Created
April 20, 2025 19:44
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BlitzMax Resizable Window
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SuperStrict | |
Framework Brl.StandardIO | |
Import SDL.SDLRenderMax2D | |
Import Brl.pngloader ' If you need to load PNGs | |
Import Brl.Retro | |
Import Brl.Map | |
Global windowWidth:Int = 800 | |
Global windowHeight:Int = 600 | |
AppTitle = "Resizable Window" | |
Graphics(windowWidth, windowHeight, 0, 0, SDL_WINDOW_RESIZABLE) | |
AddHook(EmitEventHook, WindowResizedHook, Null, -10000) | |
Repeat | |
Cls() | |
' === Render Your Game Here | |
DrawText("Hello World", windowWidth-100, windowHeight-25) | |
Flip(1) | |
Until AppTerminate() | |
' Resize Callback to resize the canvas when the window size changes | |
Function WindowResizedHook:Object( id:Int, data:Object,context:Object ) | |
Local ev:TEvent=TEvent( data ) | |
If Not ev Return Null | |
If ev.id <> EVENT_WINDOWSIZE Then Return Null | |
Local driver:TSDLRenderMax2DDriver = TSDLRenderMax2DDriver(brl.max2d._max2dDriver) | |
If driver | |
Local outputW:Int, outputH:Int | |
driver.renderer.GetOutputSize(outputW, outputH) | |
If outputW <> windowHeight Or outputH <> windowHeight | |
driver.renderer.SetLogicalSize(outputW, outputH) | |
SetViewport(0,0, outputW, outputH) | |
windowWidth = outputW | |
windowHeight = outputH | |
EndIf | |
EndIf | |
End Function |
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