Created
February 11, 2016 05:42
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| float PI = 3.1415926535; | |
| uniform float aperture = 178.0; | |
| float apertureHalf = 0.5 * aperture * (PI / 180.0); | |
| float maxFactor = sin(apertureHalf); | |
| vec2 uv; | |
| vec2 xy; | |
| xy.x = 2.0 * SCREEN_UV.x - 1.0; | |
| xy.y = 2.0 * SCREEN_UV.y - 1.0; | |
| float d = length(xy); | |
| if (d < (2.0-maxFactor)) | |
| { | |
| d = length(xy * maxFactor); | |
| float z = sqrt(1.0 - d * d); | |
| float r = atan2(d,z) / PI; | |
| float phi = atan2(xy.y, xy.x); | |
| uv.x = r * cos(phi) + 0.5; | |
| uv.y = r * sin(phi) + 0.5; | |
| } | |
| else | |
| { | |
| uv = SCREEN_UV; | |
| } | |
| COLOR.rgb = texscreen(uv); |
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