> 53D4 XThread0008 (2) Stack: 40040000-40060000
i> 53D4 XThread000C (3) Stack: 40070000-40090000
K> 92BC XThread::Execute thid 1 (handle=00000004, 'XThread0004 (92BC)', native=000092BC, <host>)
K> 9BEC XThread::Execute thid 2 (handle=00000008, 'XThread0008 (9BEC)', native=00009BEC, <host>)
i> 1610 Successfully created OpenGL context:
i> 1610 GL_VENDOR: NVIDIA Corporation
i> 1610 GL_VERSION: 4.5.0 NVIDIA 353.62
i> 1610 GL_RENDERER: GeForce GTX 770/PCIe/SSE2
i> 1610 GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
i> 2A0C XThread0004 (1) Stack: 40010000-40030000
i> 2A0C XThread0008 (2) Stack: 40040000-40060000
i> 2A0C XThread000C (3) Stack: 40070000-40090000
K> 3580 XThread::Execute thid 1 (handle=00000004, 'GL4 Worker', native=00003580, <host>)
K> 19B8 XThread::Execute thid 2 (handle=00000008, 'GL4 Vsync', native=000019B8, <host>)
i> 146C Successfully created OpenGL context:
i> 146C GL_VENDOR: NVIDIA Corporation
i> 146C GL_VERSION: 4.5.0 NVIDIA 353.62
i> 146C GL_RENDERER: GeForce GTX 770/PCIe/SSE2
i> 146C GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
i> 396C XThread0004 (1) Stack: 40010000-40030000
i> 396C XThread0008 (2) Stack: 40040000-40060000
i> 396C XThread000C (3) Stack: 40070000-40090000
K> 08EC XThread::Execute thid 1 (handle=00000004, 'GL4 Worker', native=000008EC, <host>)
K> 1B40 XThread::Execute thid 2 (handle=00000008, 'GL4 Vsync', native=00001B40, <host>)
i> 00007C70 Build: master / b696c645f51c435abb21a83369e59d8426504e03 on Feb 1 2016
i> 0000770C Successfully created OpenGL context:
i> 0000770C GL_VENDOR: NVIDIA Corporation
i> 0000770C GL_VERSION: 4.5.0 NVIDIA 359.00
i> 0000770C GL_RENDERER: GeForce GTX 770/PCIe/SSE2
i> 0000770C GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
w> 0000770C Unable to load japanese font; jp characters will be boxes
i> 00007C70 XThread00000004 (1) Stack: 40010000-40030000
i> 00007C70 XThread00000008 (2) Stack: 40050000-40070000
K> 00000004 XThread::Execute thid 1 (handle=00000004, 'GraphicsSystem Command Processor (00000004)', native=000028D8, <host>)