This is a guide for referees when handling matches using the multiplayer system with the old match system in mind.
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Use
/multiplayer createto create a room with the following format:- ID: The match's ID
- Name:
<player 1 username>vs<player 2 username> - Password: None
- Max players: 3
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Once you're in the room, use
/multiplayer spectateto exclude yourself from playing.- If players who aren't in the match joined the room, use
/multiplayer kickto kick them.
- If players who aren't in the match joined the room, use
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Use
/multiplayer settings winconditionto set the room's win condition to ScoreV2. -
Do your typical match process (roll, ban, and pick).
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Use
/multiplayer beatmap selectto select the picked beatmap. -
Setup room to account for pick conditions.
- Set mods using
/multiplayer settings requiredmodsfor required mods and/multiplayer settings allowedmodsfor allowed mods (include PR if the tournament forces the PR mod):Mod Pool Required Mods Allowed Mods NM None None HD HD None HR HR None DT DT HD FM/TB None HDHREZ - If score portion of the pick is different, use
/multiplayer settings scoreportionto set the pick's score portion.
- Set mods using
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Before a match round begins, remind players to:
- Have the latest version of the client (as of now, it's
220629-1155) - Have the selected beatmap ready to play in their client.
- Have the correct mods and settings applied, especially those that are easy to overlook such as the remove sliderlock setting.
- Reapply mods if they go back to the main menu (picked mods are reset when you do so).
- Have the latest version of the client (as of now, it's
-
When all players are ready, use
/multiplayer round startto start a countdown. After the countdown ends, players will proceed to play and the match round has officially started. -
After the beatmap ends, players will have 30 seconds to submit their scores, then the result of the match round will show. Keep players' points in your mind.
- For FM picks, verify that the player has fulfilled the mod combination before validating their score.
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If for some reason the result of the match round doesn't show, use
/multiplayer round forcesubmitto attempt to forcefully submit players' scores. -
If
/multiplayer round forcesubmitdoesn't work, ask players for local score screenshot and use/multiplayer calculate scorev2to calculate each player's ScoreV2. You will then decide the winner of the match round.