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@ReticentIris
Created November 16, 2011 21:42
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Dice program demonstrating the use of graphic powered buttons.
//Imports
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class Dice extends JFrame{
//Nested die class.
private class Die {
private int val;
public Die(){
roll();
}
public void roll(){
Random rand = new Random();
val = rand.nextInt(6) + 1;
}
public String getVal(){
return val + "";
}
}
//If the button is hovered.
private boolean hover = false;
//Dice
private Die die1 = new Die();
private Die die2 = new Die();
public Dice(){
//Initial shat.
super("Dice");
setSize(300, 130);
//Create a new MouseAdapter
MouseAdapter listen = new MouseAdapter(){
public void mouseMoved(MouseEvent e){
/*
* Only repaint when necessary to prevent excessive repaints that look really bad.
*/
//If hover was previously false.
if(!hover){
//Check to see if the mouse is now inside the button.
if(e.getX() >= 50 && e.getX() <= 125 && e.getY() >= 50 && e.getY() <= 95){
//Set hovered to true, set the cursor to the hand, and repaint.
hover = true;
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
repaint();
}
}
else{
//If the mouse is now outside the button.
if(!(e.getX() >= 50 && e.getX() <= 125 && e.getY() >= 50 && e.getY() <= 95)){
//Set hovered to false, set the cursor to the default one, and repaint.
hover = false;
setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
repaint();
}
}
};
public void mouseClicked(MouseEvent e){
if(hover){
roll();
repaint();
}
}
};
//Make sure we add the listener.
addMouseMotionListener(listen);
addMouseListener(listen);
}
public void paint(Graphics g){
//Make sure we're using Graphics2D
Graphics2D g2d = (Graphics2D) g;
//Anti alias graphics.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//Set the font.
g2d.setFont(new Font("Arial", Font.PLAIN, 28));
//Paint the background.
g2d.setColor(Color.white);
g2d.fillRect(0, 0, getWidth(), getHeight());
//Paint the button.
//Determine what color the button should be based on whether it is hovered or not.
g2d.setColor(hover ? Color.gray : Color.black);
g2d.fillRect(50, 50, 75, 45);
//Paint Dice
g2d.setColor(Color.black);
g2d.drawRect(135, 50, 45, 45);
g2d.drawRect(190, 50, 45, 45);
//Text will be painted later as Trebuchet MS needs to be loaded.
g2d.setColor(Color.white);
g2d.drawString("Roll", 65, 80);
//Paint die values.
g2d.setColor(Color.black);
g2d.drawString(die1.getVal(), 150, 82);
g2d.drawString(die2.getVal(), 205, 82);
}
public static void main(String[] args){
//Instantiate a new pair of Dice and set them to visible.
new Dice().setVisible(true);
}
public void roll(){
die1.roll();
die2.roll();
}
}
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