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May 25, 2015 02:47
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Juego de avion C++
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#include <stdio.h> | |
#include <Windows.h> | |
#include <conio.h> | |
#include <stdlib.h> | |
#include <list> | |
#include <mmsystem.h> | |
using namespace std; | |
#define ARRIBA 72 | |
#define IZQUIERDA 75 | |
#define DERECHA 77 | |
#define ABAJO 80 | |
/* Ojo falta documentar :O*/ | |
/* Ojo en propiedades - vinculador - entrada | |
agregar winmm.lib para la musica | |
*/ | |
void gotoxy(int x, int y) | |
{ | |
HANDLE hCon; | |
//Recupera el control de la consola | |
hCon = GetStdHandle(STD_OUTPUT_HANDLE); | |
//Son coodenadas | |
COORD dwPos; | |
dwPos.X = x; | |
dwPos.Y = y; | |
SetConsoleCursorPosition(hCon, dwPos); | |
} | |
void ocultarCursor() | |
{ | |
HANDLE hCon; | |
//Recupera el control de la consola | |
hCon = GetStdHandle(STD_OUTPUT_HANDLE); | |
CONSOLE_CURSOR_INFO cci; | |
cci.dwSize = 50; | |
cci.bVisible = FALSE; | |
SetConsoleCursorInfo(hCon, &cci); | |
} | |
void pintarLimite() | |
{ | |
for (int i = 2; i < 78;i++) | |
{ | |
gotoxy(i, 3); printf("%c", 205); | |
gotoxy(i, 33); printf("%c", 205); | |
} | |
for (int i = 4; i < 33; i++) | |
{ | |
gotoxy(2, i); printf("%c", 186); | |
gotoxy(77, i); printf("%c", 186); | |
} | |
gotoxy(2, 3); printf("%c", 201); | |
gotoxy(2, 33); printf("%c", 200); | |
gotoxy(77, 3); printf("%c", 187); | |
gotoxy(77, 33); printf("%c", 188); | |
} | |
void disparo() | |
{ | |
sndPlaySound("snd_disparo.wav", SND_ASYNC); | |
} | |
void lose() | |
{ | |
sndPlaySound("snd_lose.wav", SND_ASYNC); | |
} | |
void explosion() | |
{ | |
sndPlaySound("explosion.wav", SND_ASYNC); | |
} | |
class NAVE | |
{ | |
int x, y; | |
int corazones; | |
int vidas; | |
public: | |
NAVE(); | |
NAVE(int _x, int _y, int _corazones, int _vidas); | |
void pintar(); | |
void borrar(); | |
void mover(); | |
void pintarCorazones(); | |
void perderVida(); | |
void dismunirCorazon(){ corazones--; } | |
int X(){ return x; } | |
int Y(){ return y; } | |
int vidasJugador(){ return vidas; } | |
}; | |
NAVE::NAVE(int _x, int _y, int _corazones,int _vidas) | |
{ | |
x = _x; | |
y = _y; | |
corazones = _corazones; | |
vidas = _vidas; | |
} | |
void NAVE::pintar() | |
{ | |
gotoxy(x, y); printf(" %c", 30); | |
gotoxy(x, y + 1); printf(" %c%c%c", 40, 207, 41); | |
gotoxy(x, y + 2); printf("%c%c %c%c", 30, 190, 190, 30); | |
} | |
void NAVE::borrar() | |
{ | |
gotoxy(x, y); printf(" "); | |
gotoxy(x, y + 1); printf(" "); | |
gotoxy(x, y + 2); printf(" "); | |
} | |
void NAVE::mover() | |
{ | |
if (_kbhit()) | |
{ | |
char tecla = _getch(); | |
borrar(); | |
if (tecla == IZQUIERDA && x > 3) | |
{ | |
x--; | |
} | |
else if (tecla == DERECHA && x + 6 < 77) | |
{ | |
x++; | |
} | |
else if (tecla == ARRIBA && y > 4 ) | |
{ | |
y--; | |
} | |
else if (tecla == ABAJO && y + 3 < 33 ) | |
{ | |
y++; | |
} | |
else if (tecla == 'e') | |
{ | |
corazones--; | |
} | |
pintar(); | |
pintarCorazones(); | |
} | |
} | |
void NAVE::pintarCorazones() | |
{ | |
gotoxy(50, 2); | |
printf("Vida: %d",vidas); | |
gotoxy(64, 2); | |
printf("Salud:"); | |
gotoxy(70, 2); | |
printf(" "); | |
for (int i = 0; i < corazones; i++) | |
{ | |
gotoxy(70 + i, 2); | |
printf("%c", 3); | |
} | |
} | |
void NAVE::perderVida() | |
{ | |
if (corazones == 0) | |
{ | |
borrar(); | |
gotoxy(x, y); printf(" ** "); | |
gotoxy(x, y + 1); printf(" **** "); | |
gotoxy(x, y + 2); printf(" ** "); | |
Sleep(200); | |
borrar(); | |
gotoxy(x, y); printf(" * ** *"); | |
gotoxy(x, y + 1); printf(" **** "); | |
gotoxy(x, y + 2); printf(" * ** *"); | |
Sleep(200); | |
borrar(); | |
vidas--; | |
corazones = 3; | |
pintarCorazones(); | |
pintar(); | |
explosion(); | |
} | |
} | |
class Asteroide | |
{ | |
int x, y; | |
public: | |
Asteroide(int _x, int _y); | |
void pintar(); | |
void mover(); | |
void colisionNave(NAVE &nave); | |
int X(){ return x; } | |
int Y(){ return y; } | |
}; | |
Asteroide::Asteroide(int _x, int _y) | |
{ | |
x = _x; | |
y = _y; | |
} | |
void Asteroide::pintar() | |
{ | |
gotoxy(x, y); printf("%c", 184); | |
} | |
void Asteroide::mover() | |
{ | |
gotoxy(x, y); printf(" "); | |
y++; | |
if (y > 32) | |
{ | |
x = (rand() % 71) + 4; | |
y = 4; | |
} | |
pintar(); | |
} | |
void Asteroide::colisionNave(NAVE &nave) | |
{ | |
if (x >= nave.X() && x < nave.X() + 6 && y >= nave.Y() && y <= nave.Y() + 2) | |
{ | |
nave.dismunirCorazon(); | |
nave.borrar(); | |
nave.pintar(); | |
nave.pintarCorazones(); | |
x = (rand() % 71) + 4; | |
y = 4; | |
} | |
} | |
class Bala | |
{ | |
int x, y; | |
public: | |
Bala(int _x, int _y); | |
void mover(); | |
bool fuera(); | |
int X(){ return x; } | |
int Y(){ return y; } | |
}; | |
Bala::Bala(int _x, int _y) | |
{ | |
x = _x; | |
y = _y; | |
} | |
void Bala::mover() | |
{ | |
gotoxy(x, y); printf(" "); | |
y--; | |
gotoxy(x, y); printf("*"); | |
} | |
bool Bala::fuera() | |
{ | |
if (y == 4) return true; | |
return false; | |
} | |
int main() | |
{ | |
ocultarCursor(); | |
pintarLimite(); | |
NAVE n(37,30,3,3); | |
n.pintar(); | |
n.pintarCorazones(); | |
list<Asteroide*> A; | |
list<Asteroide*>::iterator itA; | |
int puntos = 0; | |
for (int i = 0; i < 5; i++) | |
{ | |
A.push_back(new Asteroide(rand() % 75 + 3, rand() % 5 + 4)); | |
} | |
list<Bala*> B; | |
list<Bala*>::iterator it; | |
bool gameOver = false; | |
while (!gameOver) | |
{ | |
gotoxy(4, 2); printf("Puntos: %d", puntos); | |
if(_kbhit()) | |
{ | |
char tecla = _getch(); | |
if (tecla == 'a' || tecla == 'A') | |
{ | |
B.push_back(new Bala(n.X() + 2, n.Y() - 1)); | |
disparo(); | |
} | |
} | |
//Disparo | |
for (it = B.begin() ; it != B.end() ;) | |
{ | |
(*it)->mover(); | |
if ((*it)->fuera()) | |
{ | |
gotoxy((*it)->X(), (*it)->Y()); printf(" "); | |
delete(*it); | |
it = B.erase(it); | |
} | |
else | |
{ | |
it++; | |
} | |
} | |
for (itA = A.begin(); itA != A.end(); itA++) | |
{ | |
(*itA)->mover(); | |
(*itA)->colisionNave(n); | |
} | |
//Colision Bala - Asteroide | |
for (itA = A.begin(); itA != A.end();itA++) | |
{ | |
for (it = B.begin(); it != B.end();) | |
{ | |
if ((*itA)->X() == (*it)->X() && ((*itA)->Y() + 1 == (*it)->Y() || (*itA)->Y() == (*it)->Y())) | |
{ | |
gotoxy((*it)->X(), (*it)->Y()); printf(" "); | |
delete(*it); | |
it = B.erase(it); | |
A.push_back(new Asteroide(rand() % 75 + 3, 4)); | |
gotoxy((*itA)->X(), (*itA)->Y()); printf(" "); | |
delete(*itA); | |
itA = A.erase(itA); | |
puntos += 5; | |
} | |
else | |
{ | |
it++; | |
} | |
} | |
} | |
if (n.vidasJugador() <= 0) | |
{ | |
gameOver = true; | |
lose(); | |
gotoxy(25, 18); | |
printf("Game Over :("); | |
} | |
n.perderVida(); | |
n.mover(); | |
Sleep(30); | |
} | |
_getch(); | |
return 0; | |
} |
lexitoyt
commented
Jul 6, 2023
via email
Que es esto
El jue., 6 de julio de 2023 8:17 p. m., Melquiades998 <
***@***.***> escribió:
… ***@***.**** commented on this gist.
------------------------------
Que tengo que aser oke xd
Comenta los errores que te da que son los de:
void disparo()
{
//sndPlaySound("snd_disparo.wav", SND_ASYNC);
}
void lose()
{
//sndPlaySound("snd_lose.wav", SND_ASYNC);
}
void explosion()
{
//sndPlaySound("explosion.wav", SND_ASYNC);
}
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Me tira 3 errores xd
Comenta los errores que te da que son los de:
void disparo()
{
//sndPlaySound("snd_disparo.wav", SND_ASYNC);
}
void lose()
{
//sndPlaySound("snd_lose.wav", SND_ASYNC);
}
void explosion()
{
//sndPlaySound("explosion.wav", SND_ASYNC);
}
oye como arreglo los 3 errores que me dise
void disparo()
{
//sndPlaySound("snd_disparo.wav", SND_ASYNC);
}
void perder()
{
//sndPlaySound("snd_lose.wav", SND_ASYNC);
}
explosión vacía()
{
//sndPlaySound("explosión.wav", SND_ASYNC);
}
esta comentado en las primeras lineas
Interesante, voy a generar el .exe para ejecutarlo
g++ -o avion.exe avion.C -lwinmm, toca declarar la funcion -lwinmm debido a que el compilador no encuentra algunas funciones. Lo hice desde el cmd y corre genial
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