Created
April 13, 2016 04:42
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| extends RigidBody | |
| # member variables here, example: | |
| # var a=2 | |
| # var b="textvar" | |
| const DEFAULT_LIFE_TIME = 5 | |
| var life_timeout = DEFAULT_LIFE_TIME | |
| var life_timer | |
| #***************************************************************** | |
| func _ready(): | |
| # Initialization here | |
| setEmmitTimer(life_timeout) | |
| pass | |
| #***************************************************************** | |
| func setEmmitTimer(time): | |
| life_timeout = time | |
| life_timer = get_node("emit_timer") | |
| life_timer.set_wait_time(life_timeout) | |
| life_timer.start() | |
| #***************************************************************** | |
| func setLifeTimer(time): | |
| life_timer = get_node("life_timer") | |
| life_timer.set_wait_time(time) | |
| life_timer.start() | |
| #***************************************************************** | |
| func turnOffParticlesRecursive(current): | |
| var children = current.get_children() | |
| for child in children: | |
| if(child == null): | |
| continue | |
| if(child.has_method("set_emitting")): | |
| child.set_emitting(false) | |
| turnOffParticlesRecursive(child) | |
| #***************************************************************** | |
| func _on_life_timer_timeout(): | |
| print("Fire is dead") | |
| queue_free() | |
| #***************************************************************** | |
| func _on_emit_timer_timeout(): | |
| turnOffParticlesRecursive(self) | |
| get_node("AnimationPlayer").play("off") | |
| setLifeTimer(1) |
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