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I've written a lot of comments, but I'm just saying that better biome blend has the most significant impact of the three, letting you go up to 29x29 and claims it has the same performance as 5x5. I'm not sure if that's true, I just kept it on 13x13 and had the same performance, but smoother biome transitions.
Sodium has biome blend optimisations, so do you have both a visual and fps comparison to both vanilla and sodium so we can compare?
Sodium has biome blend optimisations, so do you have both a visual and fps comparison to both vanilla and sodium so we can compare?
yeah, I tried both, and at 13x13, I get 75 fps, but lag spikes come up quite a lot. With better biome blend, there's a lot less lag spikes when generating chunks. With better biome blend, there's a small difference with chunk loading time, but it's basically unnoticeable
yeah, I tried both, and at 13x13, I get 75 fps, but lag spikes come up quite a lot. With better biome blend, there's a lot less lag spikes when generating chunks. With better biome blend, there's a small difference with chunk loading time, but it's basically unnoticeable
Is better biome blend compatible with sodium?
Also, when testing barium (c2me), it tells me I need java 11. Does anyone else get this?
I do believe you need JDK 11 or above. You can download it from here: https://adoptopenjdk.net
Is better biome blend compatible with sodium?
yeah, it is. Try it yourself and see if it works
Just a heads up to anyone who reads the comment: As of writing this, EnhancedBlockEntities has rendering issues when used with sodium, but there is a pull request into sodium to fix that which was approved a few hours/minutes before writing this.
There's a patched version of sodium https://github.com/FoundationGames/sodium-fabric/releases/tag/0.1.1-ebe-patch but that means that ebe won't be added t the list because of the dependency. Until sodium is updated, I don't think ebe will be added. Also, the patch works, I''ve tried it.
but that means that ebe won't be added t the list because of the dependency. Until sodium is updated, I don't think ebe will be added. Also, the patch works
Why not though, many mods above are incompatible with each other, and those incompatiblities are written. This also seems misphrased, as EBE does not depend on a sodium fork; it works on its own, but it requires a sodium fork if you want to use it with sodium, and some people may already use canvas instead of sodium.
Yeah, I should have mentioned it only being needed for sodium, sorry... I assumed that it wouldn't be added because reperak seemed reluctant to add the fork of lithium which was needed for hopper optimizations because it wasn't practical for most users to install a patched version of sodium just to get it to work with a mod. I was able to make indium work with the patched version of sodium, so I can use mods like CTM and sodium together. I'll use this until sodium gets the rendering api support. I want to try canvas, but like I mentioned, my gpu isn't too great...
I assumed that it wouldn't be added because reperak seemed reluctant to add the fork of lithium which was needed for hopper optimizations because it wasn't practical for most users to install a patched version of sodium just to get it to work with a mod.
The difference is that hopper optimisations requires a fork of lithium to work at all, whereas EBE can work by itself with no issues
I think the description for dynamic fps should be changed - you can configure the fps it's reduced to now.
Also, does cadmium need jellysquid's optimized datafixerupper or does it work with lazydfu?
This list will be moving to its own GitHub repo soon, to make contributions cleaner and more transparent.
I think the description for dynamic fps should be changed - you can configure the fps it's reduced to now.
Also, does cadmium need jellysquid's optimized datafixerupper or does it work with lazydfu?
Cadmium itself is a loader for JellySquid's DFU fork. When compiling it uses that fork as a submodule, and its compiled into the final jar. According to LazyDFU's developer, LazyDFU and Cadmium are complimentary and ideally should be used together.
I earlier mentioned having bugs, and it seems that most dimthread bugs have either been fixed or are now invalid. Don't use dimthread if you want end portal sand duping, but other than that it's fine.
The issue is that since it rewrites the light engine, it can/does modify vanilla behaviour, so it may cause issues. mainly for technical minecrafters.
The tic-TACS bug is known. I don't know about the C2ME problem. Gegy (the creator of tic-TACS) will do a code review of C2ME and will check how stable it is before it is fully released, and the major bugs have been fixed. If you have issues with C2ME, I suggest opening an isuse report and/or joining the Yatopia discord.