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Hobbit review
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I went to see the Hobbit in HFR 3D IMAX OMGWTF today. Movie verdict: 3 hours is too long to sit in | |
the theater. It's not necessarily too long for home viewing where you can get up and move around, | |
or pause the movie and take a break, but it's too long for the theater. That said, it's a well-made | |
film and PJ keeps the story moving along, so you'll be entertained, even if your eyes and butt are | |
sore as hell by the end of it! | |
Stereo 3D verdict: yep, I still hate it. Kill it with fire. Especially the parts where they flick | |
stuff at your face - it's such a stupid, cheap trick. | |
HFR verdict: really interesting experience. The picture is great - very clear and smooth and BRIGHT | |
(often a problem with 3D, since it cuts the brightness by more than half). You notice the difference | |
instantly - even during the opening studio logos / titles, there's no question in your mind that | |
what you're watching is HFR. For the first half an hour or so, the motion looked really weird. I | |
had the impression I was watching a cheaply made telenovela. The acting looked awkward and forced, | |
and some of the set decorations and props looked like hollow facades without weight. I honestly | |
don't know if I had these impressions because of mental association of high framerate with low | |
production values, or if it's because things actually were that way. | |
But after a while I started acclimatizing, and things started looking less weird. Interestingly, | |
this didn't happen at the same rate for all kinds of scenes. First, I got used to conversation | |
scenes - close shots of people with little camera movement. But when it would cut to one of those | |
helicopter shots panning over the mountains, it looked weird again. And the high-action fight | |
scenes continued to look weird for a long time. | |
But by the end of the three-hour movie, I was no longer noticing the "weirdness" of the HFR except | |
for occasional moments, but it took most of that time to grow accustomed to it. | |
Some people have said that the CG effects didn't look as good in HFR. I didn't find this to be the | |
case; the CG looks as good in this film as in any other. I spotted a few animation glitches here | |
and there, but it was not a big problem. The CG characters (Gollum and the Goblin King) looked | |
great, both the rendering and the animation. | |
However, what I did find newly distracting in HFR was discontinuities in camera movement. When | |
executing a complicated camera move on a real (not virtual) camera, sometimes the view would jerk a | |
bit or change direction too sharply, which was noticeable and annoying. It may be that image | |
stabilization is more necessary in HFR than before. | |
Ultimately, I'd be happy to watch more movies in HFR. The main issue is audience acclimatization; | |
the technical problems are minor and quite solvable. HFR seems like a much surer bet than stereo 3D | |
for "the future of film". |
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