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August 8, 2017 06:06
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#if !UNITY | |
using System; | |
namespace UnityEngine | |
{ | |
public struct Vector3 | |
{ | |
public float x; | |
public float y; | |
public float z; | |
public static readonly Vector3 forward = new Vector3(0f, 0f, 1f); | |
public static readonly Vector3 zero = new Vector3(0f, 0f, 0f); | |
public static readonly Vector3 up = new Vector3(0f, 1f, 0f); | |
public static readonly Vector3 down = new Vector3(0f, -1f, 0f); | |
public Vector3(float x, float y, float z) | |
{ | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} | |
public static Vector3 Cross(Vector3 lhs, Vector3 rhs) | |
{ | |
return new Vector3(lhs.y*rhs.z - lhs.z*rhs.y, lhs.z*rhs.x - lhs.x*rhs.z, lhs.x*rhs.y - lhs.y*rhs.x); | |
} | |
public static Vector3 Lerp(Vector3 from, Vector3 to, float t) | |
{ | |
if (t < 0f) | |
t = 0f; | |
else if (t > 1f) | |
t = 1f; | |
return new Vector3(from.x + (to.x - from.x) * t, from.y + (to.y - from.y) * t, from.z + (to.z - from.z) * t); | |
} | |
public float sqrMagnitude | |
{ | |
get { return x*x + y*y + z*z; } | |
} | |
public float magnitude | |
{ | |
get { return (float) Math.Sqrt(x*x + y*y + z*z); } | |
} | |
public Vector3 normalized | |
{ | |
get | |
{ | |
if (x == 0f && y == 0f && z == 0f) | |
return this; | |
float mag = (float) Math.Sqrt(x*x + y*y + z*z); | |
return new Vector3(x/mag, y/mag, z/mag); | |
} | |
} | |
public void Normalize() | |
{ | |
if (x == 0f && y == 0f && z == 0f) | |
return; | |
float mag = (float) Math.Sqrt(x*x + y*y + z*z); | |
x /= mag; | |
y /= mag; | |
z /= mag; | |
} | |
public override string ToString() | |
{ | |
return string.Format("({0:0.00} {1:0.00} {2:0.00})", x, y, z); | |
} | |
public static Vector3 operator *(Vector3 v, float s) | |
{ | |
return new Vector3(v.x*s, v.y*s, v.z*s); | |
} | |
public static Vector3 operator /(Vector3 v, float s) | |
{ | |
return new Vector3(v.x / s, v.y / s, v.z / s); | |
} | |
public static bool operator ==(Vector3 v1, Vector3 v2) | |
{ | |
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z; | |
} | |
public static bool operator !=(Vector3 v1, Vector3 v2) | |
{ | |
return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z; | |
} | |
public override bool Equals(Object o) | |
{ | |
if (o == null) | |
return false; | |
if (!(o is Vector3)) | |
{ | |
return false; | |
} | |
Vector3 v = (Vector3) o; | |
return (x == v.x && y == v.y && z == v.z); | |
} | |
public override int GetHashCode() | |
{ | |
return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode(); | |
} | |
public static Vector3 operator +(Vector3 v1, Vector3 v2) | |
{ | |
return new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); | |
} | |
public static Vector3 operator -(Vector3 v1, Vector3 v2) | |
{ | |
return new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); | |
} | |
} | |
} | |
#endif |
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