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Help explain difference between Godot's `lerp` and `move_toward`
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extends "res://addons/gut/test.gd" | |
func test_lerp(): | |
var a = Vector2(0, 2) | |
var b = Vector2(0, 0) | |
var lerped = lerp(a, b, 0.5) | |
assert_eq(Vector2(0, 1), lerped) | |
func test_moveToward(): | |
var a = Vector2(0, 2) | |
var b = Vector2(0, 0) | |
var moved = a.move_toward(b, 0.5) | |
assert_eq(Vector2(0, 1.5), moved) |
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