Last active
June 29, 2019 20:03
-
-
Save Razzlegames/de9e6595a9ed379a1b3bac1a310f9d98 to your computer and use it in GitHub Desktop.
movingPlatformBehavior.gd
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| extends Node2D | |
| var path_direction = 1 | |
| var pathFollow2D = null | |
| export var curve_speed = 80 | |
| # Path to follow | |
| export(NodePath) var pathFollow2DNodePath = null | |
| func _ready(): | |
| if(pathFollow2DNodePath != null): | |
| pathFollow2D = get_node(pathFollow2DNodePath) | |
| else: | |
| pathFollow2D = get_parent() | |
| if (!pathFollow2D is PathFollow2D): | |
| pathFollow2D = null | |
| turnOffProcessSinceWillNeverMove() | |
| func turnOffProcessSinceWillNeverMove(): | |
| set_process(false) | |
| func _physics_process(delta): | |
| moveOnPath(delta) | |
| func moveOnPath(delta): | |
| if(pathFollow2D != null): | |
| var prev_speed = curve_speed * path_direction | |
| if(pathFollow2D.get_unit_offset() >= 1.0 && path_direction == 1): | |
| path_direction = -1 | |
| elif(pathFollow2D.get_unit_offset() <= 0.0 && path_direction == -1): | |
| path_direction = 1 | |
| var speed = lerp(prev_speed, curve_speed*path_direction, delta/5) | |
| # Slow down near pathFollow2D edges to avoid throwing hero/etc in the air | |
| if(pathFollow2D.get_unit_offset() <= 0.33 || pathFollow2D.get_unit_offset() >= 0.77): | |
| speed /= 1.4 | |
| pathFollow2D.set_offset(pathFollow2D.get_offset() + speed * delta) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment