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Last active July 23, 2022 03:05
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Referee Guide with Multiplayer System

This is a guide for referees when handling matches using the multiplayer system with the old match system in mind.

  1. Use /multiplayer create to create a room with the following format:

    • ID: The match's ID
    • Name: <player 1 username> vs <player 2 username>
    • Password: None
    • Max players: 3
  2. Once you're in the room, use /multiplayer spectate to exclude yourself from playing.

    • If players who aren't in the match joined the room, use /multiplayer kick to kick them.
  3. Use /multiplayer settings wincondition to set the room's win condition to ScoreV2.

  4. Do your typical match process (roll, ban, and pick).

  5. Use /multiplayer beatmap select to select the picked beatmap.

  6. Setup room to account for pick conditions.

    • Set mods using /multiplayer settings requiredmods for required mods and /multiplayer settings allowedmods for allowed mods (include PR if the tournament forces the PR mod):
      Mod Pool Required Mods Allowed Mods
      NM None None
      HD HD None
      HR HR None
      DT DT HD
      FM/TB None HDHREZ
    • If score portion of the pick is different, use /multiplayer settings scoreportion to set the pick's score portion.
  7. Before a match round begins, remind players to:

    • Have the latest version of the client (as of now, it's 220629-1155)
    • Have the selected beatmap ready to play in their client.
    • Have the correct mods and settings applied, especially those that are easy to overlook such as the remove sliderlock setting.
    • Reapply mods if they go back to the main menu (picked mods are reset when you do so).
  8. When all players are ready, use /multiplayer round start to start a countdown. After the countdown ends, players will proceed to play and the match round has officially started.

  9. After the beatmap ends, players will have 30 seconds to submit their scores, then the result of the match round will show. Keep players' points in your mind.

    • For FM picks, verify that the player has fulfilled the mod combination before validating their score.
  10. If for some reason the result of the match round doesn't show, use /multiplayer round forcesubmit to attempt to forcefully submit players' scores.

  11. If /multiplayer round forcesubmit doesn't work, ask players for local score screenshot and use /multiplayer calculate scorev2 to calculate each player's ScoreV2. You will then decide the winner of the match round.

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