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May 29, 2018 07:21
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Spine2Chest
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from maya import cmds | |
from maya import mel | |
# If you want to mess with the Char_Anim globals, here you go. Not necessary, though. | |
# namespace, char = mel.eval('$tempVar = $char').split(':') | |
# namespace = mel.eval('$tempVar = stringArrayToString($namespc, " ")').split(" ")[0] | |
sel = cmds.ls(sl=True) | |
toon = sel[0].rpartition(':')[0] | |
chest_control = cmds.ls(toon + ':*_ac_cn_chest')[0] | |
spine_controls_all = cmds.ls(toon + ':*_ac_cn_spineFK*', type = 'transform') | |
spine_controls = [] | |
for object in spine_controls_all: | |
if not 'offset' in object: | |
spine_controls.append(object) | |
locator = cmds.spaceLocator(n=chest_control + "_loc",p=[0,0,0]) | |
cmds.setAttr(locator[0] + ".scale", 10,10,10) # Change scale here if you need to | |
constraint = cmds.parentConstraint(chest_control, locator) | |
cmds.delete(constraint) | |
constraint = cmds.parentConstraint(locator, chest_control) | |
trList = ['.tx','.ty','.tz','.rx','.ry','.rz'] | |
for control in spine_controls: | |
for attr in trList: | |
try: cmds.setAttr(control + "%s" % attr, 0) | |
except: pass | |
cmds.setKeyframe(chest_control) | |
cmds.delete(constraint) | |
cmds.delete(locator) | |
cmds.select(sel) |
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