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-- black frames not included | |
local RunService = game:GetService("RunService") | |
local Workspace = game:GetService("Workspace") | |
local Camera = Workspace.CurrentCamera | |
local Module = {} | |
Module.Position = UDim2.new(0, 0, 0, 0) | |
Module.Size = UDim2.new(1, 0, 1, 0) | |
local function UDim2Absolute(udim2) | |
local viewSize = Camera.ViewportSize | |
return Vector2.new( | |
(udim2.X.Scale * viewSize.X) + udim2.X.Offset, | |
(udim2.Y.Scale * viewSize.Y) + udim2.Y.Offset | |
) | |
end | |
--- Compute offset | |
function Module._computePosition() | |
local viewSize = Camera.ViewportSize | |
local aspectRatio = viewSize.X / viewSize.Y | |
local offset = UDim2Absolute(Module.Position) | |
local position = offset / viewSize | |
-- Taken from ScreenSpace | |
local hFactor = math.tan(math.rad(Camera.FieldOfView) / 2) | |
local wFactor = hFactor * aspectRatio | |
return -position.X * wFactor * 2, position.Y * hFactor * 2 | |
end | |
function Module._computeSize() | |
local size = UDim2Absolute(Module.Size) / Camera.ViewportSize | |
return size.X, size.Y | |
end | |
function Module._getOffset() | |
local x, y = Module._computePosition() | |
local w, h = Module._computeSize() | |
return CFrame.new( | |
0, 0, 0, | |
w, 0, 0, | |
0, h, 0, | |
x, y, 1 | |
) | |
end | |
--- Handler | |
function Module.Start() | |
RunService:BindToRenderStep("ViewportResizer", Enum.RenderPriority.Camera.Value + 1, function() | |
Camera.CFrame = Camera.CFrame * Module._getOffset() | |
end) | |
end | |
function Module.Stop() | |
RunService:UnbindFromRenderStep("ViewportResizer") | |
end | |
return Module |
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Cool, just getting few bugs while using this settings:
Module.Position = UDim2.fromScale(0.35, 0)
Module.Size = UDim2.fromScale(1, 1)
2 buggies:
https://gyazo.com/0ef77abb36babef30d4281d5c100a05f.mp4
Tip: