Created
May 8, 2013 17:36
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| using System.Drawing; | |
| using System; | |
| using MonoTouch.UIKit; | |
| using MonoTouch.CoreGraphics; | |
| using System.Runtime.InteropServices; | |
| namespace ZXing | |
| { | |
| public partial class RGBLuminanceSource | |
| { | |
| /// <summary> | |
| /// Only for compatibility to older version | |
| /// should be replace by BitmapLuminanceSource and the faster grayscale algorithm | |
| /// </summary> | |
| /// <param name="d"></param> | |
| /// <param name="W"></param> | |
| /// <param name="H"></param> | |
| public RGBLuminanceSource(UIImage d) : base(d.CGImage.Width, d.CGImage.Height) | |
| { | |
| CalculateLuminance (d); | |
| } | |
| private void CalculateLuminance(UIImage d) | |
| { | |
| var imageRef = d.CGImage; | |
| var width = imageRef.Width; | |
| var height = imageRef.Height; | |
| var colorSpace = CGColorSpace.CreateDeviceRGB(); | |
| var rawData = Marshal.AllocHGlobal(height * width * 4); | |
| try | |
| { | |
| var context = new CGBitmapContext(rawData, width, height, 8, 4 * width, | |
| colorSpace, CGImageAlphaInfo.PremultipliedLast); | |
| context.DrawImage(new RectangleF(0.0f, 0.0f, (float)width, (float)height), imageRef); | |
| var pixelData = new byte[height * width * 4]; | |
| Marshal.Copy(rawData, pixelData, 0, pixelData.Length); | |
| CalculateLuminance(pixelData, BitmapFormat.RGB32); | |
| } | |
| finally | |
| { | |
| Marshal.FreeHGlobal(rawData); | |
| } | |
| } | |
| } | |
| } |
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