This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/************************************************************** | |
************************************************************** | |
* Word Scramble Mod | |
* Allows you to make words from any combination of letters | |
* You will also earn many more points for scoring a word | |
* *********************Created by razzile********************* | |
**************************************************************/ | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/************************************************************** | |
************************************************************** | |
* Temple Run Mod | |
* Includes: Score Multiplier, can't die, loads of coins | |
* Always angel wings, game never speeds up | |
* Just comment out any hacks you don't want to compile | |
* *********************Created by razzile********************* | |
**************************************************************/ | |
#include <substrate.h> // this just loads mobile substrate. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/************************************************************** | |
************************************************************** | |
* Bloons TD 5 Mods | |
* Includes: No money loss, debug active (possibly) | |
* Place towers anywhere, money hack, round skip hack (why?) | |
* *********************Created by razzile********************* | |
**************************************************************/ | |
#include <substrate.h> | |
int (*old_RecieveMonkeyMoney)(int x, int money); //holds legit function |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/************************************************************** | |
************************************************************** | |
* Real Racing Mods | |
* Includes: Lots of money, lots of coins, high rank | |
* All tracks unlocked, All tiers unlocked | |
* Just comment out any hacks you don't want to compile | |
* *********************Created by razzile********************* | |
**************************************************************/ | |
#include <substrate.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>entry</key> | |
<dict> | |
<key>cell</key> | |
<string>PSLinkCell</string> | |
<key>icon</key> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@interface TestBundleListController : PSListController { | |
} | |
@end | |
@implementation TestBundleListController | |
- (id)specifiers { | |
if(_specifiers == nil) { | |
_specifiers = [[self loadSpecifiersFromPlistName:@"MinecraftPrefs" target:self] retain]; | |
} | |
return _specifiers; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
i> 9808 Successfully created OpenGL context: | |
i> 9808 GL_VENDOR: NVIDIA Corporation | |
i> 9808 GL_VERSION: 4.5.0 NVIDIA 353.30 | |
i> 9808 GL_RENDERER: GeForce GTX 770/PCIe/SSE2 | |
i> 9808 GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA | |
i> 53D4 XThread0004 (1) Stack: 40010000-40030000 | |
i> 53D4 XThread0008 (2) Stack: 40040000-40060000 | |
i> 53D4 XThread000C (3) Stack: 40070000-40090000 | |
K> 92BC XThread::Execute thid 1 (handle=00000004, 'XThread0004 (92BC)', native=000092BC, <host>) | |
K> 9BEC XThread::Execute thid 2 (handle=00000008, 'XThread0008 (9BEC)', native=00009BEC, <host>) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
i> 1610 Successfully created OpenGL context: | |
i> 1610 GL_VENDOR: NVIDIA Corporation | |
i> 1610 GL_VERSION: 4.5.0 NVIDIA 353.62 | |
i> 1610 GL_RENDERER: GeForce GTX 770/PCIe/SSE2 | |
i> 1610 GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA | |
i> 2A0C XThread0004 (1) Stack: 40010000-40030000 | |
i> 2A0C XThread0008 (2) Stack: 40040000-40060000 | |
i> 2A0C XThread000C (3) Stack: 40070000-40090000 | |
K> 3580 XThread::Execute thid 1 (handle=00000004, 'GL4 Worker', native=00003580, <host>) | |
K> 19B8 XThread::Execute thid 2 (handle=00000008, 'GL4 Vsync', native=000019B8, <host>) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
i> 146C Successfully created OpenGL context: | |
i> 146C GL_VENDOR: NVIDIA Corporation | |
i> 146C GL_VERSION: 4.5.0 NVIDIA 353.62 | |
i> 146C GL_RENDERER: GeForce GTX 770/PCIe/SSE2 | |
i> 146C GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA | |
i> 396C XThread0004 (1) Stack: 40010000-40030000 | |
i> 396C XThread0008 (2) Stack: 40040000-40060000 | |
i> 396C XThread000C (3) Stack: 40070000-40090000 | |
K> 08EC XThread::Execute thid 1 (handle=00000004, 'GL4 Worker', native=000008EC, <host>) | |
K> 1B40 XThread::Execute thid 2 (handle=00000008, 'GL4 Vsync', native=00001B40, <host>) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
i> 00007C70 Build: master / b696c645f51c435abb21a83369e59d8426504e03 on Feb 1 2016 | |
i> 0000770C Successfully created OpenGL context: | |
i> 0000770C GL_VENDOR: NVIDIA Corporation | |
i> 0000770C GL_VERSION: 4.5.0 NVIDIA 359.00 | |
i> 0000770C GL_RENDERER: GeForce GTX 770/PCIe/SSE2 | |
i> 0000770C GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA | |
w> 0000770C Unable to load japanese font; jp characters will be boxes | |
i> 00007C70 XThread00000004 (1) Stack: 40010000-40030000 | |
i> 00007C70 XThread00000008 (2) Stack: 40050000-40070000 | |
K> 00000004 XThread::Execute thid 1 (handle=00000004, 'GraphicsSystem Command Processor (00000004)', native=000028D8, <host>) |
OlderNewer