Created
April 15, 2023 16:47
-
-
Save RecursiveG/1ae18279de79492282022dbb1ed04bbf to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# | |
# https://bugs.mojang.com/browse/MC-122477 | |
# Replaces the extracted libglfw.so with this custom built one. | |
# How that can be done depends on your launcher. | |
# Minecraft version doesn't matter but GLFW version should match. | |
# | |
set -xe | |
# GLFW for LWJGL 3.3.1: https://github.com/glfw/glfw/archive/97da62a027794d9ff0f4512268cb9a73a8fb5073.zip | |
wget 'https://github.com/glfw/glfw/archive/97da62a027794d9ff0f4512268cb9a73a8fb5073.zip' | |
unzip 97da62a027794d9ff0f4512268cb9a73a8fb5073.zip | |
mv glfw-97da62a027794d9ff0f4512268cb9a73a8fb5073 glfw | |
patch glfw/src/x11_window.c << 'EOF' | |
@@ -1130,6 +1130,8 @@ | |
keycode = event->xkey.keycode; | |
filtered = XFilterEvent(event, None); | |
+ if (filtered) | |
+ return; | |
if (_glfw.x11.randr.available) | |
{ | |
EOF | |
mkdir build | |
cmake -S glfw -B build\ | |
-D BUILD_SHARED_LIBS=YES\ | |
-D GLFW_BUILD_EXAMPLES=NO\ | |
-D GLFW_BUILD_TESTS=NO\ | |
-D GLFW_BUILD_DOCS=NO | |
cmake --build build |
This isnt working for me on 1.20.1 - even manually patching/editing that and latest version no luck
Fixed - thank you!
The issue is that the official launcher may re-extract and overwrites the native files everytime it launches the game. I use my homebrewed launcher so it isn't an issue for me. But I don't know how to make the official launcher (or any launcher you are using) work.
I made it read-only so it shouldn't overwrite it.
edit:
I was using Fabric 1.20.6, Kubuntu
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
@HitCoder9768
IIRC the official launcher will extract native files into
.minecraft/versions/1.19/native/libglfw.so
. You need to replace that file with the custom built onebuild/src/libglfw.so.3.4
.The issue is that the official launcher may re-extract and overwrites the native files everytime it launches the game. I use my homebrewed launcher so it isn't an issue for me. But I don't know how to make the official launcher (or any launcher you are using) work.