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# The ship is from: <div xmlns:cc="http://creativecommons.org/ns#" about="http://millionthvector.blogspot.com/p/free-sprites.html"><a rel="cc:attributionURL" property="cc:attributionName" href="http://millionthvector.blogspot.com/p/free-sprites.html">MillionthVector</a> / <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a></div> | |
# The Background is from: http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA16883 | |
extends Node2D | |
export var ship_speed = 100 | |
export var acceleration = 10 | |
var current_speed = Vector2(0,0) | |
func _ready(): | |
# Initalization here | |
set_fixed_process(true) | |
func move(speed_x, speed_y, acc, delta): | |
current_speed.x = lerp(current_speed.x, speed_x, acc * delta) | |
current_speed.y = lerp(current_speed.y, speed_y, acc * delta) | |
get_node("KinematicBody2D").move(Vector2(current_speed.x, current_speed.y)) | |
func _fixed_process(delta): | |
var ship = get_node("KinematicBody2D") | |
# Check for key input and move ship | |
if (Input.is_action_pressed("ui_up")): | |
move(current_speed.x, -ship_speed, acceleration, delta) | |
elif (Input.is_action_pressed("ui_down")): | |
move(current_speed.x, ship_speed, acceleration, delta) | |
elif (Input.is_action_pressed("ui_left")): | |
move(-ship_speed, current_speed.y, acceleration, delta) | |
elif (Input.is_action_pressed("ui_right")): | |
move(ship_speed, current_speed.y, acceleration, delta) | |
else: | |
move(0, 0, acceleration, delta) | |
if (ship.is_colliding()): | |
var n = ship.get_collision_normal() | |
print("Collision Normal: " + str(n)) | |
current_speed = n.slide( current_speed ) | |
print("Slide value: " + str(current_speed)) | |
# Move the ship away from the collision slightly to avoid penetrating | |
ship.move( current_speed + n*10) | |
print("Position: " + str(ship.get_pos())) | |
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